2
0

webgl2_loader_gltf.html 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF loader (module version)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader (module version)<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. </div>
  15. <script src="js/WebGL.js"></script>
  16. <script src="js/libs/stats.min.js"></script>
  17. <script type="module">
  18. import {
  19. CubeTextureLoader,
  20. PerspectiveCamera,
  21. Scene,
  22. WebGLRenderer
  23. } from "../build/three.module.js";
  24. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  25. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  26. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  27. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  28. if ( WEBGL.isWebGLAvailable() === false ) {
  29. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  30. }
  31. var container, stats, controls;
  32. var camera, scene, renderer;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  39. camera.position.set( - 1.8, 0.9, 2.7 );
  40. controls = new OrbitControls( camera );
  41. controls.target.set( 0, - 0.2, - 0.2 );
  42. controls.update();
  43. scene = new Scene();
  44. var urls = [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ];
  45. var loader = new CubeTextureLoader().setPath( 'textures/cube/Bridge2/' );
  46. loader.load( urls, function ( texture ) {
  47. var pmremGenerator = new PMREMGenerator( texture );
  48. pmremGenerator.update( renderer );
  49. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  50. pmremCubeUVPacker.update( renderer );
  51. var envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  52. // model
  53. var loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  54. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  55. gltf.scene.traverse( function ( child ) {
  56. if ( child.isMesh ) {
  57. child.material.envMap = envMap;
  58. }
  59. } );
  60. scene.add( gltf.scene );
  61. } );
  62. pmremGenerator.dispose();
  63. pmremCubeUVPacker.dispose();
  64. scene.background = texture;
  65. } );
  66. var canvas = document.createElement( 'canvas' );
  67. var context = canvas.getContext( 'webgl2' );
  68. renderer = new WebGLRenderer( { canvas: canvas, context: context } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.gammaOutput = true;
  72. container.appendChild( renderer.domElement );
  73. window.addEventListener( 'resize', onWindowResize, false );
  74. // stats
  75. stats = new Stats();
  76. container.appendChild( stats.dom );
  77. }
  78. function onWindowResize() {
  79. camera.aspect = window.innerWidth / window.innerHeight;
  80. camera.updateProjectionMatrix();
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. }
  83. //
  84. function animate() {
  85. requestAnimationFrame( animate );
  86. renderer.render( scene, camera );
  87. stats.update();
  88. }
  89. </script>
  90. </body>
  91. </html>