webvr_paint.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - paint</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-03-06 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-03-06" content="AvDjbxYpoTgOL1PS0JEra7KFCehfTlKnXpU/ORSwNdCQ35cX70cTUkXOnQ26A5XJi3eXHSKpBPchdt5lbcxDuAIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU1MTgzMDM5OX0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #f00;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/WebVR.js"></script>
  25. <script src="js/loaders/OBJLoader.js"></script>
  26. <script>
  27. var container;
  28. var camera, scene, renderer;
  29. var controller1, controller2;
  30. var line;
  31. var shapes = {};
  32. var up = new THREE.Vector3( 0, 1, 0 );
  33. var vector1 = new THREE.Vector3();
  34. var vector2 = new THREE.Vector3();
  35. var vector3 = new THREE.Vector3();
  36. var vector4 = new THREE.Vector3();
  37. init();
  38. initGeometry();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. var info = document.createElement( 'div' );
  44. info.style.position = 'absolute';
  45. info.style.top = '10px';
  46. info.style.width = '100%';
  47. info.style.textAlign = 'center';
  48. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - paint';
  49. container.appendChild( info );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0x222222 );
  52. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  53. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  54. var material = new THREE.MeshStandardMaterial( {
  55. color: 0x444444,
  56. roughness: 1.0,
  57. metalness: 0.0
  58. } );
  59. var table = new THREE.Mesh( geometry, material );
  60. table.position.y = 0.35;
  61. table.position.z = 0.85;
  62. table.castShadow = true;
  63. table.receiveShadow = true;
  64. scene.add( table );
  65. /*
  66. var table = new THREE.Mesh( geometry, material );
  67. table.position.y = 0.35;
  68. table.position.z = -0.85;
  69. table.castShadow = true;
  70. table.receiveShadow = true;
  71. scene.add( table );
  72. */
  73. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  74. var material = new THREE.MeshStandardMaterial( {
  75. color: 0x222222,
  76. roughness: 1.0,
  77. metalness: 0.0
  78. } );
  79. var floor = new THREE.Mesh( geometry, material );
  80. floor.rotation.x = - Math.PI / 2;
  81. floor.receiveShadow = true;
  82. scene.add( floor );
  83. scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
  84. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  85. var light = new THREE.DirectionalLight( 0xffffff );
  86. light.position.set( 0, 6, 0 );
  87. light.castShadow = true;
  88. light.shadow.camera.top = 2;
  89. light.shadow.camera.bottom = - 2;
  90. light.shadow.camera.right = 2;
  91. light.shadow.camera.left = - 2;
  92. light.shadow.mapSize.set( 4096, 4096 );
  93. scene.add( light );
  94. // scene.add( new THREE.DirectionalLightHelper( light ) );
  95. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  96. //
  97. renderer = new THREE.WebGLRenderer( { antialias: true } );
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. renderer.gammaInput = true;
  101. renderer.gammaOutput = true;
  102. renderer.shadowMap.enabled = true;
  103. renderer.vr.enabled = true;
  104. container.appendChild( renderer.domElement );
  105. document.body.appendChild( WEBVR.createButton( renderer ) );
  106. // controllers
  107. function onSelectStart() {
  108. this.userData.isSelecting = true;
  109. }
  110. function onSelectEnd() {
  111. this.userData.isSelecting = false;
  112. }
  113. controller1 = renderer.vr.getController( 0 );
  114. controller1.addEventListener( 'selectstart', onSelectStart );
  115. controller1.addEventListener( 'selectend', onSelectEnd );
  116. controller1.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  117. controller1.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  118. scene.add( controller1 );
