webvr_sandbox.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.js"></script>
  16. <script src="js/objects/Lensflare.js"></script>
  17. <script src="js/objects/Reflector.js"></script>
  18. <script src="js/vr/WebVR.js"></script>
  19. <script>
  20. var camera, scene, renderer;
  21. var reflector;
  22. init();
  23. animate();
  24. function init() {
  25. var background = new THREE.CubeTextureLoader()
  26. .setPath( 'textures/cube/MilkyWay/' )
  27. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  28. background.format = THREE.RGBFormat;
  29. scene = new THREE.Scene();
  30. scene.background = background;
  31. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  32. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 150, 20 );
  33. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2, envMap: background } );
  34. var mesh = new THREE.Mesh( geometry, material );
  35. mesh.position.y = 0.75;
  36. mesh.position.z = - 2;
  37. mesh.castShadow = true;
  38. mesh.receiveShadow = true;
  39. scene.add( mesh );
  40. var geometry = new THREE.BoxBufferGeometry( 1.5, 0.1, 1.5 );
  41. var material = new THREE.MeshPhongMaterial();
  42. var mesh = new THREE.Mesh( geometry, material );
  43. mesh.position.y = - 0.2;
  44. mesh.position.z = - 2;
  45. mesh.castShadow = true;
  46. mesh.receiveShadow = true;
  47. scene.add( mesh );
  48. var light = new THREE.DirectionalLight( 0x8800ff );
  49. light.position.set( - 1, 1.5, - 1.5 );
  50. light.castShadow = true;
  51. light.shadow.camera.zoom = 4;
  52. scene.add( light );
  53. light.target.position.set( 0, 0, - 2 );
  54. scene.add( light.target );
  55. // var helper = new THREE.CameraHelper( light.shadow.camera );
  56. // scene.add( helper );
  57. var light = new THREE.DirectionalLight( 0xff0000 );
  58. light.position.set( 1, 1.5, - 2.5 );
  59. light.castShadow = true;
  60. light.shadow.camera.zoom = 4;
  61. scene.add( light );
  62. light.target.position.set( 0, 0, - 2 );
  63. scene.add( light.target );
  64. // var helper = new THREE.CameraHelper( light.shadow.camera );
  65. // scene.add( helper );
  66. // lensflare
  67. var loader = new THREE.TextureLoader();
  68. var texture0 = loader.load( "textures/lensflare/lensflare0.png" );
  69. var texture3 = loader.load( "textures/lensflare/lensflare3.png" );
  70. var lensflare = new THREE.Lensflare();
  71. lensflare.position.set( 0, 5, - 5 );
  72. lensflare.addElement( new THREE.LensflareElement( texture0, 700, 0 ) );
  73. lensflare.addElement( new THREE.LensflareElement( texture3, 60, 0.6 ) );
  74. lensflare.addElement( new THREE.LensflareElement( texture3, 70, 0.7 ) );
  75. lensflare.addElement( new THREE.LensflareElement( texture3, 120, 0.9 ) );
  76. lensflare.addElement( new THREE.LensflareElement( texture3, 70, 1 ) );
  77. scene.add( lensflare );
  78. //
  79. var geometry = new THREE.PlaneBufferGeometry( 1.4, 1.4 );
  80. reflector = new THREE.Reflector( geometry, {
  81. textureWidth: window.innerWidth * window.devicePixelRatio,
  82. textureHeight: window.innerHeight * window.devicePixelRatio
  83. } );
  84. reflector.position.x = 1;
  85. reflector.position.y = 0.5;
  86. reflector.position.z = - 3;
  87. reflector.rotation.y = - Math.PI / 4;
  88. scene.add( reflector );
  89. var geometry = new THREE.BoxBufferGeometry( 1.5, 1.5, 0.1 );
  90. var material = new THREE.MeshPhongMaterial();
  91. var mesh = new THREE.Mesh( geometry, material );
  92. mesh.position.z = - 0.07;
  93. mesh.castShadow = true;
  94. mesh.receiveShadow = true;
  95. reflector.add( mesh );
  96. //
  97. renderer = new THREE.WebGLRenderer( { antialias: true } );
  98. renderer.autoClear = false;
  99. renderer.setPixelRatio( window.devicePixelRatio );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. renderer.shadowMap.enabled = true;
  102. renderer.vr.enabled = true;
  103. document.body.appendChild( renderer.domElement );
  104. document.body.appendChild( WEBVR.createButton( renderer ) );
  105. //
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. function animate() {
  114. renderer.setAnimationLoop( render );
  115. }
  116. function render() {
  117. var time = performance.now() * 0.0002;
  118. var mesh = scene.children[ 0 ];
  119. mesh.rotation.x = time * 2;
  120. mesh.rotation.y = time * 5;
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>