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webgl_buffergeometry_points.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - particles</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - particles</div>
  12. <script src="../build/three.js"></script>
  13. <script src="js/WebGL.js"></script>
  14. <script src="js/libs/stats.min.js"></script>
  15. <script>
  16. if ( WEBGL.isWebGLAvailable() === false ) {
  17. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  18. }
  19. var container, stats;
  20. var camera, scene, renderer;
  21. var points;
  22. init();
  23. animate();
  24. function init() {
  25. container = document.getElementById( 'container' );
  26. //
  27. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 5, 3500 );
  28. camera.position.z = 2750;
  29. scene = new THREE.Scene();
  30. scene.background = new THREE.Color( 0x050505 );
  31. scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
  32. //
  33. var particles = 500000;
  34. var geometry = new THREE.BufferGeometry();
  35. var positions = [];
  36. var colors = [];
  37. var color = new THREE.Color();
  38. var n = 1000, n2 = n / 2; // particles spread in the cube
  39. for ( var i = 0; i < particles; i ++ ) {
  40. // positions
  41. var x = Math.random() * n - n2;
  42. var y = Math.random() * n - n2;
  43. var z = Math.random() * n - n2;
  44. positions.push( x, y, z );
  45. // colors
  46. var vx = ( x / n ) + 0.5;
  47. var vy = ( y / n ) + 0.5;
  48. var vz = ( z / n ) + 0.5;
  49. color.setRGB( vx, vy, vz );
  50. colors.push( color.r, color.g, color.b );
  51. }
  52. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  53. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  54. geometry.computeBoundingSphere();
  55. //
  56. var material = new THREE.PointsMaterial( { size: 15, vertexColors: THREE.VertexColors } );
  57. points = new THREE.Points( geometry, material );
  58. scene.add( points );
  59. //
  60. renderer = new THREE.WebGLRenderer();
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. container.appendChild( renderer.domElement );
  64. //
  65. stats = new Stats();
  66. container.appendChild( stats.dom );
  67. //
  68. window.addEventListener( 'resize', onWindowResize, false );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. //
  76. function animate() {
  77. requestAnimationFrame( animate );
  78. render();
  79. stats.update();
  80. }
  81. function render() {
  82. var time = Date.now() * 0.001;
  83. points.rotation.x = time * 0.25;
  84. points.rotation.y = time * 0.5;
  85. renderer.render( scene, camera );
  86. }
  87. </script>
  88. </body>
  89. </html>