webgl_postprocessing_sobel.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - sobel (edge detection)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/OrbitControls.js"></script>
  33. <script src="js/WebGL.js"></script>
  34. <script src="js/libs/dat.gui.min.js"></script>
  35. <script src="js/shaders/CopyShader.js"></script>
  36. <script src="js/shaders/LuminosityShader.js"></script>
  37. <script src="js/shaders/SobelOperatorShader.js"></script>
  38. <script src="js/postprocessing/EffectComposer.js"></script>
  39. <script src="js/postprocessing/RenderPass.js"></script>
  40. <script src="js/postprocessing/ShaderPass.js"></script>
  41. <div id="info">
  42. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - webgl - postprocessing - sobel (edge detection)
  43. </div>
  44. <script>
  45. if ( WEBGL.isWebGLAvailable() === false ) {
  46. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  47. }
  48. var camera, scene, renderer, composer;
  49. var effectSobel;
  50. var params = {
  51. enable: true
  52. };
  53. init();
  54. animate();
  55. function init() {
  56. //
  57. scene = new THREE.Scene();
  58. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  59. camera.position.set( 0, 10, 25 );
  60. camera.lookAt( scene.position );
  61. //
  62. var geometry = new THREE.TorusKnotBufferGeometry( 8, 3, 256, 32, 2, 3 );
  63. var material = new THREE.MeshPhongMaterial( { color: 0xffff00 } );
  64. var mesh = new THREE.Mesh( geometry, material );
  65. scene.add( mesh );
  66. //
  67. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  68. scene.add( ambientLight );
  69. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  70. camera.add( pointLight );
  71. scene.add( camera );
  72. //
  73. renderer = new THREE.WebGLRenderer();
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. document.body.appendChild( renderer.domElement );
  77. // postprocessing
  78. composer = new THREE.EffectComposer( renderer );
  79. var renderPass = new THREE.RenderPass( scene, camera );
  80. composer.addPass( renderPass );
  81. // color to grayscale conversion
  82. var effectGrayScale = new THREE.ShaderPass( THREE.LuminosityShader );
  83. composer.addPass( effectGrayScale );
  84. // you might want to use a gaussian blur filter before
  85. // the next pass to improve the result of the Sobel operator
  86. // Sobel operator
  87. effectSobel = new THREE.ShaderPass( THREE.SobelOperatorShader );
  88. effectSobel.uniforms[ "resolution" ].value.x = window.innerWidth;
  89. effectSobel.uniforms[ "resolution" ].value.y = window.innerHeight;
  90. composer.addPass( effectSobel );
  91. var controls = new THREE.OrbitControls( camera );
  92. //
  93. var gui = new dat.GUI();
  94. gui.add( params, 'enable' );
  95. gui.open();
  96. //
  97. window.addEventListener( 'resize', onWindowResize, false );
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. composer.setSize( window.innerWidth, window.innerHeight );
  104. effectSobel.uniforms[ "resolution" ].value.x = window.innerWidth;
  105. effectSobel.uniforms[ "resolution" ].value.y = window.innerHeight;
  106. }
  107. function animate() {
  108. requestAnimationFrame( animate );
  109. if ( params.enable === true ) {
  110. composer.render();
  111. } else {
  112. renderer.render( scene, camera );
  113. }
  114. }
  115. </script>
  116. </body>
  117. </html>