webvr_vive_sculpt.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/ViveController.js"></script>
  23. <script src="js/vr/WebVR.js"></script>
  24. <script src="js/loaders/OBJLoader.js"></script>
  25. <script src="js/MarchingCubes.js"></script>
  26. <script>
  27. var container;
  28. var camera, scene, renderer;
  29. var controller1, controller2;
  30. var blob;
  31. var points = [];
  32. init();
  33. initBlob();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. var info = document.createElement( 'div' );
  39. info.style.position = 'absolute';
  40. info.style.top = '10px';
  41. info.style.width = '100%';
  42. info.style.textAlign = 'center';
  43. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive - sculpt';
  44. container.appendChild( info );
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0x222222 );
  47. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  48. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  49. var material = new THREE.MeshStandardMaterial( {
  50. color: 0x444444,
  51. roughness: 1.0,
  52. metalness: 0.0
  53. } );
  54. var table = new THREE.Mesh( geometry, material );
  55. table.position.y = 0.35;
  56. table.position.z = 0.85;
  57. table.castShadow = true;
  58. table.receiveShadow = true;
  59. scene.add( table );
  60. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  61. var material = new THREE.MeshStandardMaterial( {
  62. color: 0x222222,
  63. roughness: 1.0,
  64. metalness: 0.0
  65. } );
  66. var floor = new THREE.Mesh( geometry, material );
  67. floor.rotation.x = - Math.PI / 2;
  68. floor.receiveShadow = true;
  69. scene.add( floor );
  70. scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
  71. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  72. var light = new THREE.DirectionalLight( 0xffffff );
  73. light.position.set( 0, 6, 0 );
  74. light.castShadow = true;
  75. light.shadow.camera.top = 2;
  76. light.shadow.camera.bottom = - 2;
  77. light.shadow.camera.right = 2;
  78. light.shadow.camera.left = - 2;
  79. light.shadow.mapSize.set( 4096, 4096 );
  80. scene.add( light );
  81. // scene.add( new THREE.DirectionalLightHelper( light ) );
  82. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  83. //
  84. renderer = new THREE.WebGLRenderer( { antialias: true } );
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. renderer.gammaInput = true;
  88. renderer.gammaOutput = true;
  89. renderer.shadowMap.enabled = true;
  90. renderer.vr.enabled = true;
  91. container.appendChild( renderer.domElement );
  92. document.body.appendChild( WEBVR.createButton( renderer ) );
  93. // controllers
  94. controller1 = new THREE.ViveController( 0 );
  95. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  96. scene.add( controller1 );
  97. controller2 = new THREE.ViveController( 1 );
  98. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  99. scene.add( controller2 );
  100. var loader = new THREE.OBJLoader();
  101. loader.setPath( 'models/obj/vive-controller/' );
  102. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  103. var loader = new THREE.TextureLoader();
  104. loader.setPath( 'models/obj/vive-controller/' );
  105. var controller = object.children[ 0 ];
  106. controller.material.map = loader.load( 'onepointfive_texture.png' );
  107. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  108. controller.castShadow = true;
  109. controller.receiveShadow = true;
  110. // var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  111. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
  112. pivot.name = 'pivot';
  113. pivot.position.y = - 0.016;
  114. pivot.position.z = - 0.043;
  115. pivot.rotation.x = Math.PI / 5.5;
  116. controller.add( pivot );
  117. var range = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.03, 3 ), new THREE.MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
  118. pivot.add( range );
  119. controller1.add( controller.clone() );
  120. controller2.add( controller.clone() );
  121. } );
  122. //
  123. window.addEventListener( 'resize', onWindowResize, false );
  124. }
  125. function initBlob() {
  126. /*
  127. var path = "textures/cube/SwedishRoyalCastle/";
  128. var format = '.jpg';
  129. var urls = [
  130. path + 'px' + format, path + 'nx' + format,
  131. path + 'py' + format, path + 'ny' + format,
  132. path + 'pz' + format, path + 'nz' + format
  133. ];
  134. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  135. */
  136. var material = new THREE.MeshStandardMaterial( {
  137. color: 0xffffff,
  138. // envMap: reflectionCube,
  139. roughness: 0.9,
  140. metalness: 0.0
  141. } );
  142. blob = new THREE.MarchingCubes( 64, material, true );
  143. blob.position.y = 1;
  144. scene.add( blob );
  145. initPoints();
  146. }
  147. function initPoints() {
  148. points = [
  149. { position: new THREE.Vector3(), strength: - 0.08, subtract: 10 },
  150. { position: new THREE.Vector3(), strength: 0.04, subtract: 10 }
  151. ];
  152. }
  153. function onWindowResize() {
  154. camera.aspect = window.innerWidth / window.innerHeight;
  155. camera.updateProjectionMatrix();
  156. renderer.setSize( window.innerWidth, window.innerHeight );
  157. }
  158. //
  159. function animate() {
  160. renderer.setAnimationLoop( render );
  161. }
  162. function transformPoint( vector ) {
  163. vector.x = ( vector.x + 1.0 ) / 2.0;
  164. vector.y = ( vector.y / 2.0 );
  165. vector.z = ( vector.z + 1.0 ) / 2.0;
  166. }
  167. function handleController( controller, id ) {
  168. controller.update();
  169. var pivot = controller.getObjectByName( 'pivot' );
  170. if ( pivot ) {
  171. var matrix = pivot.matrixWorld;
  172. points[ id ].position.setFromMatrixPosition( matrix );
  173. transformPoint( points[ id ].position );
  174. if ( controller.getButtonState( 'thumbpad' ) ) {
  175. blob.material.color.setHex( Math.random() * 0xffffff );
  176. }
  177. if ( controller.getButtonState( 'trigger' ) ) {
  178. var strength = points[ id ].strength / 2;
  179. var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
  180. transformPoint( vector );
  181. points.push( { position: vector, strength: strength, subtract: 10 } );
  182. }
  183. if ( id === 0 && controller.getButtonState( 'grips' ) ) {
  184. if ( points.length > 2 ) {
  185. points.shift();
  186. points.shift();
  187. updateBlob();
  188. var geometry = blob.generateBufferGeometry();
  189. var mesh = new THREE.Mesh( geometry, blob.material.clone() );
  190. mesh.position.y = 1;
  191. mesh.castShadow = true;
  192. mesh.receiveShadow = true;
  193. scene.add( mesh );
  194. initPoints();
  195. }
  196. }
  197. if ( id === 1 && controller.getButtonState( 'grips' ) ) {
  198. points[ id ].strength = ( Math.sin( performance.now() / 1000 ) + 1.5 ) / 20.0;
  199. }
  200. }
  201. }
  202. function updateBlob() {
  203. blob.reset();
  204. for ( var i = 0; i < points.length; i ++ ) {
  205. var point = points[ i ];
  206. var position = point.position;
  207. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  208. }
  209. }
  210. function render() {
  211. handleController( controller1, 0 );
  212. handleController( controller2, 1 );
  213. updateBlob();
  214. renderer.render( scene, camera );
  215. }
  216. </script>
  217. </body>
  218. </html>