svg_lines.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js svg - lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. a {
  10. color: #08f;
  11. }
  12. svg {
  13. display: block;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> svg - lines
  20. </div>
  21. <script src="../build/three.js"></script>
  22. <script src="js/renderers/Projector.js"></script>
  23. <script src="js/renderers/SVGRenderer.js"></script>
  24. <script>
  25. var camera, scene, renderer;
  26. init();
  27. animate();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 0.1, 100 );
  30. camera.position.z = 10;
  31. scene = new THREE.Scene();
  32. scene.background = new THREE.Color( 0, 0, 0 );
  33. renderer = new THREE.SVGRenderer();
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. document.body.appendChild( renderer.domElement );
  36. //
  37. var vertices = [];
  38. var divisions = 50;
  39. for ( var i = 0; i <= divisions; i ++ ) {
  40. var v = ( i / divisions ) * ( Math.PI * 2 );
  41. var x = Math.sin( v );
  42. var z = Math.cos( v );
  43. vertices.push( x, 0, z );
  44. }
  45. var geometry = new THREE.BufferGeometry();
  46. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  47. //
  48. for ( var i = 1; i <= 3; i ++ ) {
  49. var material = new THREE.LineBasicMaterial( {
  50. color: Math.random() * 0xffffff,
  51. linewidth: 10
  52. } );
  53. var line = new THREE.Line( geometry, material );
  54. line.scale.setScalar( i / 3 );
  55. scene.add( line );
  56. }
  57. var material = new THREE.LineDashedMaterial( {
  58. color: 'blue',
  59. linewidth: 1,
  60. dashSize: 10,
  61. gapSize: 10
  62. } );
  63. var line = new THREE.Line( geometry, material );
  64. line.scale.setScalar( 2 );
  65. scene.add( line );
  66. //
  67. window.addEventListener( 'resize', onWindowResize, false );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. }
  74. function animate() {
  75. var count = 0;
  76. var time = performance.now() / 1000;
  77. scene.traverse( function ( child ) {
  78. child.rotation.x = count + ( time / 3 );
  79. child.rotation.z = count + ( time / 4 );
  80. count ++;
  81. } );
  82. renderer.render( scene, camera );
  83. requestAnimationFrame( animate );
  84. }
  85. </script>
  86. </body>
  87. </html>