software_geometry_earth.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js software - geometry - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. a {
  10. color: #08f;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - earth demo</div>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/SoftwareRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var group;
  25. var mouseX = 0, mouseY = 0;
  26. var windowHalfX = window.innerWidth / 2;
  27. var windowHalfY = window.innerHeight / 2;
  28. init();
  29. animate();
  30. function init() {
  31. container = document.getElementById( 'container' );
  32. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
  33. camera.position.z = 500;
  34. scene = new THREE.Scene();
  35. group = new THREE.Group();
  36. scene.add( group );
  37. // earth
  38. var loader = new THREE.TextureLoader();
  39. loader.load( 'textures/land_ocean_ice_cloud_2048.jpg', function ( texture ) {
  40. var geometry = new THREE.SphereBufferGeometry( 200, 20, 20 );
  41. var material = new THREE.MeshLambertMaterial( { map: texture } );
  42. var mesh = new THREE.Mesh( geometry, material );
  43. group.add( mesh );
  44. } );
  45. // shadow
  46. var canvas = document.createElement( 'canvas' );
  47. canvas.width = 128;
  48. canvas.height = 128;
  49. var context = canvas.getContext( '2d' );
  50. var gradient = context.createRadialGradient(
  51. canvas.width / 2,
  52. canvas.height / 2,
  53. 0,
  54. canvas.width / 2,
  55. canvas.height / 2,
  56. canvas.width / 2
  57. );
  58. gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
  59. gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
  60. context.fillStyle = gradient;
  61. context.fillRect( 0, 0, canvas.width, canvas.height );
  62. var texture = new THREE.CanvasTexture( canvas );
  63. var geometry = new THREE.PlaneBufferGeometry( 300, 300, 3, 3 );
  64. var material = new THREE.MeshBasicMaterial( { map: texture } );
  65. var mesh = new THREE.Mesh( geometry, material );
  66. mesh.position.y = - 250;
  67. mesh.rotation.x = - Math.PI / 2;
  68. group.add( mesh );
  69. renderer = new THREE.SoftwareRenderer();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. container.appendChild( renderer.domElement );
  72. stats = new Stats();
  73. container.appendChild( stats.dom );
  74. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  75. //
  76. window.addEventListener( 'resize', onWindowResize, false );
  77. }
  78. function onWindowResize() {
  79. windowHalfX = window.innerWidth / 2;
  80. windowHalfY = window.innerHeight / 2;
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. }
  85. function onDocumentMouseMove( event ) {
  86. mouseX = ( event.clientX - windowHalfX );
  87. mouseY = ( event.clientY - windowHalfY );
  88. }
  89. //
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. render();
  93. stats.update();
  94. }
  95. function render() {
  96. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  97. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  98. camera.lookAt( scene.position );
  99. group.rotation.y -= 0.005;
  100. renderer.render( scene, camera );
  101. }
  102. </script>
  103. </body>
  104. </html>