webgl_framebuffer_texture.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - framebuffer - texture</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #overlay {
  10. position: fixed;
  11. display: flex;
  12. flex-direction: column;
  13. justify-content: center;
  14. align-items: center;
  15. height: 100%;
  16. width: 100%;
  17. top: 0;
  18. z-index: 999;
  19. }
  20. #overlay > div {
  21. height: 128px;
  22. width: 128px;
  23. border: 1px solid white;
  24. }
  25. </style>
  26. <script src="../build/three.js"></script>
  27. <script src="js/controls/OrbitControls.js"></script>
  28. <script src="js/WebGL.js"></script>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> framebuffer to texture
  33. </div>
  34. <div id="overlay">
  35. <div></div>
  36. </div>
  37. <script>
  38. if ( WEBGL.isWebGLAvailable() === false ) {
  39. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  40. }
  41. var camera, scene, renderer;
  42. var mesh, sprite, texture;
  43. var cameraOrtho, sceneOrtho;
  44. var dpr = window.devicePixelRatio;
  45. var textureSize = 128 * dpr;
  46. var vector = new THREE.Vector2();
  47. init();
  48. animate();
  49. function init() {
  50. //
  51. var width = window.innerWidth;
  52. var height = window.innerHeight;
  53. camera = new THREE.PerspectiveCamera( 70, width / height, 1, 1000 );
  54. camera.position.z = 20;
  55. cameraOrtho = new THREE.OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, 1, 10 );
  56. cameraOrtho.position.z = 10;
  57. scene = new THREE.Scene();
  58. scene.background = new THREE.Color( 0x20252f );
  59. sceneOrtho = new THREE.Scene();
  60. //
  61. var geometry = new THREE.TorusKnotBufferGeometry( 3, 1, 256, 32 );
  62. var material = new THREE.MeshStandardMaterial( { color: 0x6083c2 } );
  63. mesh = new THREE.Mesh( geometry, material );
  64. scene.add( mesh );
  65. //
  66. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  67. scene.add( ambientLight );
  68. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  69. camera.add( pointLight );
  70. scene.add( camera );
  71. //
  72. var data = new Uint8Array( textureSize * textureSize * 3 );
  73. texture = new THREE.DataTexture( data, textureSize, textureSize, THREE.RGBFormat );
  74. texture.minFilter = THREE.NearestFilter;
  75. texture.magFilter = THREE.NearestFilter;
  76. texture.needsUpdate = true;
  77. //
  78. var spriteMaterial = new THREE.SpriteMaterial( { map: texture } );
  79. sprite = new THREE.Sprite( spriteMaterial );
  80. sprite.scale.set( textureSize, textureSize, 1 );
  81. sceneOrtho.add( sprite );
  82. updateSpritePosition();
  83. //
  84. renderer = new THREE.WebGLRenderer( { antialias: true } );
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. renderer.autoClear = false;
  88. document.body.appendChild( renderer.domElement );
  89. //
  90. var overlay = document.getElementById( 'overlay' );
  91. var controls = new THREE.OrbitControls( camera, overlay );
  92. controls.enablePan = false;
  93. //
  94. window.addEventListener( 'resize', onWindowResize, false );
  95. }
  96. function onWindowResize() {
  97. var width = window.innerWidth;
  98. var height = window.innerHeight;
  99. camera.aspect = width / height;
  100. camera.updateProjectionMatrix();
  101. cameraOrtho.left = - width / 2;
  102. cameraOrtho.right = width / 2;
  103. cameraOrtho.top = height / 2;
  104. cameraOrtho.bottom = - height / 2;
  105. cameraOrtho.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. updateSpritePosition();
  108. }
  109. function updateSpritePosition() {
  110. var halfWidth = window.innerWidth / 2;
  111. var halfHeight = window.innerHeight / 2;
  112. var halfImageWidth = textureSize / 2;
  113. var halfImageHeight = textureSize / 2;
  114. sprite.position.set( - halfWidth + halfImageWidth, halfHeight - halfImageHeight, 1 );
  115. }
  116. function animate() {
  117. requestAnimationFrame( animate );
  118. mesh.rotation.x += 0.005;
  119. mesh.rotation.y += 0.01;
  120. renderer.clear();
  121. renderer.render( scene, camera );
  122. // calculate start position for copying data
  123. vector.x = ( window.innerWidth * dpr / 2 ) - ( textureSize / 2 );
  124. vector.y = ( window.innerHeight * dpr / 2 ) - ( textureSize / 2 );
  125. renderer.copyFramebufferToTexture( vector, texture );
  126. renderer.clearDepth();
  127. renderer.render( sceneOrtho, cameraOrtho );
  128. }
  129. </script>
  130. </body>
  131. </html>