software_sandbox.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - software renderer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - software renderer<br />
  12. drag to change the point of view
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/utils/GeometryUtils.js"></script>
  16. <script src="js/controls/TrackballControls.js"></script>
  17. <script src="js/renderers/Projector.js"></script>
  18. <script src="js/renderers/SoftwareRenderer.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var camera, controls, scene, renderer, stats;
  22. var torus, cube, texCube;
  23. var start = Date.now();
  24. init();
  25. animate();
  26. function init() {
  27. var container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
  30. camera.position.z = 600;
  31. scene = new THREE.Scene();
  32. // Torus
  33. var torusGeometry = new THREE.TorusKnotBufferGeometry( 150, 10 );
  34. torusGeometry = torusGeometry.toNonIndexed();
  35. var colors = [];
  36. var color = new THREE.Color();
  37. for ( var i = 0; i < torusGeometry.attributes.position.count; i ++ ) {
  38. color.setHex( Math.random() * 0xffffff );
  39. colors.push( color.r, color.g, color.b );
  40. }
  41. torusGeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  42. torus = new THREE.Mesh( torusGeometry, new THREE.MeshBasicMaterial( { color: 0x0000ff, vertexColors: THREE.VertexColors } ) );
  43. scene.add( torus );
  44. // Cube
  45. var boxGeometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  46. boxGeometry = boxGeometry.toNonIndexed();
  47. colors = [];
  48. for ( var i = 0; i < boxGeometry.attributes.position.count; i ++ ) {
  49. color.setHex( Math.random() * 0xffffff );
  50. colors.push( color.r, color.g, color.b );
  51. }
  52. boxGeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  53. cube = new THREE.Mesh( boxGeometry, new THREE.MeshBasicMaterial( { color: 0x00ff00, vertexColors: THREE.VertexColors } ) );
  54. scene.position.set( 100, 0, 0 );
  55. scene.add( cube );
  56. // Cube with texture
  57. var loader = new THREE.TextureLoader();
  58. var map = loader.load( 'textures/brick_diffuse.jpg' );
  59. texCube = new THREE.Mesh( boxGeometry, new THREE.MeshLambertMaterial( { map: map } ) );
  60. texCube.position.set( - 300, 0, 0 );
  61. scene.add( texCube );
  62. // Sprite
  63. var sprite = new THREE.Sprite( new THREE.SpriteMaterial( { color: 0xff0040 } ) );
  64. sprite.scale.set( 100, 100, 1 );
  65. sprite.position.set( - 100, 200, 0 );
  66. scene.add( sprite );
  67. // Sprite with texture
  68. var texLoader = new THREE.TextureLoader();
  69. map = texLoader.load( 'textures/sprite1.png' );
  70. var texSprite = new THREE.Sprite( new THREE.SpriteMaterial( { map: map, transparent: true } ) );
  71. texSprite.scale.set( 100, 100, 1 );
  72. texSprite.position.set( 100, 200, 0 );
  73. scene.add( texSprite );
  74. // Line
  75. var hilbertPoints = THREE.GeometryUtils.hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  76. var lineGeometry = new THREE.BufferGeometry();
  77. var subdivisions = 6;
  78. var vertices = [];
  79. colors = [];
  80. var point = new THREE.Vector3();
  81. color.setHex( 0x88aaff );
  82. var spline = new THREE.CatmullRomCurve3( hilbertPoints );
  83. for ( var i = 0; i < hilbertPoints.length * subdivisions; i ++ ) {
  84. var t = i / ( hilbertPoints.length * subdivisions );
  85. spline.getPoint( t, point );
  86. vertices.push( point.x, point.y, point.z );
  87. colors.push( color.r, color.g, color.b );
  88. }
  89. lineGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  90. lineGeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  91. var material = new THREE.LineBasicMaterial( { opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
  92. var line = new THREE.Line( lineGeometry, material );
  93. line.scale.set( 0.5, 0.5, 0.5 );
  94. line.position.set( 0, - 200, 0 );
  95. scene.add( line );
  96. //
  97. renderer = new THREE.SoftwareRenderer();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. container.appendChild( renderer.domElement );
  100. controls = new THREE.TrackballControls( camera, renderer.domElement );
  101. stats = new Stats();
  102. container.appendChild( stats.dom );
  103. //
  104. window.addEventListener( 'resize', onWindowResize, false );
  105. }
  106. function onWindowResize() {
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. }
  111. //
  112. function animate() {
  113. requestAnimationFrame( animate );
  114. render();
  115. stats.update();
  116. }
  117. function render() {
  118. var timer = Date.now() - start;
  119. torus.position.y = Math.sin( timer * 0.002 ) * 150;
  120. torus.rotation.x = timer * 0.0003;
  121. torus.rotation.z = timer * 0.0002;
  122. cube.rotation.x = timer * 0.0002;
  123. cube.rotation.z = timer * 0.0003;
  124. texCube.rotation.x = timer * 0.0002;
  125. texCube.rotation.z = timer * 0.0003;
  126. controls.update();
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>