misc_controls_fly.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - fly controls - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background:#000;
  11. color: #eee;
  12. }
  13. a {
  14. color: #0080ff;
  15. }
  16. b {
  17. color: orange
  18. }
  19. </style>
  20. <script src="../build/three.js"></script>
  21. <script src="js/controls/FlyControls.js"></script>
  22. <script src="js/shaders/CopyShader.js"></script>
  23. <script src="js/shaders/FilmShader.js"></script>
  24. <script src="js/postprocessing/EffectComposer.js"></script>
  25. <script src="js/postprocessing/ShaderPass.js"></script>
  26. <script src="js/postprocessing/MaskPass.js"></script>
  27. <script src="js/postprocessing/RenderPass.js"></script>
  28. <script src="js/postprocessing/FilmPass.js"></script>
  29. <script src="js/WebGL.js"></script>
  30. <script src="js/libs/stats.min.js"></script>
  31. </head>
  32. <body>
  33. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - earth [fly controls]<br/>
  34. <b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw
  35. </div>
  36. <script>
  37. if ( WEBGL.isWebGLAvailable() === false ) {
  38. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  39. }
  40. var radius = 6371;
  41. var tilt = 0.41;
  42. var rotationSpeed = 0.02;
  43. var cloudsScale = 1.005;
  44. var moonScale = 0.23;
  45. var MARGIN = 0;
  46. var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
  47. var SCREEN_WIDTH = window.innerWidth;
  48. var camera, controls, scene, renderer, stats;
  49. var geometry, meshPlanet, meshClouds, meshMoon;
  50. var dirLight;
  51. var composer;
  52. var textureLoader = new THREE.TextureLoader();
  53. var d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
  54. var clock = new THREE.Clock();
  55. init();
  56. animate();
  57. function init() {
  58. camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 50, 1e7 );
  59. camera.position.z = radius * 5;
  60. scene = new THREE.Scene();
  61. scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
  62. dirLight = new THREE.DirectionalLight( 0xffffff );
  63. dirLight.position.set( - 1, 0, 1 ).normalize();
  64. scene.add( dirLight );
  65. var materialNormalMap = new THREE.MeshPhongMaterial( {
  66. specular: 0x333333,
  67. shininess: 15,
  68. map: textureLoader.load( "textures/planets/earth_atmos_2048.jpg" ),
  69. specularMap: textureLoader.load( "textures/planets/earth_specular_2048.jpg" ),
  70. normalMap: textureLoader.load( "textures/planets/earth_normal_2048.jpg" ),
  71. normalScale: new THREE.Vector2( 0.85, 0.85 )
  72. } );
  73. // planet
  74. geometry = new THREE.SphereBufferGeometry( radius, 100, 50 );
  75. meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
  76. meshPlanet.rotation.y = 0;
  77. meshPlanet.rotation.z = tilt;
  78. scene.add( meshPlanet );
  79. // clouds
  80. var materialClouds = new THREE.MeshLambertMaterial( {
  81. map: textureLoader.load( "textures/planets/earth_clouds_1024.png" ),
  82. transparent: true
  83. } );
  84. meshClouds = new THREE.Mesh( geometry, materialClouds );
  85. meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
  86. meshClouds.rotation.z = tilt;
  87. scene.add( meshClouds );
  88. // moon
  89. var materialMoon = new THREE.MeshPhongMaterial( {
  90. map: textureLoader.load( "textures/planets/moon_1024.jpg" )
  91. } );
  92. meshMoon = new THREE.Mesh( geometry, materialMoon );
  93. meshMoon.position.set( radius * 5, 0, 0 );
  94. meshMoon.scale.set( moonScale, moonScale, moonScale );
  95. scene.add( meshMoon );
  96. // stars
  97. var i, r = radius, starsGeometry = [ new THREE.BufferGeometry(), new THREE.BufferGeometry() ];
  98. var vertices1 = [];
  99. var vertices2 = [];
  100. var vertex = new THREE.Vector3();