  119. controller2 = renderer.vr.getController( 1 );
  120. controller2.addEventListener( 'selectstart', onSelectStart );
  121. controller2.addEventListener( 'selectend', onSelectEnd );
  122. controller2.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  123. controller2.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  124. scene.add( controller2 );
  125. var loader = new THREE.OBJLoader();
  126. loader.setPath( 'models/obj/vive-controller/' );
  127. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  128. var loader = new THREE.TextureLoader();
  129. loader.setPath( 'models/obj/vive-controller/' );
  130. var controller = object.children[ 0 ];
  131. controller.material.map = loader.load( 'onepointfive_texture.png' );
  132. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  133. controller.castShadow = true;
  134. controller.receiveShadow = true;
  135. // var pivot = new THREE.Group();
  136. // var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  137. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
  138. pivot.name = 'pivot';
  139. pivot.position.y = - 0.016;
  140. pivot.position.z = - 0.043;
  141. pivot.rotation.x = Math.PI / 5.5;
  142. controller.add( pivot );
  143. controller1.add( controller.clone() );
  144. pivot.material = pivot.material.clone();
  145. controller2.add( controller.clone() );
  146. } );
  147. //
  148. window.addEventListener( 'resize', onWindowResize, false );
  149. }
  150. function initGeometry() {
  151. var geometry = new THREE.BufferGeometry();
  152. var positions = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
  153. positions.dynamic = true;
  154. geometry.addAttribute( 'position', positions );
  155. var normals = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
  156. normals.dynamic = true;
  157. geometry.addAttribute( 'normal', normals );
  158. var colors = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
  159. colors.dynamic = true;
  160. geometry.addAttribute( 'color', colors );
  161. geometry.drawRange.count = 0;
  162. //
  163. /*
  164. var path = "textures/cube/SwedishRoyalCastle/";
  165. var format = '.jpg';
  166. var urls = [
  167. path + 'px' + format, path + 'nx' + format,
  168. path + 'py' + format, path + 'ny' + format,
  169. path + 'pz' + format, path + 'nz' + format
  170. ];
  171. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  172. */
  173. var material = new THREE.MeshStandardMaterial( {
  174. roughness: 0.9,
  175. metalness: 0.0,
  176. // envMap: reflectionCube,
  177. vertexColors: THREE.VertexColors,
  178. side: THREE.DoubleSide
  179. } );
  180. line = new THREE.Mesh( geometry, material );
  181. line.frustumCulled = false;
  182. line.castShadow = true;
  183. line.receiveShadow = true;
  184. scene.add( line );
  185. // Shapes
  186. shapes[ 'tube' ] = getTubeShapes( 1.0 );
  187. }
  188. function getTubeShapes( size ) {
  189. var PI2 = Math.PI * 2;
  190. var sides = 10;
  191. var array = [];
  192. var radius = 0.01 * size;
  193. for ( var i = 0; i < sides; i ++ ) {
  194. var angle = ( i / sides ) * PI2;
  195. array.push( new THREE.Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );
  196. }
  197. return array;
  198. }
  199. function stroke( controller, point1, point2, matrix1, matrix2 ) {
  200. var color = new THREE.Color( 0xffffff );
  201. var size = 1;
  202. var shapes = getTubeShapes( size );
  203. var geometry = line.geometry;
  204. var attributes = geometry.attributes;
  205. var count = geometry.drawRange.count;
  206. var positions = attributes.position.array;
  207. var normals = attributes.normal.array;
  208. var colors = attributes.color.array;
  209. for ( var j = 0, jl = shapes.length; j < jl; j ++ ) {
  210. var vertex1 = shapes[ j ];
  211. var vertex2 = shapes[ ( j + 1 ) % jl ];
  212. // positions
