webaudio_sandbox.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #overlay {
  10. position: absolute;
  11. z-index: 1;
  12. top: 0;
  13. left: 0;
  14. width: 100%;
  15. height:100%;
  16. display: flex;
  17. align-items: center;
  18. justify-content: center;
  19. opacity: 1;
  20. background-color: #000000;
  21. color: #ffffff;
  22. }
  23. #overlay > div {
  24. text-align: center;
  25. }
  26. #overlay > div > button {
  27. height: 20px;
  28. width: 100px;
  29. background: transparent;
  30. color: #ffffff;
  31. outline: 1px solid #ffffff;
  32. border: 0px;
  33. cursor: pointer;
  34. }
  35. #overlay > div > p {
  36. color: #777777;
  37. font-size: 12px;
  38. }
  39. </style>
  40. </head>
  41. <body>
  42. <div id="overlay">
  43. <div>
  44. <button id="startButton">Click to Play</button>
  45. <p>Audio playback requires user interaction.</p>
  46. </div>
  47. </div>
  48. <div id="info">
  49. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webaudio - sandbox<br/>
  50. music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank" rel="noopener">larrylarrybb</a>,
  51. <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a> and
  52. <a href="http://opengameart.org/content/project-utopia-seamless-loop" target="_blank" rel="noopener">congusbongus</a><br/><br/>
  53. navigate with WASD / arrows / mouse
  54. </div>
  55. <script src="../build/three.js"></script>
  56. <script src="js/controls/FirstPersonControls.js"></script>
  57. <script src="js/WebGL.js"></script>
  58. <script src="js/libs/dat.gui.min.js"></script>
  59. <script>
  60. if ( WEBGL.isWebGLAvailable() === false ) {
  61. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  62. }
  63. var camera, controls, scene, renderer, light;
  64. var material1, material2, material3;
  65. var analyser1, analyser2, analyser3;
  66. var clock = new THREE.Clock();
  67. var startButton = document.getElementById( 'startButton' );
  68. startButton.addEventListener( 'click', init );
  69. function init() {
  70. var overlay = document.getElementById( 'overlay' );
  71. overlay.remove();
  72. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  73. camera.position.set( 0, 25, 0 );
  74. var listener = new THREE.AudioListener();
  75. camera.add( listener );
  76. scene = new THREE.Scene();
  77. scene.fog = new THREE.FogExp2( 0x000000, 0.0025 );
  78. light = new THREE.DirectionalLight( 0xffffff );
  79. light.position.set( 0, 0.5, 1 ).normalize();
  80. scene.add( light );
  81. var sphere = new THREE.SphereBufferGeometry( 20, 32, 16 );
  82. material1 = new THREE.MeshPhongMaterial( { color: 0xffaa00, flatShading: true, shininess: 0 } );
  83. material2 = new THREE.MeshPhongMaterial( { color: 0xff2200, flatShading: true, shininess: 0 } );
  84. material3 = new THREE.MeshPhongMaterial( { color: 0x6622aa, flatShading: true, shininess: 0 } );
  85. // sound spheres
  86. var audioLoader = new THREE.AudioLoader();
  87. var mesh1 = new THREE.Mesh( sphere, material1 );
  88. mesh1.position.set( - 250, 30, 0 );
  89. scene.add( mesh1 );
  90. var sound1 = new THREE.PositionalAudio( listener );
  91. audioLoader.load( 'sounds/358232_j_s_song.ogg', function ( buffer ) {
  92. sound1.setBuffer( buffer );
  93. sound1.setRefDistance( 20 );
  94. sound1.play();
  95. } );
  96. mesh1.add( sound1 );
  97. //
  98. var mesh2 = new THREE.Mesh( sphere, material2 );
  99. mesh2.position.set( 250, 30, 0 );
  100. scene.add( mesh2 );
  101. var sound2 = new THREE.PositionalAudio( listener );
  102. audioLoader.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg', function ( buffer ) {
  103. sound2.setBuffer( buffer );
  104. sound2.setRefDistance( 20 );
  105. sound2.play();
  106. } );
  107. mesh2.add( sound2 );
  108. //
  109. var mesh3 = new THREE.Mesh( sphere, material3 );
  110. mesh3.position.set( 0, 30, - 250 );
  111. scene.add( mesh3 );
  112. var sound3 = new THREE.PositionalAudio( listener );
  113. var oscillator = listener.context.createOscillator();
  114. oscillator.type = 'sine';
  115. oscillator.frequency.setValueAtTime( 144, sound3.context.currentTime );
