webvr_lorenzattractor.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - lorenz attractor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.js"></script>
  16. <script src="js/vr/WebVR.js"></script>
  17. <script>
  18. var camera, scene, renderer;
  19. var attractor, light;
  20. var x = 15 * Math.random();
  21. var y = 15 * Math.random();
  22. var z = 15 * Math.random();
  23. var scale = .02; // for reducing overall displayed size
  24. var speed = 5; // integer, increase for faster visualization
  25. var steps = 100000;
  26. var current = 1;
  27. var shown = 10000;
  28. var beta = 8 / 3;
  29. var rho = 28;
  30. var sigma = 10;
  31. var dt = .005;
  32. init();
  33. animate();
  34. function draw() {
  35. var geometry = attractor.geometry;
  36. geometry.attributes.position.array.copyWithin( 3 );
  37. geometry.attributes.color.array.copyWithin( 3 );
  38. if ( current < steps ) {
  39. var dx = sigma * ( y - x ) * dt;
  40. var dy = ( x * ( rho - z ) - y ) * dt;
  41. var dz = ( x * y - beta * z ) * dt;
  42. x += dx;
  43. y += dy;
  44. z += dz;
  45. geometry.attributes.position.set( [ scale * x, scale * y, scale * z ], 0 );
  46. light.color.setHSL( current / steps, 1, .5 );
  47. geometry.attributes.color.set( light.color.toArray(), 0 );
  48. }
  49. if ( current < steps + shown ) {
  50. current ++;
  51. } else {
  52. current = 0;
  53. }
  54. }
  55. function init() {
  56. scene = new THREE.Scene();
  57. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  58. //
  59. var geometry = new THREE.BufferGeometry();
  60. var positions = new Float32Array( 3 * shown );
  61. for ( var i = 0; i < positions.length; i += 3 ) {
  62. positions.set( [ scale * x, scale * y, scale * z ], i );
  63. }
  64. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  65. var colors = new Float32Array( 3 * shown );
  66. for ( var i = 0; i < positions.length; i += 3 ) {
  67. colors.set( [ 1, 0, 0 ], i );
  68. }
  69. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  70. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  71. attractor = new THREE.Line( geometry, material );
  72. attractor.position.set( 0, 1.5, - 2 );
  73. attractor.frustumCulled = false; // critical to avoid blackouts!
  74. scene.add( attractor );
  75. //
  76. light = new THREE.PointLight( 0xffffff, 1 );
  77. light.distance = 2;
  78. attractor.add( light );
  79. var ground = new THREE.Mesh(
  80. new THREE.PlaneBufferGeometry( 10, 10 ),
  81. new THREE.MeshPhongMaterial()
  82. );
  83. ground.geometry.rotateX( - 90 * Math.PI / 180 );
  84. scene.add( ground );
  85. //
  86. renderer = new THREE.WebGLRenderer( { antialias: true } );
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. renderer.vr.enabled = true;
  90. document.body.appendChild( renderer.domElement );
  91. document.body.appendChild( WEBVR.createButton( renderer ) );
  92. //
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. function animate() {
  101. renderer.setAnimationLoop( render );
  102. }
  103. function render() {
  104. for ( var i = 0; i < speed; i ++ ) draw();
  105. attractor.geometry.attributes.position.needsUpdate = true;
  106. attractor.geometry.attributes.color.needsUpdate = true;
  107. attractor.rotation.z += .001;
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>