webvr_sandbox.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-03-06 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-03-06" content="AvDjbxYpoTgOL1PS0JEra7KFCehfTlKnXpU/ORSwNdCQ35cX70cTUkXOnQ26A5XJi3eXHSKpBPchdt5lbcxDuAIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU1MTgzMDM5OX0=">
  9. <style>
  10. body {
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/objects/Lensflare.js"></script>
  19. <script src="js/objects/Reflector.js"></script>
  20. <script src="js/vr/WebVR.js"></script>
  21. <script>
  22. var camera, scene, renderer;
  23. var reflector;
  24. init();
  25. animate();
  26. function init() {
  27. var background = new THREE.CubeTextureLoader()
  28. .setPath( 'textures/cube/MilkyWay/' )
  29. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  30. background.format = THREE.RGBFormat;
  31. scene = new THREE.Scene();
  32. scene.background = background;
  33. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  34. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 150, 20 );
  35. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2, envMap: background } );
  36. var mesh = new THREE.Mesh( geometry, material );
  37. mesh.position.y = 0.75;
  38. mesh.position.z = - 2;
  39. mesh.castShadow = true;
  40. mesh.receiveShadow = true;
  41. scene.add( mesh );
  42. var geometry = new THREE.BoxBufferGeometry( 1.5, 0.1, 1.5 );
  43. var material = new THREE.MeshPhongMaterial();
  44. var mesh = new THREE.Mesh( geometry, material );
  45. mesh.position.y = - 0.2;
  46. mesh.position.z = - 2;
  47. mesh.castShadow = true;
  48. mesh.receiveShadow = true;
  49. scene.add( mesh );
  50. var light = new THREE.DirectionalLight( 0x8800ff );
  51. light.position.set( - 1, 1.5, - 1.5 );
  52. light.castShadow = true;
  53. light.shadow.camera.zoom = 4;
  54. scene.add( light );
  55. light.target.position.set( 0, 0, - 2 );
  56. scene.add( light.target );
  57. // var helper = new THREE.CameraHelper( light.shadow.camera );
  58. // scene.add( helper );
  59. var light = new THREE.DirectionalLight( 0xff0000 );
  60. light.position.set( 1, 1.5, - 2.5 );
  61. light.castShadow = true;
  62. light.shadow.camera.zoom = 4;
  63. scene.add( light );
  64. light.target.position.set( 0, 0, - 2 );
  65. scene.add( light.target );
  66. // var helper = new THREE.CameraHelper( light.shadow.camera );
  67. // scene.add( helper );
  68. // lensflare
  69. var loader = new THREE.TextureLoader();
  70. var texture0 = loader.load( "textures/lensflare/lensflare0.png" );
  71. var texture3 = loader.load( "textures/lensflare/lensflare3.png" );
  72. var lensflare = new THREE.Lensflare();
  73. lensflare.position.set( 0, 5, - 5 );
  74. lensflare.addElement( new THREE.LensflareElement( texture0, 700, 0 ) );
  75. lensflare.addElement( new THREE.LensflareElement( texture3, 60, 0.6 ) );
  76. lensflare.addElement( new THREE.LensflareElement( texture3, 70, 0.7 ) );
  77. lensflare.addElement( new THREE.LensflareElement( texture3, 120, 0.9 ) );
  78. lensflare.addElement( new THREE.LensflareElement( texture3, 70, 1 ) );
  79. scene.add( lensflare );
  80. //
  81. var geometry = new THREE.PlaneBufferGeometry( 1.4, 1.4 );
  82. reflector = new THREE.Reflector( geometry, {
  83. textureWidth: window.innerWidth * window.devicePixelRatio,
  84. textureHeight: window.innerHeight * window.devicePixelRatio
  85. } );
  86. reflector.position.x = 1;
  87. reflector.position.y = 0.5;
  88. reflector.position.z = - 3;
  89. reflector.rotation.y = - Math.PI / 4;
  90. scene.add( reflector );
  91. var geometry = new THREE.BoxBufferGeometry( 1.5, 1.5, 0.1 );
  92. var material = new THREE.MeshPhongMaterial();
  93. var mesh = new THREE.Mesh( geometry, material );
  94. mesh.position.z = - 0.07;
  95. mesh.castShadow = true;
  96. mesh.receiveShadow = true;
  97. reflector.add( mesh );
  98. //
  99. renderer = new THREE.WebGLRenderer( { antialias: true } );
  100. renderer.autoClear = false;
  101. renderer.setPixelRatio( window.devicePixelRatio );
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. renderer.shadowMap.enabled = true;
  104. renderer.vr.enabled = true;
  105. document.body.appendChild( renderer.domElement );
  106. document.body.appendChild( WEBVR.createButton( renderer ) );
  107. //
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. }
  110. function onWindowResize() {
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. }
  115. function animate() {
  116. renderer.setAnimationLoop( render );
  117. }
  118. function render() {
  119. var time = performance.now() * 0.0002;
  120. var mesh = scene.children[ 0 ];
  121. mesh.rotation.x = time * 2;
  122. mesh.rotation.y = time * 5;
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>