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webgl_custom_attributes_points.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [particles]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example - particles</div>
  11. <div id="container"></div>
  12. <script src="../build/three.js"></script>
  13. <script src="js/WebGL.js"></script>
  14. <script src="js/libs/stats.min.js"></script>
  15. <script type="x-shader/x-vertex" id="vertexshader">
  16. attribute float size;
  17. attribute vec3 customColor;
  18. varying vec3 vColor;
  19. void main() {
  20. vColor = customColor;
  21. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  22. gl_PointSize = size * ( 300.0 / -mvPosition.z );
  23. gl_Position = projectionMatrix * mvPosition;
  24. }
  25. </script>
  26. <script type="x-shader/x-fragment" id="fragmentshader">
  27. uniform vec3 color;
  28. uniform sampler2D texture;
  29. varying vec3 vColor;
  30. void main() {
  31. gl_FragColor = vec4( color * vColor, 1.0 );
  32. gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord );
  33. }
  34. </script>
  35. <script>
  36. if ( WEBGL.isWebGLAvailable() === false ) {
  37. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  38. }
  39. var renderer, scene, camera, stats;
  40. var sphere;
  41. var WIDTH = window.innerWidth;
  42. var HEIGHT = window.innerHeight;
  43. init();
  44. animate();
  45. function init() {
  46. camera = new THREE.PerspectiveCamera( 40, WIDTH / HEIGHT, 1, 10000 );
  47. camera.position.z = 300;
  48. scene = new THREE.Scene();
  49. var amount = 100000;
  50. var radius = 200;
  51. var positions = new Float32Array( amount * 3 );
  52. var colors = new Float32Array( amount * 3 );
  53. var sizes = new Float32Array( amount );
  54. var vertex = new THREE.Vector3();
  55. var color = new THREE.Color( 0xffffff );
  56. for ( var i = 0; i < amount; i ++ ) {
  57. vertex.x = ( Math.random() * 2 - 1 ) * radius;
  58. vertex.y = ( Math.random() * 2 - 1 ) * radius;
  59. vertex.z = ( Math.random() * 2 - 1 ) * radius;
  60. vertex.toArray( positions, i * 3 );
  61. if ( vertex.x < 0 ) {
  62. color.setHSL( 0.5 + 0.1 * ( i / amount ), 0.7, 0.5 );
  63. } else {
  64. color.setHSL( 0.0 + 0.1 * ( i / amount ), 0.9, 0.5 );
  65. }
  66. color.toArray( colors, i * 3 );
  67. sizes[ i ] = 10;
  68. }
  69. var geometry = new THREE.BufferGeometry();
  70. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  71. geometry.addAttribute( 'customColor', new THREE.BufferAttribute( colors, 3 ) );
  72. geometry.addAttribute( 'size', new THREE.BufferAttribute( sizes, 1 ) );
  73. //
  74. var material = new THREE.ShaderMaterial( {
  75. uniforms: {
  76. color: { value: new THREE.Color( 0xffffff ) },
  77. texture: { value: new THREE.TextureLoader().load( "textures/sprites/spark1.png" ) }
  78. },
  79. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  80. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  81. blending: THREE.AdditiveBlending,
  82. depthTest: false,
  83. transparent: true
  84. } );
  85. //
  86. sphere = new THREE.Points( geometry, material );
  87. scene.add( sphere );
  88. //
  89. renderer = new THREE.WebGLRenderer();
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( WIDTH, HEIGHT );
  92. var container = document.getElementById( 'container' );
  93. container.appendChild( renderer.domElement );
  94. stats = new Stats();
  95. container.appendChild( stats.dom );
  96. //
  97. window.addEventListener( 'resize', onWindowResize, false );
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. function animate() {
  105. requestAnimationFrame( animate );
  106. render();
  107. stats.update();
  108. }
  109. function render() {
  110. var time = Date.now() * 0.005;
  111. sphere.rotation.z = 0.01 * time;
  112. var geometry = sphere.geometry;
  113. var attributes = geometry.attributes;
  114. for ( var i = 0; i < attributes.size.array.length; i ++ ) {
  115. attributes.size.array[ i ] = 14 + 13 * Math.sin( 0.1 * i + time );
  116. }
  117. attributes.size.needsUpdate = true;
  118. renderer.render( scene, camera );
  119. }
  120. </script>
  121. </body>
  122. </html>