webgl_loader_sea3d_physics.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / physics</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Ammo Physics Example - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a> edited by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Studio</a>
  29. <br/>
  30. <br/><div id="description">Right click to clone</div>
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/ColorCorrectionShader.js"></script>
  40. <script src="js/shaders/VignetteShader.js"></script>
  41. <script src="js/loaders/sea3d/SEA3D.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  43. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  44. <script src="js/libs/ammo.js"></script>
  45. <script src="js/loaders/sea3d/physics/SEA3DRigidBody.js"></script>
  46. <script src="js/loaders/sea3d/physics/SEA3DAmmo.js"></script>
  47. <script src="js/loaders/sea3d/physics/SEA3DAmmoLoader.js"></script>
  48. <script src="js/WebGL.js"></script>
  49. <script src="js/libs/stats.min.js"></script>
  50. <script>
  51. if ( WEBGL.isWebGLAvailable() === false ) {
  52. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  53. }
  54. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  55. var container, stats;
  56. var camera, scene, renderer, composer;
  57. var loader;
  58. Ammo().then( function( AmmoLib ) {
  59. // Initialize Three.JS
  60. init();
  61. // Initialize Physics Engine
  62. Ammo = AmmoLib;
  63. SEA3D.AMMO.init();
  64. //
  65. // SEA3D Loader
  66. //
  67. loader = new THREE.SEA3D( {
  68. container: scene // Container to add models
  69. } );
  70. loader.onComplete = function () {
  71. new THREE.OrbitControls( camera );
  72. // events
  73. window.addEventListener( 'contextmenu', function ( e ) {
  74. e.preventDefault();
  75. cloneAsset();
  76. } );
  77. // prevent material compilation in render loop
  78. renderer.compile( scene, camera );
  79. animate();
  80. };
  81. loader.load( './models/sea3d/car.tjs.sea' );
  82. var cloneAsset = function () {
  83. var offset = 0;
  84. return function () {
  85. var domain = this.loader.clone( { lights: false, runScripts: false, autoPlay: false, enabledPhysics: false } );
  86. offset -= 180;
  87. domain.container.position.x += offset;
  88. domain.applyContainerTransform();
  89. domain.enabledPhysics( true );
  90. domain.runScripts();
  91. this.scene.add( domain.container );
  92. };
  93. }();
  94. } );
  95. //
  96. function init() {
  97. scene = new THREE.Scene();
  98. scene.background = new THREE.Color( 0x333333 );
  99. container = document.createElement( 'div' );
  100. document.body.appendChild( container );
  101. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
  102. camera.position.set( 300, 200, - 300 );
  103. renderer = new THREE.WebGLRenderer();
  104. renderer.setPixelRatio( window.devicePixelRatio );
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. container.appendChild( renderer.domElement );
  107. stats = new Stats();
  108. container.appendChild( stats.dom );
  109. // post-processing
  110. composer = new THREE.EffectComposer( renderer );
  111. var renderPass = new THREE.RenderPass( scene, camera );
  112. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  113. composer.addPass( renderPass );
  114. var vh = 1.4, vl = 1.2;
  115. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  116. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  117. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  118. composer.addPass( colorCorrectionPass );
  119. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  120. vignettePass.uniforms[ "darkness" ].value = 1.0;
  121. composer.addPass( vignettePass );
  122. composer.addPass( copyPass );
  123. // events
  124. window.addEventListener( 'resize', onWindowResize, false );
  125. }
  126. function onWindowResize() {
  127. camera.aspect = window.innerWidth / window.innerHeight;
  128. camera.updateProjectionMatrix();
  129. composer.setSize( window.innerWidth, window.innerHeight );
  130. renderer.setSize( window.innerWidth, window.innerHeight );
  131. }
  132. //
  133. var clock = new THREE.Clock();
  134. function animate() {
  135. var delta = clock.getDelta();
  136. requestAnimationFrame( animate );
  137. // Update Physics Engine ( fix delta-time in 60fps for more stability )
  138. SEA3D.AMMO.update( 1 / 60 );
  139. // Update SEA3D Animations
  140. THREE.SEA3D.AnimationHandler.update( delta );
  141. render( delta );
  142. stats.update();
  143. }
  144. function render( dlt ) {
  145. //renderer.render( scene, camera );
  146. composer.render( dlt );
  147. }
  148. </script>
  149. </body>
  150. </html>