webgl_fire.html 10 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - fire</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <script src="../build/three.js"></script>
  9. <script src="js/WebGL.js"></script>
  10. <script src="js/libs/dat.gui.min.js"></script>
  11. <script src="js/libs/stats.min.js"></script>
  12. <script src="js/objects/Fire.js"></script>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> fire and smoke demo
  17. </div>
  18. <script>
  19. if ( WEBGL.isWebGLAvailable() === false ) {
  20. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  21. }
  22. var camera, scene, renderer, stats;
  23. var fire;
  24. var params = {
  25. color1: '#ffffff',
  26. color2: '#ffa000',
  27. color3: '#000000',
  28. colorBias: 0.8,
  29. burnRate: 0.35,
  30. diffuse: 1.33,
  31. viscosity: 0.25,
  32. expansion: - 0.25,
  33. swirl: 50.0,
  34. drag: 0.35,
  35. airSpeed: 12.0,
  36. windX: 0.0,
  37. windY: 0.75,
  38. speed: 500.0,
  39. massConservation: false
  40. };
  41. init();
  42. animate();
  43. function init() {
  44. var width = window.innerWidth;
  45. var height = window.innerHeight;
  46. camera = new THREE.PerspectiveCamera( 70, width / height, 1, 1000 );
  47. camera.position.z = 25;
  48. scene = new THREE.Scene();
  49. scene.background = new THREE.Color( 0x000000 );
  50. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  51. scene.add( ambientLight );
  52. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  53. camera.add( pointLight );
  54. scene.add( camera );
  55. var plane = new THREE.PlaneBufferGeometry( 20, 20 );
  56. fire = new THREE.Fire( plane, {
  57. textureWidth: 512,
  58. textureHeight: 512,
  59. debug: false
  60. } );
  61. fire.position.z = - 2;
  62. scene.add( fire );
  63. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. renderer.autoClear = false;
  67. document.body.appendChild( renderer.domElement );
  68. function updateColor1( value ) {
  69. fire.color1.set( value );
  70. }
  71. function updateColor2( value ) {
  72. fire.color2.set( value );
  73. }
  74. function updateColor3( value ) {
  75. fire.color3.set( value );
  76. }
  77. function updateColorBias( value ) {
  78. fire.colorBias = value;
  79. }
  80. function updateBurnRate( value ) {
  81. fire.burnRate = value;
  82. }
  83. function updateDiffuse( value ) {
  84. fire.diffuse = value;
  85. }
  86. function updateViscosity( value ) {
  87. fire.viscosity = value;
  88. }
  89. function updateExpansion( value ) {
  90. fire.expansion = value;
  91. }
  92. function updateSwirl( value ) {
  93. fire.swirl = value;
  94. }
  95. function updateDrag( value ) {
  96. fire.drag = value;
  97. }
  98. function updateAirSpeed( value ) {
  99. fire.airSpeed = value;
  100. }
  101. function updateWindX( value ) {
  102. fire.windVector.x = value;
  103. }
  104. function updateWindY( value ) {
  105. fire.windVector.y = value;
  106. }
  107. function updateSpeed( value ) {
  108. fire.speed = value;
  109. }
  110. function updateMassConservation( value ) {
  111. fire.massConservation = value;
  112. }
  113. params.Single = function () {
  114. fire.clearSources();
  115. fire.addSource( 0.5, 0.1, 0.1, 1.0, 0.0, 1.0 );
  116. };
  117. params.Multiple = function () {
  118. fire.clearSources();
  119. fire.addSource( 0.45, 0.1, 0.1, 0.5, 0.0, 1.0 );
  120. fire.addSource( 0.55, 0.1, 0.1, 0.5, 0.0, 1.0 );
  121. };
  122. params.Text = function () {
  123. var text = "Three JS";
  124. var size = 180;
  125. var color = "#FF0040";
  126. var canvas = document.createElement( "canvas" );
  127. canvas.width = 1024;
  128. canvas.height = 1024;
