webgl2_sandbox.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl2 sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl2 sandbox</div>
  11. <script type="module">
  12. import { PerspectiveCamera } from '../src/cameras/PerspectiveCamera.js';
  13. import { SphereBufferGeometry } from '../src/geometries/SphereGeometry.js';
  14. import { MeshNormalMaterial } from '../src/materials/MeshNormalMaterial.js';
  15. import { PointLight } from '../src/lights/PointLight.js';
  16. import { Color } from '../src/math/Color.js';
  17. import { Mesh } from '../src/objects/Mesh.js';
  18. import { Fog } from '../src/scenes/Fog.js';
  19. import { Scene } from '../src/scenes/Scene.js';
  20. import { WebGLRenderer } from '../src/renderers/WebGLRenderer.js';
  21. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  22. //
  23. var camera, scene, renderer;
  24. var controls;
  25. init();
  26. render();
  27. function init() {
  28. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  29. camera.position.z = 3;
  30. scene = new Scene();
  31. scene.background = new Color( 0, 0, 0.5 );
  32. scene.fog = new Fog( 0x000000, 0.1, 3 );
  33. var light = new PointLight( 0xffffff );
  34. scene.add( light );
  35. var geometry = new SphereBufferGeometry( 0.05, 32, 16 );
  36. var material = new MeshNormalMaterial();
  37. for ( var i = 0; i < 5000; i ++ ) {
  38. var mesh = new Mesh( geometry, material );
  39. mesh.position.x = Math.random() * 10 - 5;
  40. mesh.position.y = Math.random() * 10 - 5;
  41. mesh.position.z = Math.random() * 10 - 5;
  42. mesh.rotation.y = Math.random() * 2 * Math.PI;
  43. mesh.scale.setScalar( Math.random() * 4 + 1 );
  44. scene.add( mesh );
  45. }
  46. var canvas = document.createElement( 'canvas' );
  47. var context = canvas.getContext( 'webgl2' );
  48. renderer = new WebGLRenderer( { canvas: canvas, context: context } );
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. document.body.appendChild( renderer.domElement );
  52. window.addEventListener( 'resize', onWindowResize, false );
  53. //
  54. controls = new OrbitControls( camera, renderer.domElement );
  55. controls.addEventListener( 'change', render );
  56. }
  57. function onWindowResize() {
  58. camera.aspect = window.innerWidth / window.innerHeight;
  59. camera.updateProjectionMatrix();
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. }
  62. //
  63. function render() {
  64. renderer.render( scene, camera );
  65. }
  66. </script>
  67. </body>
  68. </html>