SkeletonUtils.d.ts 914 B

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  1. import {AnimationClip, Bone, Matrix4, Object3D, Skeleton, SkeletonHelper} from "../../..";
  2. export class SkeletonUtils {
  3. retarget(target: Object3D | Skeleton,
  4. source: Object3D | Skeleton,
  5. options: {})
  6. retargetClip(target: Skeleton | Object3D,
  7. source: Skeleton | Object3D,
  8. clip: AnimationClip,
  9. options: {}): AnimationClip;
  10. getHelperFromSkeleton(skeleton: Skeleton): SkeletonHelper;
  11. getSkeletonOffsets(target: Object3D | Skeleton,
  12. source: Object3D | Skeleton,
  13. options: {}): Matrix4[];
  14. renameBones(skeleton: Skeleton, names: {}): any;
  15. getBones(skeleton: Skeleton | Bone[]): Bone[];
  16. getBoneByName(name: string, skeleton: Skeleton): Bone;
  17. getNearestBone(bone: Bone, names: {}): Bone;
  18. findBoneTrackData(name: string, tracks: any[]): {};
  19. getEqualsBonesNames(skeleton: Skeleton, targetSkeleton: Skeleton);
  20. clone(source: Skeleton): Skeleton;
  21. }