webgl_loader_mmd.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  29. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank" rel="noopener">Model Data</a>
  32. <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/libs/mmdparser.min.js"></script>
  36. <script src="js/libs/ammo.js"></script>
  37. <script src="js/loaders/TGALoader.js"></script>
  38. <script src="js/loaders/MMDLoader.js"></script>
  39. <script src="js/effects/OutlineEffect.js"></script>
  40. <script src="js/animation/CCDIKSolver.js"></script>
  41. <script src="js/animation/MMDPhysics.js"></script>
  42. <script src="js/animation/MMDAnimationHelper.js"></script>
  43. <script src="js/controls/OrbitControls.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script src="js/libs/dat.gui.min.js"></script>
  46. <script>
  47. var container, stats;
  48. var mesh, camera, scene, renderer, effect;
  49. var helper, ikHelper, physicsHelper;
  50. var clock = new THREE.Clock();
  51. Ammo().then( function( AmmoLib ) {
  52. Ammo = AmmoLib;
  53. init();
  54. animate();
  55. } );
  56. function init() {
  57. container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  60. camera.position.z = 30;
  61. // scene
  62. scene = new THREE.Scene();
  63. scene.background = new THREE.Color( 0xffffff );
  64. var gridHelper = new THREE.PolarGridHelper( 30, 10 );
  65. gridHelper.position.y = - 10;
  66. scene.add( gridHelper );
  67. var ambient = new THREE.AmbientLight( 0x666666 );
  68. scene.add( ambient );
  69. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  70. directionalLight.position.set( - 1, 1, 1 ).normalize();
  71. scene.add( directionalLight );
  72. //
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. container.appendChild( renderer.domElement );
  77. effect = new THREE.OutlineEffect( renderer );
  78. // STATS
  79. stats = new Stats();
  80. container.appendChild( stats.dom );
  81. // model
  82. function onProgress( xhr ) {
  83. if ( xhr.lengthComputable ) {
  84. var percentComplete = xhr.loaded / xhr.total * 100;
  85. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  86. }
  87. }
  88. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  89. var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
  90. helper = new THREE.MMDAnimationHelper( {
  91. afterglow: 2.0
  92. } );
  93. var loader = new THREE.MMDLoader();
  94. loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
  95. mesh = mmd.mesh;
  96. mesh.position.y = - 10;
  97. scene.add( mesh );
  98. helper.add( mesh, {
  99. animation: mmd.animation,
  100. physics: true
  101. } );
  102. ikHelper = helper.objects.get( mesh ).ikSolver.createHelper();
  103. ikHelper.visible = false;
  104. scene.add( ikHelper );
  105. physicsHelper = helper.objects.get( mesh ).physics.createHelper();
  106. physicsHelper.visible = false;
  107. scene.add( physicsHelper );
  108. initGui();
  109. }, onProgress, null );
  110. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  111. window.addEventListener( 'resize', onWindowResize, false );
  112. var phongMaterials;
  113. var originalMaterials;
  114. function makePhongMaterials( materials ) {
  115. var array = [];
  116. for ( var i = 0, il = materials.length; i < il; i ++ ) {
  117. var m = new THREE.MeshPhongMaterial();
  118. m.copy( materials[ i ] );
  119. m.needsUpdate = true;
  120. array.push( m );
  121. }
  122. phongMaterials = array;
  123. }
  124. function initGui() {
  125. var api = {
  126. 'animation': true,
  127. 'gradient mapping': true,
  128. 'ik': true,
  129. 'outline': true,
  130. 'physics': true,
  131. 'show IK bones': false,
  132. 'show rigid bodies': false
  133. };
  134. var gui = new dat.GUI();
  135. gui.add( api, 'animation' ).onChange( function () {
  136. helper.enable( 'animation', api[ 'animation' ] );
  137. } );
  138. gui.add( api, 'gradient mapping' ).onChange( function () {
  139. if ( originalMaterials === undefined ) originalMaterials = mesh.material;
  140. if ( phongMaterials === undefined ) makePhongMaterials( mesh.material );
  141. if ( api[ 'gradient mapping' ] ) {
  142. mesh.material = originalMaterials;
  143. } else {
  144. mesh.material = phongMaterials;
  145. }
  146. } );
  147. gui.add( api, 'ik' ).onChange( function () {
  148. helper.enable( 'ik', api[ 'ik' ] );
  149. } );
  150. gui.add( api, 'outline' ).onChange( function () {
  151. effect.enabled = api[ 'outline' ];
  152. } );
  153. gui.add( api, 'physics' ).onChange( function () {
  154. helper.enable( 'physics', api[ 'physics' ] );
  155. } );
  156. gui.add( api, 'show IK bones' ).onChange( function () {
  157. ikHelper.visible = api[ 'show IK bones' ];
  158. } );
  159. gui.add( api, 'show rigid bodies' ).onChange( function () {
  160. if ( physicsHelper !== undefined ) physicsHelper.visible = api[ 'show rigid bodies' ];
  161. } );
  162. }
  163. }
  164. function onWindowResize() {
  165. camera.aspect = window.innerWidth / window.innerHeight;
  166. camera.updateProjectionMatrix();
  167. effect.setSize( window.innerWidth, window.innerHeight );
  168. }
  169. //
  170. function animate() {
  171. requestAnimationFrame( animate );
  172. stats.begin();
  173. render();
  174. stats.end();
  175. }
  176. function render() {
  177. helper.update( clock.getDelta() );
  178. effect.render( scene, camera );
  179. }
  180. </script>
  181. </body>
  182. </html>