webgl_raycast_sprite.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - raycast - sprite</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. font-size: 13px;
  11. text-align: center;
  12. margin: 0px;
  13. background-color: #fff;
  14. overflow: hidden;
  15. }
  16. #info{
  17. position: absolute;
  18. z-index: 1;
  19. width: 100%;
  20. padding: 5px;
  21. text-align: center;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl raycast sprite<br></div>
  27. <script src="../build/three.js"></script>
  28. <script src="./js/controls/OrbitControls.js"></script>
  29. <script>
  30. var renderer, scene, camera;
  31. var controls, group;
  32. init();
  33. animate();
  34. function init() {
  35. // init renderer
  36. renderer = new THREE.WebGLRenderer( { antialias: true } );
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. document.body.appendChild( renderer.domElement );
  40. // init scene
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0xffffff );
  43. group = new THREE.Group();
  44. scene.add( group );
  45. // init camera
  46. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  47. camera.position.set( 15, 15, 15 );
  48. camera.lookAt( scene.position );
  49. controls = new THREE.OrbitControls( camera, renderer.domElement );
  50. controls.enableRotate = true;
  51. // add sprites
  52. var sprite = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
  53. sprite.position.set( 6, 5, 5 );
  54. sprite.scale.set( 2, 5, 1 );
  55. group.add( sprite );
  56. var sprite = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
  57. sprite.material.rotation = Math.PI / 3 * 4;
  58. sprite.position.set( 8, - 2, 2 );
  59. sprite.center.set( 0.5, 0 );
  60. sprite.scale.set( 1, - 5, 1 );
  61. group.add( sprite );
  62. var group2 = new THREE.Object3D();
  63. group2.scale.set( 1, 2, 1 );
  64. group2.position.set( - 5, 0, 0 );
  65. group2.rotation.set( Math.PI / 2, 0, 0 );
  66. group.add( group2 );
  67. var sprite = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
  68. sprite.position.set( 0, 2, 5 );
  69. sprite.scale.set( 10, 2, 3 );
  70. sprite.center.set( - 0.1, 0 );
  71. sprite.material.rotation = Math.PI / 3;
  72. group2.add( sprite );
  73. window.addEventListener( 'resize', onWindowResize, false );
  74. window.addEventListener( "mousemove", onDocumentMouseMove, false );
  75. }
  76. function animate() {
  77. renderer.render( scene, camera );
  78. requestAnimationFrame( animate );
  79. }
  80. function onWindowResize() {
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. }
  85. var selectedObject = null;
  86. function onDocumentMouseMove( event ) {
  87. event.preventDefault();
  88. if ( selectedObject ) {
  89. selectedObject.material.color.set( '#69f' );
  90. selectedObject = null;
  91. }
  92. var intersects = getIntersects( event.layerX, event.layerY );
  93. if ( intersects.length > 0 ) {
  94. var res = intersects.filter( function ( res ) {
  95. return res && res.object;
  96. } )[ 0 ];
  97. if ( res && res.object ) {
  98. selectedObject = res.object;
  99. selectedObject.material.color.set( '#f00' );
  100. }
  101. }
  102. }
  103. var raycaster = new THREE.Raycaster();
  104. var mouseVector = new THREE.Vector3();
  105. function getIntersects( x, y ) {
  106. x = ( x / window.innerWidth ) * 2 - 1;
  107. y = - ( y / window.innerHeight ) * 2 + 1;
  108. mouseVector.set( x, y, 0.5 );
  109. raycaster.setFromCamera( mouseVector, camera );
  110. return raycaster.intersectObject( group, true );
  111. }
  112. </script>
  113. </body>
  114. </html>