webgl_loader_gltf.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a {
  25. color: #75ddc1;
  26. font-weight: bold;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  33. Battle Damaged Sci-fi Helmet by
  34. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  35. <a href="https://hdrihaven.com/hdri/?h=pedestrian_overpass" target="_blank" rel="noopener">Pedestrian Overpass</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  36. </div>
  37. <script src="../build/three.js"></script>
  38. <script src="js/controls/OrbitControls.js"></script>
  39. <script src="js/loaders/GLTFLoader.js"></script>
  40. <script src="js/loaders/EquirectangularToCubeGenerator.js"></script>
  41. <script src="js/loaders/RGBELoader.js"></script>
  42. <script src="js/pmrem/PMREMGenerator.js"></script>
  43. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  44. <script src="js/WebGL.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. if ( WEBGL.isWebGLAvailable() === false ) {
  48. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  49. }
  50. var container, stats, controls;
  51. var camera, scene, renderer;
  52. init();
  53. animate();
  54. function init() {
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  58. camera.position.set( - 1.8, 0.9, 2.7 );
  59. controls = new THREE.OrbitControls( camera );
  60. controls.target.set( 0, - 0.2, - 0.2 );
  61. controls.update();
  62. scene = new THREE.Scene();
  63. var loader = new THREE.RGBELoader().setPath( 'textures/equirectangular/' );
  64. loader.load( 'pedestrian_overpass_2k.hdr', function ( texture ) {
  65. texture.encoding = THREE.RGBEEncoding;
  66. texture.minFilter = THREE.NearestFilter;
  67. texture.magFilter = THREE.NearestFilter;
  68. texture.flipY = true;
  69. var cubeGenerator = new THREE.EquirectangularToCubeGenerator( texture, { resolution: 1024 } );
  70. cubeGenerator.update( renderer );
  71. var pmremGenerator = new THREE.PMREMGenerator( cubeGenerator.renderTarget.texture );
  72. pmremGenerator.update( renderer );
  73. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  74. pmremCubeUVPacker.update( renderer );
  75. var envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  76. // model
  77. var loader = new THREE.GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  78. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  79. gltf.scene.traverse( function ( child ) {
  80. if ( child.isMesh ) {
  81. child.material.envMap = envMap;
  82. }
  83. } );
  84. scene.add( gltf.scene );
  85. } );
  86. pmremGenerator.dispose();
  87. pmremCubeUVPacker.dispose();
  88. scene.background = cubeGenerator.renderTarget;
  89. } );
  90. renderer = new THREE.WebGLRenderer( { antialias: true } );
  91. renderer.setPixelRatio( window.devicePixelRatio );
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. renderer.gammaOutput = true;
  94. container.appendChild( renderer.domElement );
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. // stats
  97. stats = new Stats();
  98. container.appendChild( stats.dom );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. //
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. renderer.render( scene, camera );
  109. stats.update();
  110. }
  111. </script>
  112. </body>
  113. </html>