  116. oscillator.start( 0 );
  117. sound3.setNodeSource( oscillator );
  118. sound3.setRefDistance( 20 );
  119. sound3.setVolume( 0.5 );
  120. mesh3.add( sound3 );
  121. // analysers
  122. analyser1 = new THREE.AudioAnalyser( sound1, 32 );
  123. analyser2 = new THREE.AudioAnalyser( sound2, 32 );
  124. analyser3 = new THREE.AudioAnalyser( sound3, 32 );
  125. // global ambient audio
  126. var sound4 = new THREE.Audio( listener );
  127. audioLoader.load( 'sounds/Project_Utopia.ogg', function ( buffer ) {
  128. sound4.setBuffer( buffer );
  129. sound4.setLoop( true );
  130. sound4.setVolume( 0.5 );
  131. sound4.play();
  132. } );
  133. // ground
  134. var helper = new THREE.GridHelper( 1000, 10, 0x444444, 0x444444 );
  135. helper.position.y = 0.1;
  136. scene.add( helper );
  137. //
  138. var SoundControls = function () {
  139. this.master = listener.getMasterVolume();
  140. this.firstSphere = sound1.getVolume();
  141. this.secondSphere = sound2.getVolume();
  142. this.thirdSphere = sound3.getVolume();
  143. this.Ambient = sound4.getVolume();
  144. };
  145. var GeneratorControls = function () {
  146. this.frequency = oscillator.frequency.value;
  147. this.wavetype = oscillator.type;
  148. };
  149. var gui = new dat.GUI();
  150. var soundControls = new SoundControls();
  151. var generatorControls = new GeneratorControls();
  152. var volumeFolder = gui.addFolder( 'sound volume' );
  153. var generatorFolder = gui.addFolder( 'sound generator' );
  154. volumeFolder.add( soundControls, 'master' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  155. listener.setMasterVolume( soundControls.master );
  156. } );
  157. volumeFolder.add( soundControls, 'firstSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  158. sound1.setVolume( soundControls.firstSphere );
  159. } );
  160. volumeFolder.add( soundControls, 'secondSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  161. sound2.setVolume( soundControls.secondSphere );
  162. } );
  163. volumeFolder.add( soundControls, 'thirdSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  164. sound3.setVolume( soundControls.thirdSphere );
  165. } );
  166. volumeFolder.add( soundControls, 'Ambient' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  167. sound4.setVolume( soundControls.Ambient );
  168. } );
  169. volumeFolder.open();
  170. generatorFolder.add( generatorControls, 'frequency' ).min( 50.0 ).max( 5000.0 ).step( 1.0 ).onChange( function () {
  171. oscillator.frequency.setValueAtTime( generatorControls.frequency, listener.context.currentTime );
  172. } );
  173. generatorFolder.add( generatorControls, 'wavetype', [ 'sine', 'square', 'sawtooth', 'triangle' ] ).onChange( function () {
  174. oscillator.type = generatorControls.wavetype;
  175. } );
  176. generatorFolder.open();
  177. //
  178. renderer = new THREE.WebGLRenderer( { antialias: true } );
  179. renderer.setPixelRatio( window.devicePixelRatio );
  180. renderer.setSize( window.innerWidth, window.innerHeight );
  181. document.body.appendChild( renderer.domElement );
  182. //
  183. controls = new THREE.FirstPersonControls( camera, renderer.domElement );
  184. controls.movementSpeed = 70;
  185. controls.lookSpeed = 0.05;
  186. controls.noFly = true;
  187. controls.lookVertical = false;
  188. //
  189. window.addEventListener( 'resize', onWindowResize, false );
  190. animate();
  191. }
  192. function onWindowResize() {
  193. camera.aspect = window.innerWidth / window.innerHeight;
  194. camera.updateProjectionMatrix();
  195. renderer.setSize( window.innerWidth, window.innerHeight );
  196. controls.handleResize();
  197. }
  198. function animate() {
  199. requestAnimationFrame( animate );
  200. render();
  201. }
  202. function render() {
  203. var delta = clock.getDelta();
  204. controls.update( delta );
  205. material1.emissive.b = analyser1.getAverageFrequency() / 256;
  206. material2.emissive.b = analyser2.getAverageFrequency() / 256;
  207. material3.emissive.b = analyser3.getAverageFrequency() / 256;
  208. renderer.render( scene, camera );
  209. }
  210. </script>
  211. </body>
  212. </html>