webgl_buffergeometry_lines_indexed.html 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - lines - indexed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. a {
  10. color: #08f;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - lines - indexed</div>
  17. <script src="../build/three.js"></script>
  18. <script src="js/WebGL.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. if ( WEBGL.isWebGLAvailable() === false ) {
  22. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  23. }
  24. var container, stats;
  25. var camera, scene, renderer;
  26. var parent_node;
  27. init();
  28. animate();
  29. function init() {
  30. container = document.getElementById( 'container' );
  31. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  32. camera.position.z = 9000;
  33. scene = new THREE.Scene();
  34. var geometry = new THREE.BufferGeometry();
  35. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  36. var indices = [];
  37. var positions = [];
  38. var colors = [];
  39. var next_positions_index = 0;
  40. //
  41. var iteration_count = 4;
  42. var rangle = 60 * Math.PI / 180.0;
  43. function add_vertex( v ) {
  44. if ( next_positions_index == 0xffff ) console.error( 'Too many points.' );
  45. positions.push( v.x, v.y, v.z );
  46. colors.push( Math.random() * 0.5 + 0.5, Math.random() * 0.5 + 0.5, 1 );
  47. return next_positions_index ++;
  48. }
  49. // simple Koch curve
  50. function snowflake_iteration( p0, p4, depth ) {
  51. if ( -- depth < 0 ) {
  52. var i = next_positions_index - 1; // p0 already there
  53. add_vertex( p4 );
  54. indices.push( i, i + 1 );
  55. return;
  56. }
  57. var v = p4.clone().sub( p0 );
  58. var v_tier = v.clone().multiplyScalar( 1 / 3 );
  59. var p1 = p0.clone().add( v_tier );
  60. var angle = Math.atan2( v.y, v.x ) + rangle;
  61. var length = v_tier.length();
  62. var p2 = p1.clone();
  63. p2.x += Math.cos( angle ) * length;
  64. p2.y += Math.sin( angle ) * length;
  65. var p3 = p0.clone().add( v_tier ).add( v_tier );
  66. snowflake_iteration( p0, p1, depth );
  67. snowflake_iteration( p1, p2, depth );
  68. snowflake_iteration( p2, p3, depth );
  69. snowflake_iteration( p3, p4, depth );
  70. }
  71. function snowflake( points, loop, x_offset ) {
  72. for ( var iteration = 0; iteration != iteration_count; iteration ++ ) {
  73. add_vertex( points[ 0 ] );
  74. for ( var p_index = 0, p_count = points.length - 1; p_index != p_count; p_index ++ ) {
  75. snowflake_iteration( points[ p_index ], points[ p_index + 1 ], iteration );
  76. }
  77. if ( loop ) snowflake_iteration( points[ points.length - 1 ], points[ 0 ], iteration );
  78. // translate input curve for next iteration
  79. for ( var p_index = 0, p_count = points.length; p_index != p_count; p_index ++ ) {
  80. points[ p_index ].x += x_offset;
  81. }
  82. }
  83. }
  84. var y = 0;
  85. snowflake(
  86. [
  87. new THREE.Vector3( 0, y, 0 ),
  88. new THREE.Vector3( 500, y, 0 )
  89. ],
  90. false, 600
  91. );
  92. y += 600;
  93. snowflake(
  94. [
  95. new THREE.Vector3( 0, y, 0 ),
  96. new THREE.Vector3( 250, y + 400, 0 ),
  97. new THREE.Vector3( 500, y, 0 )
  98. ],
  99. true, 600
  100. );
  101. y += 600;
  102. snowflake(
  103. [
  104. new THREE.Vector3( 0, y, 0 ),
  105. new THREE.Vector3( 500, y, 0 ),
  106. new THREE.Vector3( 500, y + 500, 0 ),
  107. new THREE.Vector3( 0, y + 500, 0 )
  108. ],
  109. true, 600
  110. );
  111. y += 1000;
  112. snowflake(
  113. [
  114. new THREE.Vector3( 250, y, 0 ),
  115. new THREE.Vector3( 500, y, 0 ),
  116. new THREE.Vector3( 250, y, 0 ),
  117. new THREE.Vector3( 250, y + 250, 0 ),
  118. new THREE.Vector3( 250, y, 0 ),
  119. new THREE.Vector3( 0, y, 0 ),
  120. new THREE.Vector3( 250, y, 0 ),
  121. new THREE.Vector3( 250, y - 250, 0 ),
  122. new THREE.Vector3( 250, y, 0 )
  123. ],
  124. false, 600
  125. );
  126. //
  127. geometry.setIndex( indices );
  128. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  129. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  130. geometry.computeBoundingSphere();
  131. var lineSegments = new THREE.LineSegments( geometry, material );
  132. lineSegments.position.x -= 1200;
  133. lineSegments.position.y -= 1200;
  134. parent_node = new THREE.Object3D();
  135. parent_node.add( lineSegments );
  136. scene.add( parent_node );
  137. renderer = new THREE.WebGLRenderer();
  138. renderer.setPixelRatio( window.devicePixelRatio );
  139. renderer.setSize( window.innerWidth, window.innerHeight );
  140. renderer.gammaInput = true;
  141. renderer.gammaOutput = true;
  142. container.appendChild( renderer.domElement );
  143. //
  144. stats = new Stats();
  145. container.appendChild( stats.dom );
  146. //
  147. window.addEventListener( 'resize', onWindowResize, false );
  148. }
  149. function onWindowResize() {
  150. camera.aspect = window.innerWidth / window.innerHeight;
  151. camera.updateProjectionMatrix();
  152. renderer.setSize( window.innerWidth, window.innerHeight );
  153. }
  154. //
  155. function animate() {
  156. requestAnimationFrame( animate );
  157. render();
  158. stats.update();
  159. }
  160. function render() {
  161. var time = Date.now() * 0.001;
  162. parent_node.rotation.z = time * 0.5;
  163. renderer.render( scene, camera );
  164. }
  165. </script>
  166. </body>
  167. </html>