misc_controls_map.html 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - map controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #ccc;
  11. color: #000;
  12. }
  13. a {
  14. color: #f00;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - map controls
  21. </div>
  22. <script src="../build/three.js"></script>
  23. <script src="js/controls/MapControls.js"></script>
  24. <script src="js/WebGL.js"></script>
  25. <script src='js/libs/dat.gui.min.js'></script>
  26. <script>
  27. if ( WEBGL.isWebGLAvailable() === false ) {
  28. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  29. }
  30. var camera, controls, scene, renderer;
  31. init();
  32. //render(); // remove when using next line for animation loop (requestAnimationFrame)
  33. animate();
  34. function init() {
  35. scene = new THREE.Scene();
  36. scene.background = new THREE.Color( 0xcccccc );
  37. scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
  38. renderer = new THREE.WebGLRenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  43. camera.position.set( 400, 200, 0 );
  44. // controls
  45. controls = new THREE.MapControls( camera, renderer.domElement );
  46. //controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)
  47. controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
  48. controls.dampingFactor = 0.25;
  49. controls.screenSpacePanning = false;
  50. controls.minDistance = 100;
  51. controls.maxDistance = 500;
  52. controls.maxPolarAngle = Math.PI / 2;
  53. // world
  54. var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
  55. geometry.translate( 0, 0.5, 0 );
  56. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
  57. for ( var i = 0; i < 500; i ++ ) {
  58. var mesh = new THREE.Mesh( geometry, material );
  59. mesh.position.x = Math.random() * 1600 - 800;
  60. mesh.position.y = 0;
  61. mesh.position.z = Math.random() * 1600 - 800;
  62. mesh.scale.x = 20;
  63. mesh.scale.y = Math.random() * 80 + 10;
  64. mesh.scale.z = 20;
  65. mesh.updateMatrix();
  66. mesh.matrixAutoUpdate = false;
  67. scene.add( mesh );
  68. }
  69. // lights
  70. var light = new THREE.DirectionalLight( 0xffffff );
  71. light.position.set( 1, 1, 1 );
  72. scene.add( light );
  73. var light = new THREE.DirectionalLight( 0x002288 );
  74. light.position.set( - 1, - 1, - 1 );
  75. scene.add( light );
  76. var light = new THREE.AmbientLight( 0x222222 );
  77. scene.add( light );
  78. //
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. var gui = new dat.GUI();
  81. gui.add( controls, 'screenSpacePanning' );
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. }
  88. function animate() {
  89. requestAnimationFrame( animate );
  90. controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true
  91. render();
  92. }
  93. function render() {
  94. renderer.render( scene, camera );
  95. }
  96. </script>
  97. </body>
  98. </html>