misc_exporter_draco.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - draco</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #a0a0a0;
  11. color: #fff;
  12. }
  13. a {
  14. color: #0f0;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - draco<br/><br/>
  21. <button onclick="createGeometry()">Geometry</button>
  22. <button onclick="createBufferGeometry()">BufferGeometry</button> |
  23. <button onclick="exportFile()">Export DRC</button>
  24. </div>
  25. <script src="../build/three.js"></script>
  26. <script src="js/libs/draco/draco_encoder.js"></script>
  27. <script src="js/controls/OrbitControls.js"></script>
  28. <script src="js/exporters/DRACOExporter.js"></script>
  29. <script src="js/WebGL.js"></script>
  30. <script>
  31. if ( WEBGL.isWebGLAvailable() === false ) {
  32. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  33. }
  34. var scene, camera, renderer, exporter, mesh;
  35. init();
  36. animate();
  37. function createBufferGeometry() {
  38. scene.remove( mesh );
  39. var geometry = new THREE.TorusKnotBufferGeometry( 50, 15, 200, 30 );
  40. var material = new THREE.MeshPhongMaterial( { color: 0x00ff00 } );
  41. mesh = new THREE.Mesh( geometry, material );
  42. mesh.castShadow = true;
  43. mesh.position.y = 25;
  44. scene.add( mesh );
  45. }
  46. function createGeometry() {
  47. scene.remove( mesh );
  48. var geometry = new THREE.TorusKnotGeometry( 50, 15, 200, 30 );
  49. var material = new THREE.MeshPhongMaterial( { color: 0x00ff00 } );
  50. mesh = new THREE.Mesh( geometry, material );
  51. mesh.castShadow = true;
  52. mesh.position.y = 25;
  53. scene.add( mesh );
  54. }
  55. function init() {
  56. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  57. camera.position.set( 200, 100, 200 );
  58. scene = new THREE.Scene();
  59. scene.background = new THREE.Color( 0xa0a0a0 );
  60. scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
  61. exporter = new THREE.DRACOExporter();
  62. //
  63. var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  64. hemiLight.position.set( 0, 200, 0 );
  65. scene.add( hemiLight );
  66. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
  67. directionalLight.position.set( 0, 200, 100 );
  68. directionalLight.castShadow = true;
  69. directionalLight.shadow.camera.top = 180;
  70. directionalLight.shadow.camera.bottom = - 100;
  71. directionalLight.shadow.camera.left = - 120;
  72. directionalLight.shadow.camera.right = 120;
  73. scene.add( directionalLight );
  74. // ground
  75. var ground = new THREE.Mesh(
  76. new THREE.PlaneBufferGeometry( 2000, 2000 ),
  77. new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } )
  78. );
  79. ground.rotation.x = - Math.PI / 2;
  80. ground.position.y = - 75;
  81. ground.receiveShadow = true;
  82. scene.add( ground );
  83. var grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
  84. grid.material.opacity = 0.2;
  85. grid.material.transparent = true;
  86. grid.position.y = - 75;
  87. scene.add( grid );
  88. // export mesh
  89. var geometry = new THREE.TorusKnotBufferGeometry( 50, 15, 200, 30 );
  90. var material = new THREE.MeshPhongMaterial( { color: 0x00ff00 } );
  91. mesh = new THREE.Mesh( geometry, material );
  92. mesh.castShadow = true;
  93. mesh.position.y = 25;
  94. scene.add( mesh );
  95. //
  96. renderer = new THREE.WebGLRenderer( { antialias: true } );
  97. renderer.setPixelRatio( window.devicePixelRatio );
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. renderer.shadowMap.enabled = true;
  100. document.body.appendChild( renderer.domElement );
  101. //
  102. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  103. controls.target.set( 0, 25, 0 );
  104. controls.update();
  105. //
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. function animate() {
  114. requestAnimationFrame( animate );
  115. renderer.render( scene, camera );
  116. }
  117. function exportFile() {
  118. var result = exporter.parse( mesh.geometry );
  119. saveArrayBuffer( result, 'file.drc' );
  120. }
  121. var link = document.createElement( 'a' );
  122. link.style.display = 'none';
  123. document.body.appendChild( link );
  124. function save( blob, filename ) {
  125. link.href = URL.createObjectURL( blob );
  126. link.download = filename;
  127. link.click();
  128. }
  129. function saveArrayBuffer( buffer, filename ) {
  130. save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
  131. }
  132. </script>
  133. </body>
  134. </html>