webgl_trails.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - trails</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. init();
  24. animate();
  25. function init() {
  26. container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
  29. camera.position.set( 0, 0, 1 );
  30. scene = new THREE.Scene();
  31. var colorArray = [ new THREE.Color( 0xff0080 ), new THREE.Color( 0xffffff ), new THREE.Color( 0x8000ff ) ];
  32. var positions = [];
  33. var colors = [];
  34. for ( var i = 0; i < 100; i ++ ) {
  35. positions.push( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 );
  36. var clr = colorArray[ Math.floor( Math.random() * colorArray.length ) ];
  37. colors.push( clr.r, clr.g, clr.b );
  38. }
  39. var geometry = new THREE.BufferGeometry();
  40. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  41. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  42. var material = new THREE.PointsMaterial( { size: 4, vertexColors: THREE.VertexColors, depthTest: false, sizeAttenuation: false } );
  43. var mesh = new THREE.Points( geometry, material );
  44. scene.add( mesh );
  45. renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. renderer.autoClearColor = false;
  49. container.appendChild( renderer.domElement );
  50. stats = new Stats();
  51. container.appendChild( stats.dom );
  52. //
  53. window.addEventListener( 'resize', onWindowResize, false );
  54. }
  55. function onWindowResize() {
  56. camera.aspect = window.innerWidth / window.innerHeight;
  57. camera.updateProjectionMatrix();
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. }
  60. //
  61. function animate() {
  62. requestAnimationFrame( animate );
  63. render();
  64. stats.update();
  65. }
  66. function render() {
  67. scene.rotation.y = Date.now() / 2000;
  68. renderer.render( scene, camera );
  69. }
  70. </script>
  71. </body>
  72. </html>