  101. for ( i = 0; i < 250; i ++ ) {
  102. vertex.x = Math.random() * 2 - 1;
  103. vertex.y = Math.random() * 2 - 1;
  104. vertex.z = Math.random() * 2 - 1;
  105. vertex.multiplyScalar( r );
  106. vertices1.push( vertex.x, vertex.y, vertex.z );
  107. }
  108. for ( i = 0; i < 1500; i ++ ) {
  109. vertex.x = Math.random() * 2 - 1;
  110. vertex.y = Math.random() * 2 - 1;
  111. vertex.z = Math.random() * 2 - 1;
  112. vertex.multiplyScalar( r );
  113. vertices2.push( vertex.x, vertex.y, vertex.z );
  114. }
  115. starsGeometry[ 0 ].addAttribute( 'position', new THREE.Float32BufferAttribute( vertices1, 3 ) );
  116. starsGeometry[ 1 ].addAttribute( 'position', new THREE.Float32BufferAttribute( vertices2, 3 ) );
  117. var stars;
  118. var starsMaterials = [
  119. new THREE.PointsMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
  120. new THREE.PointsMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
  121. new THREE.PointsMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
  122. new THREE.PointsMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
  123. new THREE.PointsMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
  124. new THREE.PointsMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
  125. ];
  126. for ( i = 10; i < 30; i ++ ) {
  127. stars = new THREE.Points( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
  128. stars.rotation.x = Math.random() * 6;
  129. stars.rotation.y = Math.random() * 6;
  130. stars.rotation.z = Math.random() * 6;
  131. stars.scale.setScalar( i * 10 );
  132. stars.matrixAutoUpdate = false;
  133. stars.updateMatrix();
  134. scene.add( stars );
  135. }
  136. renderer = new THREE.WebGLRenderer( { antialias: true } );
  137. renderer.setPixelRatio( window.devicePixelRatio );
  138. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  139. document.body.appendChild( renderer.domElement );
  140. //
  141. controls = new THREE.FlyControls( camera );
  142. controls.movementSpeed = 1000;
  143. controls.domElement = renderer.domElement;
  144. controls.rollSpeed = Math.PI / 24;
  145. controls.autoForward = false;
  146. controls.dragToLook = false;
  147. //
  148. stats = new Stats();
  149. document.body.appendChild( stats.dom );
  150. window.addEventListener( 'resize', onWindowResize, false );
  151. // postprocessing
  152. var renderModel = new THREE.RenderPass( scene, camera );
  153. var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
  154. composer = new THREE.EffectComposer( renderer );
  155. composer.addPass( renderModel );
  156. composer.addPass( effectFilm );
  157. }
  158. function onWindowResize() {
  159. SCREEN_HEIGHT = window.innerHeight;
  160. SCREEN_WIDTH = window.innerWidth;
  161. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  162. camera.updateProjectionMatrix();
  163. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  164. composer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  165. }
  166. function animate() {
  167. requestAnimationFrame( animate );
  168. render();
  169. stats.update();
  170. }
  171. function render() {
  172. // rotate the planet and clouds
  173. var delta = clock.getDelta();
  174. meshPlanet.rotation.y += rotationSpeed * delta;
  175. meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
  176. // slow down as we approach the surface
  177. dPlanet = camera.position.length();
  178. dMoonVec.subVectors( camera.position, meshMoon.position );
  179. dMoon = dMoonVec.length();
  180. if ( dMoon < dPlanet ) {
  181. d = ( dMoon - radius * moonScale * 1.01 );
  182. } else {
  183. d = ( dPlanet - radius * 1.01 );
  184. }
  185. controls.movementSpeed = 0.33 * d;
  186. controls.update( delta );
  187. composer.render( delta );
  188. }
  189. </script>
  190. </body>
  191. </html>