webgl_effects_ascii.html 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - ascii</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - ascii</div>
  11. <script src="../build/three.js"></script>
  12. <script src="js/controls/TrackballControls.js"></script>
  13. <script src="js/effects/AsciiEffect.js"></script>
  14. <script src="js/WebGL.js"></script>
  15. <script>
  16. if ( WEBGL.isWebGLAvailable() === false ) {
  17. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  18. }
  19. var camera, controls, scene, renderer, effect;
  20. var sphere, plane;
  21. var start = Date.now();
  22. init();
  23. animate();
  24. function init() {
  25. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  26. camera.position.y = 150;
  27. camera.position.z = 500;
  28. scene = new THREE.Scene();
  29. var light = new THREE.PointLight( 0xffffff );
  30. light.position.set( 500, 500, 500 );
  31. scene.add( light );
  32. var light = new THREE.PointLight( 0xffffff, 0.25 );
  33. light.position.set( - 500, - 500, - 500 );
  34. scene.add( light );
  35. sphere = new THREE.Mesh( new THREE.SphereBufferGeometry( 200, 20, 10 ), new THREE.MeshPhongMaterial( { flatShading: true } ) );
  36. scene.add( sphere );
  37. // Plane
  38. plane = new THREE.Mesh( new THREE.PlaneBufferGeometry( 400, 400 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
  39. plane.position.y = - 200;
  40. plane.rotation.x = - Math.PI / 2;
  41. scene.add( plane );
  42. renderer = new THREE.WebGLRenderer();
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. effect = new THREE.AsciiEffect( renderer, ' .:-+*=%@#', { invert: true } );
  45. effect.setSize( window.innerWidth, window.innerHeight );
  46. effect.domElement.style.color = 'white';
  47. effect.domElement.style.backgroundColor = 'black';
  48. // Special case: append effect.domElement, instead of renderer.domElement.
  49. // AsciiEffect creates a custom domElement (a div container) where the ASCII elements are placed.
  50. document.body.appendChild( effect.domElement );
  51. controls = new THREE.TrackballControls( camera, effect.domElement );
  52. //
  53. window.addEventListener( 'resize', onWindowResize, false );
  54. }
  55. function onWindowResize() {
  56. camera.aspect = window.innerWidth / window.innerHeight;
  57. camera.updateProjectionMatrix();
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. effect.setSize( window.innerWidth, window.innerHeight );
  60. }
  61. //
  62. function animate() {
  63. requestAnimationFrame( animate );
  64. render();
  65. }
  66. function render() {
  67. var timer = Date.now() - start;
  68. sphere.position.y = Math.abs( Math.sin( timer * 0.002 ) ) * 150;
  69. sphere.rotation.x = timer * 0.0003;
  70. sphere.rotation.z = timer * 0.0002;
  71. controls.update();
  72. effect.render( scene, camera );
  73. }
  74. </script>
  75. </body>
  76. </html>