webgl_effects_peppersghost.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - peppers ghost</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="https://en.wikipedia.org/wiki/Pepper%27s_ghost">peppers ghost effect</a> demo <br />
  12. <a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS" target="_blank" rel="noopener">how to build the reflective prism</a>
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/effects/PeppersGhostEffect.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script>
  18. if ( WEBGL.isWebGLAvailable() === false ) {
  19. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  20. }
  21. var container;
  22. var camera, scene, renderer, effect;
  23. var group;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  30. scene = new THREE.Scene();
  31. group = new THREE.Group();
  32. scene.add( group );
  33. // Cube
  34. var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
  35. geometry = geometry.toNonIndexed(); // ensure unique vertices for each triangle
  36. var position = geometry.attributes.position;
  37. var colors = [];
  38. var color = new THREE.Color();
  39. // generate for each side of the cube a different color
  40. for ( var i = 0; i < position.count; i += 6 ) {
  41. color.setHex( Math.random() * 0xffffff );
  42. // first face
  43. colors.push( color.r, color.g, color.b );
  44. colors.push( color.r, color.g, color.b );
  45. colors.push( color.r, color.g, color.b );
  46. // second face
  47. colors.push( color.r, color.g, color.b );
  48. colors.push( color.r, color.g, color.b );
  49. colors.push( color.r, color.g, color.b );
  50. }
  51. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  52. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
  53. for ( var i = 0; i < 10; i ++ ) {
  54. var cube = new THREE.Mesh( geometry, material );
  55. cube.position.x = Math.random() * 2 - 1;
  56. cube.position.y = Math.random() * 2 - 1;
  57. cube.position.z = Math.random() * 2 - 1;
  58. cube.scale.multiplyScalar( Math.random() + 0.5 );
  59. group.add( cube );
  60. }
  61. renderer = new THREE.WebGLRenderer();
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. container.appendChild( renderer.domElement );
  64. effect = new THREE.PeppersGhostEffect( renderer );
  65. effect.setSize( window.innerWidth, window.innerHeight );
  66. effect.cameraDistance = 5;
  67. window.addEventListener( 'resize', onWindowResize, false );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. effect.setSize( window.innerWidth, window.innerHeight );
  73. }
  74. function animate() {
  75. requestAnimationFrame( animate );
  76. group.rotation.y += 0.01;
  77. effect.render( scene, camera );
  78. }
  79. </script>
  80. </body>
  81. </html>