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PointerLockControls.js 2.6 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. import {
  6. Euler,
  7. EventDispatcher,
  8. Vector3
  9. } from "../../../build/three.module.js";
  10. var PointerLockControls = function ( camera, domElement ) {
  11. this.domElement = domElement || document.body;
  12. this.isLocked = false;
  13. //
  14. // internals
  15. //
  16. var scope = this;
  17. var changeEvent = { type: 'change' };
  18. var lockEvent = { type: 'lock' };
  19. var unlockEvent = { type: 'unlock' };
  20. var euler = new Euler( 0, 0, 0, 'YXZ' );
  21. var PI_2 = Math.PI / 2;
  22. function onMouseMove( event ) {
  23. if ( scope.isLocked === false ) return;
  24. var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  25. var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  26. euler.setFromQuaternion( camera.quaternion );
  27. euler.y -= movementX * 0.002;
  28. euler.x -= movementY * 0.002;
  29. euler.x = Math.max( - PI_2, Math.min( PI_2, euler.x ) );
  30. camera.quaternion.setFromEuler( euler );
  31. scope.dispatchEvent( changeEvent );
  32. }
  33. function onPointerlockChange() {
  34. if ( document.pointerLockElement === scope.domElement ) {
  35. scope.dispatchEvent( lockEvent );
  36. scope.isLocked = true;
  37. } else {
  38. scope.dispatchEvent( unlockEvent );
  39. scope.isLocked = false;
  40. }
  41. }
  42. function onPointerlockError() {
  43. console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  44. }
  45. this.connect = function () {
  46. document.addEventListener( 'mousemove', onMouseMove, false );
  47. document.addEventListener( 'pointerlockchange', onPointerlockChange, false );
  48. document.addEventListener( 'pointerlockerror', onPointerlockError, false );
  49. };
  50. this.disconnect = function () {
  51. document.removeEventListener( 'mousemove', onMouseMove, false );
  52. document.removeEventListener( 'pointerlockchange', onPointerlockChange, false );
  53. document.removeEventListener( 'pointerlockerror', onPointerlockError, false );
  54. };
  55. this.dispose = function () {
  56. this.disconnect();
  57. };
  58. this.getObject = function () { // retaining this method for backward compatibility
  59. return camera;
  60. };
  61. this.getDirection = function () {
  62. var direction = new Vector3( 0, 0, - 1 );
  63. return function ( v ) {
  64. return v.copy( direction ).applyQuaternion( camera.quaternion );
  65. };
  66. }();
  67. this.lock = function () {
  68. this.domElement.requestPointerLock();
  69. };
  70. this.unlock = function () {
  71. document.exitPointerLock();
  72. };
  73. this.connect();
  74. };
  75. PointerLockControls.prototype = Object.create( EventDispatcher.prototype );
  76. PointerLockControls.prototype.constructor = PointerLockControls;
  77. export { PointerLockControls };