webgl_custom_attributes_lines.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [lines]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example</div>
  11. <div id="container"></div>
  12. <script src="js/WebGL.js"></script>
  13. <script src="js/libs/stats.min.js"></script>
  14. <script src="../build/three.js"></script>
  15. <script type="x-shader/x-vertex" id="vertexshader">
  16. uniform float amplitude;
  17. attribute vec3 displacement;
  18. attribute vec3 customColor;
  19. varying vec3 vColor;
  20. void main() {
  21. vec3 newPosition = position + amplitude * displacement;
  22. vColor = customColor;
  23. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  24. }
  25. </script>
  26. <script type="x-shader/x-fragment" id="fragmentshader">
  27. uniform vec3 color;
  28. uniform float opacity;
  29. varying vec3 vColor;
  30. void main() {
  31. gl_FragColor = vec4( vColor * color, opacity );
  32. }
  33. </script>
  34. <script>
  35. if ( WEBGL.isWebGLAvailable() === false ) {
  36. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  37. }
  38. var renderer, scene, camera, stats;
  39. var line, uniforms;
  40. var loader = new THREE.FontLoader();
  41. loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) {
  42. init( font );
  43. animate();
  44. } );
  45. function init( font ) {
  46. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
  47. camera.position.z = 400;
  48. scene = new THREE.Scene();
  49. scene.background = new THREE.Color( 0x050505 );
  50. uniforms = {
  51. amplitude: { value: 5.0 },
  52. opacity: { value: 0.3 },
  53. color: { value: new THREE.Color( 0xffffff ) }
  54. };
  55. var shaderMaterial = new THREE.ShaderMaterial( {
  56. uniforms: uniforms,
  57. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  58. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  59. blending: THREE.AdditiveBlending,
  60. depthTest: false,
  61. transparent: true
  62. } );
  63. var geometry = new THREE.TextBufferGeometry( 'three.js', {
  64. font: font,
  65. size: 50,
  66. height: 15,
  67. curveSegments: 10,
  68. bevelThickness: 5,
  69. bevelSize: 1.5,
  70. bevelEnabled: true,
  71. bevelSegments: 10,
  72. } );
  73. geometry.center();
  74. var count = geometry.attributes.position.count;
  75. var displacement = new THREE.Float32BufferAttribute( count * 3, 3 );
  76. geometry.addAttribute( 'displacement', displacement );
  77. var customColor = new THREE.Float32BufferAttribute( count * 3, 3 );
  78. geometry.addAttribute( 'customColor', customColor );
  79. var color = new THREE.Color( 0xffffff );
  80. for ( var i = 0, l = customColor.count; i < l; i ++ ) {
  81. color.setHSL( i / l, 0.5, 0.5 );
  82. color.toArray( customColor.array, i * customColor.itemSize );
  83. }
  84. line = new THREE.Line( geometry, shaderMaterial );
  85. line.rotation.x = 0.2;
  86. scene.add( line );
  87. renderer = new THREE.WebGLRenderer( { antialias: true } );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. var container = document.getElementById( 'container' );
  91. container.appendChild( renderer.domElement );
  92. stats = new Stats();
  93. container.appendChild( stats.dom );
  94. //
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. function animate() {
  103. requestAnimationFrame( animate );
  104. render();
  105. stats.update();
  106. }
  107. function render() {
  108. var time = Date.now() * 0.001;
  109. line.rotation.y = 0.25 * time;
  110. uniforms.amplitude.value = Math.sin( 0.5 * time );
  111. uniforms.color.value.offsetHSL( 0.0005, 0, 0 );
  112. var attributes = line.geometry.attributes;
  113. var array = attributes.displacement.array;
  114. for ( var i = 0, l = array.length; i < l; i += 3 ) {
  115. array[ i ] += 0.3 * ( 0.5 - Math.random() );
  116. array[ i + 1 ] += 0.3 * ( 0.5 - Math.random() );
  117. array[ i + 2 ] += 0.3 * ( 0.5 - Math.random() );
  118. }
  119. attributes.displacement.needsUpdate = true;
  120. renderer.render( scene, camera );
  121. }
  122. </script>
  123. </body>
  124. </html>