misc_animation_groups.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - groups</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - groups
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/WebGL.js"></script>
  15. <script src="js/libs/stats.min.js"></script>
  16. <script>
  17. if ( WEBGL.isWebGLAvailable() === false ) {
  18. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  19. }
  20. var stats, clock;
  21. var scene, camera, renderer, mixer;
  22. init();
  23. animate();
  24. function init() {
  25. scene = new THREE.Scene();
  26. //
  27. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  28. camera.position.set( 50, 50, 100 );
  29. camera.lookAt( scene.position );
  30. // all objects of this animation group share a common animation state
  31. var animationGroup = new THREE.AnimationObjectGroup();
  32. //
  33. var geometry = new THREE.BoxBufferGeometry( 5, 5, 5 );
  34. var material = new THREE.MeshBasicMaterial( { transparent: true } );
  35. //
  36. for ( var i = 0; i < 5; i ++ ) {
  37. for ( var j = 0; j < 5; j ++ ) {
  38. var mesh = new THREE.Mesh( geometry, material );
  39. mesh.position.x = 32 - ( 16 * i );
  40. mesh.position.y = 0;
  41. mesh.position.z = 32 - ( 16 * j );
  42. scene.add( mesh );
  43. animationGroup.add( mesh );
  44. }
  45. }
  46. // create some keyframe tracks
  47. var xAxis = new THREE.Vector3( 1, 0, 0 );
  48. var qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
  49. var qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
  50. var quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
  51. var colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
  52. var opacityKF = new THREE.NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );
  53. // create clip
  54. var clip = new THREE.AnimationClip( 'default', 3, [ quaternionKF, colorKF, opacityKF ] );
  55. // apply the animation group to the mixer as the root object
  56. mixer = new THREE.AnimationMixer( animationGroup );
  57. var clipAction = mixer.clipAction( clip );
  58. clipAction.play();
  59. //
  60. renderer = new THREE.WebGLRenderer( { antialias: true } );
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. document.body.appendChild( renderer.domElement );
  64. //
  65. stats = new Stats();
  66. document.body.appendChild( stats.dom );
  67. //
  68. clock = new THREE.Clock();
  69. //
  70. window.addEventListener( 'resize', onWindowResize, false );
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. function animate() {
  78. requestAnimationFrame( animate );
  79. render();
  80. }
  81. function render() {
  82. var delta = clock.getDelta();
  83. if ( mixer ) {
  84. mixer.update( delta );
  85. }
  86. renderer.render( scene, camera );
  87. stats.update();
  88. }
  89. </script>
  90. </body>
  91. </html>