webgl_buffergeometry.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry</div>
  12. <script src="../build/three.js"></script>
  13. <script src="js/WebGL.js"></script>
  14. <script src="js/libs/stats.min.js"></script>
  15. <script>
  16. if ( WEBGL.isWebGLAvailable() === false ) {
  17. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  18. }
  19. var container, stats;
  20. var camera, scene, renderer;
  21. var mesh;
  22. init();
  23. animate();
  24. function init() {
  25. container = document.getElementById( 'container' );
  26. //
  27. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 );
  28. camera.position.z = 2750;
  29. scene = new THREE.Scene();
  30. scene.background = new THREE.Color( 0x050505 );
  31. scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
  32. //
  33. scene.add( new THREE.AmbientLight( 0x444444 ) );
  34. var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  35. light1.position.set( 1, 1, 1 );
  36. scene.add( light1 );
  37. var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
  38. light2.position.set( 0, - 1, 0 );
  39. scene.add( light2 );
  40. //
  41. var triangles = 160000;
  42. var geometry = new THREE.BufferGeometry();
  43. var positions = [];
  44. var normals = [];
  45. var colors = [];
  46. var color = new THREE.Color();
  47. var n = 800, n2 = n / 2; // triangles spread in the cube
  48. var d = 12, d2 = d / 2; // individual triangle size
  49. var pA = new THREE.Vector3();
  50. var pB = new THREE.Vector3();
  51. var pC = new THREE.Vector3();
  52. var cb = new THREE.Vector3();
  53. var ab = new THREE.Vector3();
  54. for ( var i = 0; i < triangles; i ++ ) {
  55. // positions
  56. var x = Math.random() * n - n2;
  57. var y = Math.random() * n - n2;
  58. var z = Math.random() * n - n2;
  59. var ax = x + Math.random() * d - d2;
  60. var ay = y + Math.random() * d - d2;
  61. var az = z + Math.random() * d - d2;
  62. var bx = x + Math.random() * d - d2;
  63. var by = y + Math.random() * d - d2;
  64. var bz = z + Math.random() * d - d2;
  65. var cx = x + Math.random() * d - d2;
  66. var cy = y + Math.random() * d - d2;
  67. var cz = z + Math.random() * d - d2;
  68. positions.push( ax, ay, az );
  69. positions.push( bx, by, bz );
  70. positions.push( cx, cy, cz );
  71. // flat face normals
  72. pA.set( ax, ay, az );
  73. pB.set( bx, by, bz );
  74. pC.set( cx, cy, cz );
  75. cb.subVectors( pC, pB );
  76. ab.subVectors( pA, pB );
  77. cb.cross( ab );
  78. cb.normalize();
  79. var nx = cb.x;
  80. var ny = cb.y;
  81. var nz = cb.z;
  82. normals.push( nx, ny, nz );
  83. normals.push( nx, ny, nz );
  84. normals.push( nx, ny, nz );
  85. // colors
  86. var vx = ( x / n ) + 0.5;
  87. var vy = ( y / n ) + 0.5;
  88. var vz = ( z / n ) + 0.5;
  89. color.setRGB( vx, vy, vz );
  90. colors.push( color.r, color.g, color.b );
  91. colors.push( color.r, color.g, color.b );
  92. colors.push( color.r, color.g, color.b );
  93. }
  94. function disposeArray() {
  95. this.array = null;
  96. }
  97. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ).onUpload( disposeArray ) );
  98. geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ).onUpload( disposeArray ) );
  99. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ).onUpload( disposeArray ) );
  100. geometry.computeBoundingSphere();
  101. var material = new THREE.MeshPhongMaterial( {
  102. color: 0xaaaaaa, specular: 0xffffff, shininess: 250,
  103. side: THREE.DoubleSide, vertexColors: THREE.VertexColors
  104. } );
  105. mesh = new THREE.Mesh( geometry, material );
  106. scene.add( mesh );
  107. //
  108. renderer = new THREE.WebGLRenderer();
  109. renderer.setPixelRatio( window.devicePixelRatio );
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. renderer.gammaInput = true;
  112. renderer.gammaOutput = true;
  113. container.appendChild( renderer.domElement );
  114. //
  115. stats = new Stats();
  116. container.appendChild( stats.dom );
  117. //
  118. window.addEventListener( 'resize', onWindowResize, false );
  119. }
  120. function onWindowResize() {
  121. camera.aspect = window.innerWidth / window.innerHeight;
  122. camera.updateProjectionMatrix();
  123. renderer.setSize( window.innerWidth, window.innerHeight );
  124. }
  125. //
  126. function animate() {
  127. requestAnimationFrame( animate );
  128. render();
  129. stats.update();
  130. }
  131. function render() {
  132. var time = Date.now() * 0.001;
  133. mesh.rotation.x = time * 0.25;
  134. mesh.rotation.y = time * 0.5;
  135. renderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>