webgl_buffergeometry_lines.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. a {
  10. color: #08f;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - lines</div>
  17. <script src="../build/three.js"></script>
  18. <script src="js/WebGL.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. if ( WEBGL.isWebGLAvailable() === false ) {
  22. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  23. }
  24. var container, stats;
  25. var camera, scene, renderer;
  26. var line;
  27. init();
  28. animate();
  29. function init() {
  30. container = document.getElementById( 'container' );
  31. //
  32. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 4000 );
  33. camera.position.z = 2750;
  34. scene = new THREE.Scene();
  35. var segments = 10000;
  36. var geometry = new THREE.BufferGeometry();
  37. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  38. var positions = [];
  39. var colors = [];
  40. var r = 800;
  41. for ( var i = 0; i < segments; i ++ ) {
  42. var x = Math.random() * r - r / 2;
  43. var y = Math.random() * r - r / 2;
  44. var z = Math.random() * r - r / 2;
  45. // positions
  46. positions.push( x, y, z );
  47. // colors
  48. colors.push( ( x / r ) + 0.5 );
  49. colors.push( ( y / r ) + 0.5 );
  50. colors.push( ( z / r ) + 0.5 );
  51. }
  52. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  53. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  54. geometry.computeBoundingSphere();
  55. line = new THREE.Line( geometry, material );
  56. scene.add( line );
  57. //
  58. renderer = new THREE.WebGLRenderer();
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. renderer.gammaInput = true;
  62. renderer.gammaOutput = true;
  63. container.appendChild( renderer.domElement );
  64. //
  65. stats = new Stats();
  66. container.appendChild( stats.dom );
  67. //
  68. window.addEventListener( 'resize', onWindowResize, false );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. //
  76. function animate() {
  77. requestAnimationFrame( animate );
  78. render();
  79. stats.update();
  80. }
  81. function render() {
  82. var time = Date.now() * 0.001;
  83. line.rotation.x = time * 0.25;
  84. line.rotation.y = time * 0.5;
  85. renderer.render( scene, camera );
  86. }
  87. </script>
  88. </body>
  89. </html>