webvr_ballshooter.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - ball shooter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #48f;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/WebVR.js"></script>
  23. <script src="js/geometries/BoxLineGeometry.js"></script>
  24. <script>
  25. var container;
  26. var camera, scene, renderer;
  27. var controller1, controller2;
  28. var room;
  29. var count = 0;
  30. var radius = 0.08;
  31. var normal = new THREE.Vector3();
  32. var relativeVelocity = new THREE.Vector3();
  33. var clock = new THREE.Clock();
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. var info = document.createElement( 'div' );
  40. info.style.position = 'absolute';
  41. info.style.top = '10px';
  42. info.style.width = '100%';
  43. info.style.textAlign = 'center';
  44. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - ball shooter';
  45. container.appendChild( info );
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0x505050 );
  48. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  49. room = new THREE.LineSegments(
  50. new THREE.BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  51. new THREE.LineBasicMaterial( { color: 0x808080 } )
  52. );
  53. room.geometry.translate( 0, 3, 0 );
  54. scene.add( room );
  55. var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  56. light.position.set( 1, 1, 1 );
  57. scene.add( light );
  58. var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
  59. for ( var i = 0; i < 200; i ++ ) {
  60. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  61. object.position.x = Math.random() * 4 - 2;
  62. object.position.y = Math.random() * 4;
  63. object.position.z = Math.random() * 4 - 2;
  64. object.userData.velocity = new THREE.Vector3();
  65. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  66. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  67. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  68. room.add( object );
  69. }
  70. //
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. renderer.vr.enabled = true;
  75. container.appendChild( renderer.domElement );
  76. //
  77. document.body.appendChild( WEBVR.createButton( renderer ) );
  78. // controllers
  79. function onSelectStart() {
  80. this.userData.isSelecting = true;
  81. }
  82. function onSelectEnd() {
  83. this.userData.isSelecting = false;
  84. }
  85. controller1 = renderer.vr.getController( 0 );
  86. controller1.addEventListener( 'selectstart', onSelectStart );
  87. controller1.addEventListener( 'selectend', onSelectEnd );
  88. scene.add( controller1 );
  89. controller2 = renderer.vr.getController( 1 );
  90. controller2.addEventListener( 'selectstart', onSelectStart );
  91. controller2.addEventListener( 'selectend', onSelectEnd );
  92. scene.add( controller2 );
  93. // helpers
  94. var geometry = new THREE.BufferGeometry();
  95. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  96. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  97. var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  98. controller1.add( new THREE.Line( geometry, material ) );
  99. controller2.add( new THREE.Line( geometry, material ) );
  100. //
  101. window.addEventListener( 'resize', onWindowResize, false );
  102. }
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. function handleController( controller ) {
  109. if ( controller.userData.isSelecting ) {
  110. var object = room.children[ count ++ ];
  111. object.position.copy( controller.position );
  112. object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
  113. object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
  114. object.userData.velocity.z = ( Math.random() - 9 );
  115. object.userData.velocity.applyQuaternion( controller.quaternion );
  116. if ( count === room.children.length ) count = 0;
  117. }
  118. }
  119. //
  120. function animate() {
  121. renderer.setAnimationLoop( render );
  122. }
  123. function render() {
  124. handleController( controller1 );
  125. handleController( controller2 );
  126. //
  127. var delta = clock.getDelta() * 0.8; // slow down simulation
  128. var range = 3 - radius;
  129. for ( var i = 0; i < room.children.length; i ++ ) {
  130. var object = room.children[ i ];
  131. object.position.x += object.userData.velocity.x * delta;
  132. object.position.y += object.userData.velocity.y * delta;
  133. object.position.z += object.userData.velocity.z * delta;
  134. // keep objects inside room
  135. if ( object.position.x < - range || object.position.x > range ) {
  136. object.position.x = THREE.Math.clamp( object.position.x, - range, range );
  137. object.userData.velocity.x = - object.userData.velocity.x;
  138. }
  139. if ( object.position.y < radius || object.position.y > 6 ) {
  140. object.position.y = Math.max( object.position.y, radius );
  141. object.userData.velocity.x *= 0.98;
  142. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  143. object.userData.velocity.z *= 0.98;
  144. }
  145. if ( object.position.z < - range || object.position.z > range ) {
  146. object.position.z = THREE.Math.clamp( object.position.z, - range, range );
  147. object.userData.velocity.z = - object.userData.velocity.z;
  148. }
  149. for ( var j = i + 1; j < room.children.length; j ++ ) {
  150. var object2 = room.children[ j ];
  151. normal.copy( object.position ).sub( object2.position );
  152. var distance = normal.length();
  153. if ( distance < 2 * radius ) {
  154. normal.multiplyScalar( 0.5 * distance - radius );
  155. object.position.sub( normal );
  156. object2.position.add( normal );
  157. normal.normalize();
  158. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  159. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  160. object.userData.velocity.sub( normal );
  161. object2.userData.velocity.add( normal );
  162. }
  163. }
  164. object.userData.velocity.y -= 9.8 * delta;
  165. }
  166. renderer.render( scene, camera );
  167. }
  168. </script>
  169. </body>
  170. </html>