  213. vector1.copy( vertex1 );
  214. vector1.applyMatrix4( matrix2 );
  215. vector1.add( point2 );
  216. vector2.copy( vertex2 );
  217. vector2.applyMatrix4( matrix2 );
  218. vector2.add( point2 );
  219. vector3.copy( vertex2 );
  220. vector3.applyMatrix4( matrix1 );
  221. vector3.add( point1 );
  222. vector4.copy( vertex1 );
  223. vector4.applyMatrix4( matrix1 );
  224. vector4.add( point1 );
  225. vector1.toArray( positions, ( count + 0 ) * 3 );
  226. vector2.toArray( positions, ( count + 1 ) * 3 );
  227. vector4.toArray( positions, ( count + 2 ) * 3 );
  228. vector2.toArray( positions, ( count + 3 ) * 3 );
  229. vector3.toArray( positions, ( count + 4 ) * 3 );
  230. vector4.toArray( positions, ( count + 5 ) * 3 );
  231. // normals
  232. vector1.copy( vertex1 );
  233. vector1.applyMatrix4( matrix2 );
  234. vector1.normalize();
  235. vector2.copy( vertex2 );
  236. vector2.applyMatrix4( matrix2 );
  237. vector2.normalize();
  238. vector3.copy( vertex2 );
  239. vector3.applyMatrix4( matrix1 );
  240. vector3.normalize();
  241. vector4.copy( vertex1 );
  242. vector4.applyMatrix4( matrix1 );
  243. vector4.normalize();
  244. vector1.toArray( normals, ( count + 0 ) * 3 );
  245. vector2.toArray( normals, ( count + 1 ) * 3 );
  246. vector4.toArray( normals, ( count + 2 ) * 3 );
  247. vector2.toArray( normals, ( count + 3 ) * 3 );
  248. vector3.toArray( normals, ( count + 4 ) * 3 );
  249. vector4.toArray( normals, ( count + 5 ) * 3 );
  250. // colors
  251. color.toArray( colors, ( count + 0 ) * 3 );
  252. color.toArray( colors, ( count + 1 ) * 3 );
  253. color.toArray( colors, ( count + 2 ) * 3 );
  254. color.toArray( colors, ( count + 3 ) * 3 );
  255. color.toArray( colors, ( count + 4 ) * 3 );
  256. color.toArray( colors, ( count + 5 ) * 3 );
  257. count += 6;
  258. }
  259. geometry.drawRange.count = count;
  260. }
  261. function updateGeometry( start, end ) {
  262. if ( start === end ) return;
  263. var offset = start * 3;
  264. var count = ( end - start ) * 3;
  265. var geometry = line.geometry;
  266. var attributes = geometry.attributes;
  267. attributes.position.updateRange.offset = offset;
  268. attributes.position.updateRange.count = count;
  269. attributes.position.needsUpdate = true;
  270. attributes.normal.updateRange.offset = offset;
  271. attributes.normal.updateRange.count = count;
  272. attributes.normal.needsUpdate = true;
  273. attributes.color.updateRange.offset = offset;
  274. attributes.color.updateRange.count = count;
  275. attributes.color.needsUpdate = true;
  276. }
  277. function onWindowResize() {
  278. camera.aspect = window.innerWidth / window.innerHeight;
  279. camera.updateProjectionMatrix();
  280. renderer.setSize( window.innerWidth, window.innerHeight );
  281. }
  282. //
  283. function handleController( controller ) {
  284. var pivot = controller.getObjectByName( 'pivot' );
  285. if ( pivot ) {
  286. var matrix = pivot.matrixWorld;
  287. var point1 = controller.userData.points[ 0 ];
  288. var point2 = controller.userData.points[ 1 ];
  289. var matrix1 = controller.userData.matrices[ 0 ];
  290. var matrix2 = controller.userData.matrices[ 1 ];
  291. point1.setFromMatrixPosition( matrix );
  292. matrix1.lookAt( point2, point1, up );
  293. if ( controller.userData.isSelecting === true ) {
  294. stroke( controller, point1, point2, matrix1, matrix2 );
  295. }
  296. point2.copy( point1 );
  297. matrix2.copy( matrix1 );
  298. }
  299. }
  300. function animate() {
  301. renderer.setAnimationLoop( render );
  302. }
  303. function render() {
  304. var count = line.geometry.drawRange.count;
  305. handleController( controller1 );
  306. handleController( controller2 );
  307. updateGeometry( count, line.geometry.drawRange.count );
  308. renderer.render( scene, camera );
  309. }
  310. </script>
  311. </body>
  312. </html>