svg_sandbox.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js svg - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. svg {
  10. display: block;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.js"></script>
  16. <script src="js/renderers/Projector.js"></script>
  17. <script src="js/renderers/SVGRenderer.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var camera, scene, renderer, stats;
  21. var mesh, group;
  22. init();
  23. animate();
  24. function init() {
  25. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  26. camera.position.z = 500;
  27. scene = new THREE.Scene();
  28. scene.background = new THREE.Color( 0xf0f0f0 );
  29. // QRCODE
  30. var loader = new THREE.BufferGeometryLoader();
  31. loader.load( 'models/json/QRCode_buffergeometry.json', function ( geometry ) {
  32. mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { vertexColors: THREE.VertexColors } ) );
  33. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  34. scene.add( mesh );
  35. } );
  36. // CUBES
  37. var cube = new THREE.BoxBufferGeometry( 100, 100, 100 );
  38. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  39. mesh.position.x = 500;
  40. mesh.rotation.x = Math.random();
  41. mesh.rotation.y = Math.random();
  42. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  43. scene.add( mesh );
  44. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  45. mesh.position.x = 500;
  46. mesh.position.y = 500;
  47. mesh.rotation.x = Math.random();
  48. mesh.rotation.y = Math.random();
  49. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  50. scene.add( mesh );
  51. // PLANE
  52. mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
  53. mesh.position.y = - 500;
  54. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  55. scene.add( mesh );
  56. // CYLINDER
  57. mesh = new THREE.Mesh( new THREE.CylinderBufferGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  58. mesh.position.x = - 500;
  59. mesh.rotation.x = - Math.PI / 2;
  60. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  61. scene.add( mesh );
  62. // POLYFIELD
  63. var geometry = new THREE.BufferGeometry();
  64. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors, side: THREE.DoubleSide } );
  65. var v = new THREE.Vector3();
  66. var v0 = new THREE.Vector3();
  67. var v1 = new THREE.Vector3();
  68. var v2 = new THREE.Vector3();
  69. var color = new THREE.Color();
  70. var vertices = [];
  71. var colors = [];
  72. for ( var i = 0; i < 100; i ++ ) {
  73. v.set(
  74. Math.random() * 1000 - 500,
  75. Math.random() * 1000 - 500,
  76. Math.random() * 1000 - 500
  77. );
  78. v0.set(
  79. Math.random() * 100 - 50,
  80. Math.random() * 100 - 50,
  81. Math.random() * 100 - 50
  82. );
  83. v1.set(
  84. Math.random() * 100 - 50,
  85. Math.random() * 100 - 50,
  86. Math.random() * 100 - 50
  87. );
  88. v2.set(
  89. Math.random() * 100 - 50,
  90. Math.random() * 100 - 50,
  91. Math.random() * 100 - 50
  92. );
  93. v0.add( v );
  94. v1.add( v );
  95. v2.add( v );
  96. color.setHex( Math.random() * 0xffffff );
  97. // create a single triangle
  98. vertices.push( v0.x, v0.y, v0.z );
  99. vertices.push( v1.x, v1.y, v1.z );
  100. vertices.push( v2.x, v2.y, v2.z );
  101. colors.push( color.r, color.g, color.b );
  102. colors.push( color.r, color.g, color.b );
  103. colors.push( color.r, color.g, color.b );
  104. }
  105. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  106. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  107. group = new THREE.Mesh( geometry, material );
  108. group.scale.set( 2, 2, 2 );
  109. scene.add( group );
  110. // SPRITES
  111. for ( var i = 0; i < 50; i ++ ) {
  112. var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
  113. var sprite = new THREE.Sprite( material );
  114. sprite.position.x = Math.random() * 1000 - 500;
  115. sprite.position.y = Math.random() * 1000 - 500;
  116. sprite.position.z = Math.random() * 1000 - 500;
  117. sprite.scale.set( 64, 64, 1 );
  118. scene.add( sprite );
  119. }
  120. // CUSTOM
  121. var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
  122. node.setAttribute( 'stroke', 'black' );
  123. node.setAttribute( 'fill', 'red' );
  124. node.setAttribute( 'r', '40' );
  125. for ( var i = 0; i < 50; i ++ ) {
  126. var object = new THREE.SVGObject( node.cloneNode() );
  127. object.position.x = Math.random() * 1000 - 500;
  128. object.position.y = Math.random() * 1000 - 500;
  129. object.position.z = Math.random() * 1000 - 500;
  130. scene.add( object );
  131. }
  132. // CUSTOM FROM FILE
  133. var fileLoader = new THREE.FileLoader();
  134. fileLoader.load( 'models/svg/hexagon.svg', function ( svg ) {
  135. var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'g' );
  136. var parser = new DOMParser();
  137. var doc = parser.parseFromString( svg, 'image/svg+xml' );
  138. node.appendChild( doc.documentElement );
  139. var object = new THREE.SVGObject( node );
  140. object.position.x = 500;
  141. scene.add( object );
  142. } );
  143. // LIGHTS
  144. var ambient = new THREE.AmbientLight( 0x80ffff );
  145. scene.add( ambient );
  146. var directional = new THREE.DirectionalLight( 0xffff00 );
  147. directional.position.set( - 1, 0.5, 0 );
  148. scene.add( directional );
  149. renderer = new THREE.SVGRenderer();
  150. renderer.setSize( window.innerWidth, window.innerHeight );
  151. renderer.setQuality( 'low' );
  152. document.body.appendChild( renderer.domElement );
  153. stats = new Stats();
  154. document.body.appendChild( stats.dom );
  155. //
  156. window.addEventListener( 'resize', onWindowResize, false );
  157. }
  158. function onWindowResize() {
  159. camera.aspect = window.innerWidth / window.innerHeight;
  160. camera.updateProjectionMatrix();
  161. renderer.setSize( window.innerWidth, window.innerHeight );
  162. }
  163. //
  164. function animate() {
  165. requestAnimationFrame( animate );
  166. render();
  167. stats.update();
  168. }
  169. function render() {
  170. var time = Date.now() * 0.0002;
  171. camera.position.x = Math.sin( time ) * 500;
  172. camera.position.z = Math.cos( time ) * 500;
  173. camera.lookAt( scene.position );
  174. group.rotation.x += 0.01;
  175. renderer.render( scene, camera );
  176. }
  177. </script>
  178. </body>
  179. </html>