  129. var context = canvas.getContext( "2d" );
  130. context.font = size + "pt Arial";
  131. context.strokeStyle = "black";
  132. context.strokeRect( 0, 0, canvas.width, canvas.height );
  133. context.textAlign = "center";
  134. context.textBaseline = "middle";
  135. context.lineWidth = 5;
  136. context.strokeStyle = color;
  137. context.fillStyle = "black";
  138. context.strokeText( text, canvas.width / 2, canvas.height * 0.75 );
  139. var texture = new THREE.Texture( canvas );
  140. texture.needsUpdate = true;
  141. fire.setSourceMap( texture );
  142. };
  143. // dat.gui
  144. var gui = new dat.GUI();
  145. gui.add( params, "Single" );
  146. gui.add( params, "Multiple" );
  147. gui.add( params, "Text" );
  148. gui.addColor( params, 'color1' ).onChange( updateColor1 );
  149. gui.addColor( params, 'color2' ).onChange( updateColor2 );
  150. gui.addColor( params, 'color3' ).onChange( updateColor3 );
  151. gui.add( params, 'colorBias', 0.0, 1.0 ).onChange( updateColorBias );
  152. gui.add( params, 'burnRate', 0.0, 10.0 ).onChange( updateBurnRate );
  153. gui.add( params, 'diffuse', 0.0, 5.0 ).step( 0.01 ).onChange( updateDiffuse );
  154. gui.add( params, 'viscosity', 0.0, 5.0 ).step( 0.01 ).onChange( updateViscosity );
  155. gui.add( params, 'expansion', - 1.0, 1.0 ).step( 0.01 ).onChange( updateExpansion );
  156. gui.add( params, 'swirl', 0.0, 50.0 ).step( 0.01 ).onChange( updateSwirl );
  157. gui.add( params, 'drag', 0.0, 1.0 ).onChange( updateDrag );
  158. gui.add( params, 'airSpeed', 0.0, 50.0 ).onChange( updateAirSpeed );
  159. gui.add( params, 'windX', - 5, 5 ).step( 0.01 ).onChange( updateWindX );
  160. gui.add( params, 'windY', - 5, 5 ).step( 0.01 ).onChange( updateWindY );
  161. gui.add( params, 'speed', 0, 1000 ).onChange( updateSpeed );
  162. gui.add( params, 'massConservation' ).onChange( updateMassConservation );
  163. function updateAll() {
  164. updateColor1( params.color1 );
  165. updateColor2( params.color2 );
  166. updateColor3( params.color3 );
  167. updateColorBias( params.colorBias );
  168. updateBurnRate( params.burnRate );
  169. updateDiffuse( params.diffuse );
  170. updateViscosity( params.viscosity );
  171. updateExpansion( params.expansion );
  172. updateSwirl( params.swirl );
  173. updateDrag( params.drag );
  174. updateAirSpeed( params.airSpeed );
  175. updateWindX( params.windX );
  176. updateWindY( params.windY );
  177. updateSpeed( params.speed );
  178. updateMassConservation( params.massConservation );
  179. for ( var i in gui.__controllers ) {
  180. gui.__controllers[ i ].updateDisplay();
  181. }
  182. }
  183. params.Candle = function () {
  184. params.color1 = 0xffffff;
  185. params.color2 = 0xffa000;
  186. params.color3 = 0x000000;
  187. params.windX = 0.0;
  188. params.windY = 0.5;
  189. params.colorBias = 0.3;
  190. params.burnRate = 1.6;
  191. params.diffuse = 1.33;
  192. params.viscosity = 1.33;
  193. params.expansion = 0.0;
  194. params.swirl = 0.0;
  195. params.drag = 0.0;
  196. params.airSpeed = 8.0;
  197. params.speed = 500.0;
  198. params.massConservation = false;
  199. updateAll();
  200. };
  201. gui.add( params, 'Candle' );
  202. params.Torch = function () {
  203. params.color1 = 0xffdcaa;
  204. params.color2 = 0xffa000;
  205. params.color3 = 0x000000;
  206. params.windX = 0.0;
  207. params.windY = 0.75;
  208. params.colorBias = 0.9;
  209. params.burnRate = 1.0;
  210. params.diffuse = 1.33;
  211. params.viscosity = 0.25;
  212. params.expansion = 0.0;
  213. params.swirl = 50.0;
  214. params.drag = 0.35;
  215. params.airSpeed = 10.0;
  216. params.speed = 500.0;
