material-browser.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Three.js Material Browser</title>
  6. <link rel="shortcut icon" href="../../files/favicon.ico" />
  7. <link rel="stylesheet" type="text/css" href="../../files/main.css">
  8. <style>
  9. canvas { width: 100%; height: 100% }
  10. #newWindow {
  11. display: block;
  12. position: absolute;
  13. bottom: 0.3em;
  14. left: 0.5em;
  15. color: #fff;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
  21. <script src="../../build/three.min.js"></script>
  22. <script src='../../examples/js/libs/dat.gui.min.js'></script>
  23. <script src='js/material.js'></script>
  24. <script>
  25. document.getElementById( 'newWindow' ).href += window.location.hash;
  26. var gui = new dat.GUI();
  27. var scene = new THREE.Scene();
  28. scene.background = new THREE.Color( 0x444444 );
  29. var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 10, 50 );
  30. camera.position.z = 30;
  31. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. document.body.appendChild( renderer.domElement );
  35. var ambientLight = new THREE.AmbientLight( 0x000000 );
  36. scene.add( ambientLight );
  37. var lights = [];
  38. lights[ 0 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  39. lights[ 1 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  40. lights[ 2 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  41. lights[ 0 ].position.set( 0, 200, 0 );
  42. lights[ 1 ].position.set( 100, 200, 100 );
  43. lights[ 2 ].position.set( - 100, - 200, - 100 );
  44. scene.add( lights[ 0 ] );
  45. scene.add( lights[ 1 ] );
  46. scene.add( lights[ 2 ] );
  47. guiScene( gui, scene, camera );
  48. var geometry = new THREE.TorusKnotBufferGeometry( 10, 3, 100, 16 );
  49. geometry = geometry.toNonIndexed();
  50. generateVertexColors( geometry );
  51. var mesh = new THREE.Mesh( geometry );
  52. mesh.material = chooseFromHash( gui, mesh, geometry );
  53. scene.add( mesh );
  54. var prevFog = false;
  55. var render = function () {
  56. requestAnimationFrame( render );
  57. var time = Date.now() * 0.001;
  58. mesh.rotation.x += 0.005;
  59. mesh.rotation.y += 0.005;
  60. if ( prevFog !== scene.fog ) {
  61. mesh.material.needsUpdate = true;
  62. prevFog = scene.fog;
  63. }
  64. renderer.render( scene, camera );
  65. };
  66. window.addEventListener( 'resize', function () {
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. }, false );
  71. render();
  72. </script>
  73. </body>
  74. </html>