webvr_vive_paint.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - paint</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-03-06 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-03-06" content="AvDjbxYpoTgOL1PS0JEra7KFCehfTlKnXpU/ORSwNdCQ35cX70cTUkXOnQ26A5XJi3eXHSKpBPchdt5lbcxDuAIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU1MTgzMDM5OX0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #f00;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/ViveController.js"></script>
  25. <script src="js/vr/PaintViveController.js"></script>
  26. <script src="js/vr/WebVR.js"></script>
  27. <script src="js/loaders/OBJLoader.js"></script>
  28. <script>
  29. var container;
  30. var camera, scene, renderer;
  31. var controller1, controller2;
  32. var line;
  33. var shapes = {};
  34. var up = new THREE.Vector3( 0, 1, 0 );
  35. var vector1 = new THREE.Vector3();
  36. var vector2 = new THREE.Vector3();
  37. var vector3 = new THREE.Vector3();
  38. var vector4 = new THREE.Vector3();
  39. init();
  40. initGeometry();
  41. animate();
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. var info = document.createElement( 'div' );
  46. info.style.position = 'absolute';
  47. info.style.top = '10px';
  48. info.style.width = '100%';
  49. info.style.textAlign = 'center';
  50. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive - paint';
  51. container.appendChild( info );
  52. scene = new THREE.Scene();
  53. scene.background = new THREE.Color( 0x222222 );
  54. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  55. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  56. var material = new THREE.MeshStandardMaterial( {
  57. color: 0x444444,
  58. roughness: 1.0,
  59. metalness: 0.0
  60. } );
  61. var table = new THREE.Mesh( geometry, material );
  62. table.position.y = 0.35;
  63. table.position.z = 0.85;
  64. table.castShadow = true;
  65. table.receiveShadow = true;
  66. scene.add( table );
  67. /*
  68. var table = new THREE.Mesh( geometry, material );
  69. table.position.y = 0.35;
  70. table.position.z = -0.85;
  71. table.castShadow = true;
  72. table.receiveShadow = true;
  73. scene.add( table );
  74. */
  75. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  76. var material = new THREE.MeshStandardMaterial( {
  77. color: 0x222222,
  78. roughness: 1.0,
  79. metalness: 0.0
  80. } );
  81. var floor = new THREE.Mesh( geometry, material );
  82. floor.rotation.x = - Math.PI / 2;
  83. floor.receiveShadow = true;
  84. scene.add( floor );
  85. scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
  86. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  87. var light = new THREE.DirectionalLight( 0xffffff );
  88. light.position.set( 0, 6, 0 );
  89. light.castShadow = true;
  90. light.shadow.camera.top = 2;
  91. light.shadow.camera.bottom = - 2;
  92. light.shadow.camera.right = 2;
  93. light.shadow.camera.left = - 2;
  94. light.shadow.mapSize.set( 4096, 4096 );
  95. scene.add( light );
  96. // scene.add( new THREE.DirectionalLightHelper( light ) );
  97. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  98. //
  99. renderer = new THREE.WebGLRenderer( { antialias: true } );
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. renderer.gammaInput = true;
  103. renderer.gammaOutput = true;
  104. renderer.shadowMap.enabled = true;
  105. renderer.vr.enabled = true;
  106. container.appendChild( renderer.domElement );
  107. document.body.appendChild( WEBVR.createButton( renderer ) );
  108. // controllers
  109. controller1 = new THREE.PaintViveController( 0 );
  110. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  111. controller1.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  112. controller1.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  113. scene.add( controller1 );
  114. controller2 = new THREE.PaintViveController( 1 );