  217. params.massConservation = false;
  218. updateAll();
  219. };
  220. gui.add( params, 'Torch' );
  221. params.Campfire = function () {
  222. params.color1 = 0xffffff;
  223. params.color2 = 0xffa000;
  224. params.color3 = 0x000000;
  225. params.windX = 0.0;
  226. params.windY = 0.75;
  227. params.colorBias = 0.8;
  228. params.burnRate = 0.3;
  229. params.diffuse = 1.33;
  230. params.viscosity = 0.25;
  231. params.expansion = - 0.25;
  232. params.swirl = 50.0;
  233. params.drag = 0.35;
  234. params.airSpeed = 12.0;
  235. params.speed = 500.0;
  236. params.massConservation = false;
  237. updateAll();
  238. };
  239. gui.add( params, 'Campfire' );
  240. params.Fireball = function () {
  241. params.color1 = 0xffffff;
  242. params.color2 = 0xffa000;
  243. params.color3 = 0x000000;
  244. params.windX = 0.0;
  245. params.windY = 0.75;
  246. params.colorBias = 0.8;
  247. params.burnRate = 1.2;
  248. params.diffuse = 3.0;
  249. params.viscosity = 0.0;
  250. params.expansion = 0.0;
  251. params.swirl = 6.0;
  252. params.drag = 0.0;
  253. params.airSpeed = 20.0;
  254. params.speed = 500.0;
  255. params.massConservation = false;
  256. updateAll();
  257. };
  258. gui.add( params, 'Fireball' );
  259. params.Iceball = function () {
  260. params.color1 = 0x00bdf7;
  261. params.color2 = 0x1b3fb6;
  262. params.color3 = 0x001869;
  263. params.windX = 0.0;
  264. params.windY = - 0.25;
  265. params.colorBias = 0.25;
  266. params.burnRate = 2.6;
  267. params.diffuse = 5.0;
  268. params.viscosity = 0.5;
  269. params.expansion = 0.75;
  270. params.swirl = 30.0;
  271. params.drag = 0.0;
  272. params.airSpeed = 40.0;
  273. params.speed = 500.0;
  274. params.massConservation = false;
  275. updateAll();
  276. };
  277. gui.add( params, 'Iceball' );
  278. params.Smoke = function () {
  279. params.color1 = 0xd2d2d2;
  280. params.color2 = 0xd7d7d7;
  281. params.color3 = 0x000000;
  282. params.windX = - 0.05;
  283. params.windY = 0.15;
  284. params.colorBias = 0.95;
  285. params.burnRate = 0.0;
  286. params.diffuse = 1.5;
  287. params.viscosity = 0.25;
  288. params.expansion = 0.2;
  289. params.swirl = 3.75;
  290. params.drag = 0.4;
  291. params.airSpeed = 18.0;
  292. params.speed = 500.0;
  293. params.massConservation = false;
  294. updateAll();
  295. };
  296. gui.add( params, 'Smoke' );
  297. params.Cigar = function () {
  298. params.color1 = 0xc5c5c5;
  299. params.color2 = 0x787878;
  300. params.color3 = 0x000000;
  301. params.windX = 0.0;
  302. params.windY = 0.3;
  303. params.colorBias = 0.55;
  304. params.burnRate = 0.0;
  305. params.diffuse = 1.3;
  306. params.viscosity = 0.05;
  307. params.expansion = - 0.05;
  308. params.swirl = 3.7;
  309. params.drag = 0.6;
  310. params.airSpeed = 6.0;
  311. params.speed = 500.0;
  312. params.massConservation = false;
  313. updateAll();
  314. };
  315. gui.add( params, 'Cigar' );
  316. gui.open();
  317. params.Campfire();
  318. params.Single();
  319. stats = new Stats();
  320. document.body.appendChild( stats.dom );
  321. window.addEventListener( 'resize', onWindowResize, false );
  322. }
  323. function onWindowResize() {
  324. var width = window.innerWidth;
  325. var height = window.innerHeight;
  326. camera.aspect = width / height;
  327. camera.updateProjectionMatrix();
  328. renderer.setSize( window.innerWidth, window.innerHeight );
  329. }
  330. function animate() {
  331. requestAnimationFrame( animate );
  332. renderer.clear();
  333. renderer.render( scene, camera );
  334. stats.update();
  335. }
  336. </script>
  337. </body>
  338. </html>