webvr_dragging.html 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/WebVR.js"></script>
  23. <script>
  24. var container;
  25. var camera, scene, renderer;
  26. var controller1, controller2;
  27. var raycaster, intersected = [];
  28. var tempMatrix = new THREE.Matrix4();
  29. var group;
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. var info = document.createElement( 'div' );
  36. info.style.position = 'absolute';
  37. info.style.top = '10px';
  38. info.style.width = '100%';
  39. info.style.textAlign = 'center';
  40. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - dragging';
  41. container.appendChild( info );
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0x808080 );
  44. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  45. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  46. var material = new THREE.MeshStandardMaterial( {
  47. color: 0xeeeeee,
  48. roughness: 1.0,
  49. metalness: 0.0
  50. } );
  51. var floor = new THREE.Mesh( geometry, material );
  52. floor.rotation.x = - Math.PI / 2;
  53. floor.receiveShadow = true;
  54. scene.add( floor );
  55. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  56. var light = new THREE.DirectionalLight( 0xffffff );
  57. light.position.set( 0, 6, 0 );
  58. light.castShadow = true;
  59. light.shadow.camera.top = 2;
  60. light.shadow.camera.bottom = - 2;
  61. light.shadow.camera.right = 2;
  62. light.shadow.camera.left = - 2;
  63. light.shadow.mapSize.set( 4096, 4096 );
  64. scene.add( light );
  65. group = new THREE.Group();
  66. scene.add( group );
  67. var geometries = [
  68. new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
  69. new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
  70. new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
  71. new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
  72. new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
  73. ];
  74. for ( var i = 0; i < 50; i ++ ) {
  75. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  76. var material = new THREE.MeshStandardMaterial( {
  77. color: Math.random() * 0xffffff,
  78. roughness: 0.7,
  79. metalness: 0.0
  80. } );
  81. var object = new THREE.Mesh( geometry, material );
  82. object.position.x = Math.random() * 4 - 2;
  83. object.position.y = Math.random() * 2;
  84. object.position.z = Math.random() * 4 - 2;
  85. object.rotation.x = Math.random() * 2 * Math.PI;
  86. object.rotation.y = Math.random() * 2 * Math.PI;
  87. object.rotation.z = Math.random() * 2 * Math.PI;
  88. object.scale.setScalar( Math.random() + 0.5 );
  89. object.castShadow = true;
  90. object.receiveShadow = true;
  91. group.add( object );
  92. }
  93. //
  94. renderer = new THREE.WebGLRenderer( { antialias: true } );
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. renderer.gammaInput = true;
  98. renderer.gammaOutput = true;
  99. renderer.shadowMap.enabled = true;
  100. renderer.vr.enabled = true;
  101. container.appendChild( renderer.domElement );
  102. document.body.appendChild( WEBVR.createButton( renderer ) );
  103. // controllers
  104. controller1 = renderer.vr.getController( 0 );
  105. controller1.addEventListener( 'selectstart', onSelectStart );
  106. controller1.addEventListener( 'selectend', onSelectEnd );
  107. scene.add( controller1 );
  108. controller2 = renderer.vr.getController( 1 );
  109. controller2.addEventListener( 'selectstart', onSelectStart );
  110. controller2.addEventListener( 'selectend', onSelectEnd );
  111. scene.add( controller2 );
  112. //
  113. var geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  114. var line = new THREE.Line( geometry );
  115. line.name = 'line';
  116. line.scale.z = 5;
  117. controller1.add( line.clone() );
  118. controller2.add( line.clone() );
  119. raycaster = new THREE.Raycaster();
  120. //
  121. window.addEventListener( 'resize', onWindowResize, false );
  122. }
  123. function onWindowResize() {
  124. camera.aspect = window.innerWidth / window.innerHeight;
  125. camera.updateProjectionMatrix();
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. }
  128. function onSelectStart( event ) {
  129. var controller = event.target;
  130. var intersections = getIntersections( controller );
  131. if ( intersections.length > 0 ) {
  132. var intersection = intersections[ 0 ];
  133. tempMatrix.getInverse( controller.matrixWorld );
  134. var object = intersection.object;
  135. object.matrix.premultiply( tempMatrix );
  136. object.matrix.decompose( object.position, object.quaternion, object.scale );
  137. object.material.emissive.b = 1;
  138. controller.add( object );
  139. controller.userData.selected = object;
  140. }
  141. }
  142. function onSelectEnd( event ) {
  143. var controller = event.target;
  144. if ( controller.userData.selected !== undefined ) {
  145. var object = controller.userData.selected;
  146. object.matrix.premultiply( controller.matrixWorld );
  147. object.matrix.decompose( object.position, object.quaternion, object.scale );
  148. object.material.emissive.b = 0;
  149. group.add( object );
  150. controller.userData.selected = undefined;
  151. }
  152. }
  153. function getIntersections( controller ) {
  154. tempMatrix.identity().extractRotation( controller.matrixWorld );
  155. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  156. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  157. return raycaster.intersectObjects( group.children );
  158. }
  159. function intersectObjects( controller ) {
  160. // Do not highlight when already selected
  161. if ( controller.userData.selected !== undefined ) return;
  162. var line = controller.getObjectByName( 'line' );
  163. var intersections = getIntersections( controller );
  164. if ( intersections.length > 0 ) {
  165. var intersection = intersections[ 0 ];
  166. var object = intersection.object;
  167. object.material.emissive.r = 1;
  168. intersected.push( object );
  169. line.scale.z = intersection.distance;
  170. } else {
  171. line.scale.z = 5;
  172. }
  173. }
  174. function cleanIntersected() {
  175. while ( intersected.length ) {
  176. var object = intersected.pop();
  177. object.material.emissive.r = 0;
  178. }
  179. }
  180. //
  181. function animate() {
  182. renderer.setAnimationLoop( render );
  183. }
  184. function render() {
  185. cleanIntersected();
  186. intersectObjects( controller1 );
  187. intersectObjects( controller2 );
  188. renderer.render( scene, camera );
  189. }
  190. </script>
  191. </body>
  192. </html>