  115. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  116. controller2.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  117. controller2.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  118. scene.add( controller2 );
  119. var loader = new THREE.OBJLoader();
  120. loader.setPath( 'models/obj/vive-controller/' );
  121. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  122. var loader = new THREE.TextureLoader();
  123. loader.setPath( 'models/obj/vive-controller/' );
  124. var controller = object.children[ 0 ];
  125. controller.material.map = loader.load( 'onepointfive_texture.png' );
  126. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  127. controller.castShadow = true;
  128. controller.receiveShadow = true;
  129. // var pivot = new THREE.Group();
  130. // var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  131. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
  132. pivot.name = 'pivot';
  133. pivot.position.y = - 0.016;
  134. pivot.position.z = - 0.043;
  135. pivot.rotation.x = Math.PI / 5.5;
  136. controller.add( pivot );
  137. controller1.add( controller.clone() );
  138. pivot.material = pivot.material.clone();
  139. controller2.add( controller.clone() );
  140. } );
  141. //
  142. window.addEventListener( 'resize', onWindowResize, false );
  143. }
  144. function initGeometry() {
  145. var geometry = new THREE.BufferGeometry();
  146. var positions = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
  147. positions.dynamic = true;
  148. geometry.addAttribute( 'position', positions );
  149. var normals = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
  150. normals.dynamic = true;
  151. geometry.addAttribute( 'normal', normals );
  152. var colors = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
  153. colors.dynamic = true;
  154. geometry.addAttribute( 'color', colors );
  155. geometry.drawRange.count = 0;
  156. //
  157. /*
  158. var path = "textures/cube/SwedishRoyalCastle/";
  159. var format = '.jpg';
  160. var urls = [
  161. path + 'px' + format, path + 'nx' + format,
  162. path + 'py' + format, path + 'ny' + format,
  163. path + 'pz' + format, path + 'nz' + format
  164. ];
  165. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  166. */
  167. var material = new THREE.MeshStandardMaterial( {
  168. roughness: 0.9,
  169. metalness: 0.0,
  170. // envMap: reflectionCube,
  171. vertexColors: THREE.VertexColors,
  172. side: THREE.DoubleSide
  173. } );
  174. line = new THREE.Mesh( geometry, material );
  175. line.frustumCulled = false;
  176. line.castShadow = true;
  177. line.receiveShadow = true;
  178. scene.add( line );
  179. // Shapes
  180. shapes[ 'tube' ] = getTubeShapes( 1.0 );
  181. }
  182. function getTubeShapes( size ) {
  183. var PI2 = Math.PI * 2;
  184. var sides = 10;
  185. var array = [];
  186. var radius = 0.01 * size;
  187. for ( var i = 0; i < sides; i ++ ) {
  188. var angle = ( i / sides ) * PI2;
  189. array.push( new THREE.Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );
  190. }
  191. return array;
  192. }
  193. function stroke( controller, point1, point2, matrix1, matrix2 ) {
  194. var color = controller.getColor();
  195. var shapes = getTubeShapes( controller.getSize() );
  196. var geometry = line.geometry;
  197. var attributes = geometry.attributes;
  198. var count = geometry.drawRange.count;
  199. var positions = attributes.position.array;
  200. var normals = attributes.normal.array;
  201. var colors = attributes.color.array;
  202. for ( var j = 0, jl = shapes.length; j < jl; j ++ ) {
  203. var vertex1 = shapes[ j ];
  204. var vertex2 = shapes[ ( j + 1 ) % jl ];
  205. // positions
  206. vector1.copy( vertex1 );
  207. vector1.applyMatrix4( matrix2 );
  208. vector1.add( point2 );
  209. vector2.copy( vertex2 );
  210. vector2.applyMatrix4( matrix2 );
  211. vector2.add( point2 );
  212. vector3.copy( vertex2 );
  213. vector3.applyMatrix4( matrix1 );
  214. vector3.add( point1 );
  215. vector4.copy( vertex1 );
  216. vector4.applyMatrix4( matrix1 );
  217. vector4.add( point1 );
  218. vector1.toArray( positions, ( count + 0 ) * 3 );
  219. vector2.toArray( positions, ( count + 1 ) * 3 );
  220. vector4.toArray( positions, ( count + 2 ) * 3 );
  221. vector2.toArray( positions, ( count + 3 ) * 3 );
  222. vector3.toArray( positions, ( count + 4 ) * 3 );
  223. vector4.toArray( positions, ( count + 5 ) * 3 );
  224. // normals
  225. vector1.copy( vertex1 );
  226. vector1.applyMatrix4( matrix2 );
  227. vector1.normalize();
  228. vector2.copy( vertex2 );
  229. vector2.applyMatrix4( matrix2 );
  230. vector2.normalize();
  231. vector3.copy( vertex2 );
  232. vector3.applyMatrix4( matrix1 );
  233. vector3.normalize();
  234. vector4.copy( vertex1 );
  235. vector4.applyMatrix4( matrix1 );
  236. vector4.normalize();
  237. vector1.toArray( normals, ( count + 0 ) * 3 );
  238. vector2.toArray( normals, ( count + 1 ) * 3 );
  239. vector4.toArray( normals, ( count + 2 ) * 3 );
  240. vector2.toArray( normals, ( count + 3 ) * 3 );
  241. vector3.toArray( normals, ( count + 4 ) * 3 );
  242. vector4.toArray( normals, ( count + 5 ) * 3 );
  243. // colors
  244. color.toArray( colors, ( count + 0 ) * 3 );
  245. color.toArray( colors, ( count + 1 ) * 3 );
  246. color.toArray( colors, ( count + 2 ) * 3 );
  247. color.toArray( colors, ( count + 3 ) * 3 );
  248. color.toArray( colors, ( count + 4 ) * 3 );
  249. color.toArray( colors, ( count + 5 ) * 3 );
  250. count += 6;
  251. }
  252. geometry.drawRange.count = count;
  253. }
  254. function updateGeometry( start, end ) {
  255. if ( start === end ) return;
  256. var offset = start * 3;
  257. var count = ( end - start ) * 3;
  258. var geometry = line.geometry;
  259. var attributes = geometry.attributes;
  260. attributes.position.updateRange.offset = offset;
  261. attributes.position.updateRange.count = count;
  262. attributes.position.needsUpdate = true;
  263. attributes.normal.updateRange.offset = offset;
  264. attributes.normal.updateRange.count = count;
  265. attributes.normal.needsUpdate = true;
  266. attributes.color.updateRange.offset = offset;
  267. attributes.color.updateRange.count = count;
  268. attributes.color.needsUpdate = true;
  269. }
  270. function onWindowResize() {
  271. camera.aspect = window.innerWidth / window.innerHeight;
  272. camera.updateProjectionMatrix();
  273. renderer.setSize( window.innerWidth, window.innerHeight );
  274. }
  275. //
  276. function handleController( controller ) {
  277. controller.update();
  278. var pivot = controller.getObjectByName( 'pivot' );
  279. if ( pivot ) {
  280. pivot.material.color.copy( controller.getColor() );
  281. pivot.scale.setScalar( controller.getSize() );
  282. var matrix = pivot.matrixWorld;
  283. var point1 = controller.userData.points[ 0 ];
  284. var point2 = controller.userData.points[ 1 ];
  285. var matrix1 = controller.userData.matrices[ 0 ];
  286. var matrix2 = controller.userData.matrices[ 1 ];
  287. point1.setFromMatrixPosition( matrix );
  288. matrix1.lookAt( point2, point1, up );
  289. if ( controller.getButtonState( 'trigger' ) ) {
  290. stroke( controller, point1, point2, matrix1, matrix2 );
  291. }
  292. point2.copy( point1 );
  293. matrix2.copy( matrix1 );
  294. }
  295. }
  296. function animate() {
  297. renderer.setAnimationLoop( render );
  298. }
  299. function render() {
  300. var count = line.geometry.drawRange.count;
  301. handleController( controller1 );
  302. handleController( controller2 );
  303. updateGeometry( count, line.geometry.drawRange.count );
  304. renderer.render( scene, camera );
  305. }
  306. </script>
  307. </body>
  308. </html>