webgl_geometries.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - geometries</div>
  11. <script src="../build/three.js"></script>
  12. <script src="js/WebGL.js"></script>
  13. <script src="js/libs/stats.min.js"></script>
  14. <script>
  15. if ( WEBGL.isWebGLAvailable() === false ) {
  16. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  17. }
  18. var camera, scene, renderer, stats;
  19. init();
  20. animate();
  21. function init() {
  22. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  23. camera.position.y = 400;
  24. scene = new THREE.Scene();
  25. var object;
  26. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  27. scene.add( ambientLight );
  28. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  29. camera.add( pointLight );
  30. scene.add( camera );
  31. var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
  32. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  33. map.anisotropy = 16;
  34. var material = new THREE.MeshPhongMaterial( { map: map, side: THREE.DoubleSide } );
  35. //
  36. object = new THREE.Mesh( new THREE.SphereBufferGeometry( 75, 20, 10 ), material );
  37. object.position.set( - 300, 0, 200 );
  38. scene.add( object );
  39. object = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 75, 1 ), material );
  40. object.position.set( - 100, 0, 200 );
  41. scene.add( object );
  42. object = new THREE.Mesh( new THREE.OctahedronBufferGeometry( 75, 2 ), material );
  43. object.position.set( 100, 0, 200 );
  44. scene.add( object );
  45. object = new THREE.Mesh( new THREE.TetrahedronBufferGeometry( 75, 0 ), material );
  46. object.position.set( 300, 0, 200 );
  47. scene.add( object );
  48. //
  49. object = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100, 4, 4 ), material );
  50. object.position.set( - 300, 0, 0 );
  51. scene.add( object );
  52. object = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100, 4, 4, 4 ), material );
  53. object.position.set( - 100, 0, 0 );
  54. scene.add( object );
  55. object = new THREE.Mesh( new THREE.CircleBufferGeometry( 50, 20, 0, Math.PI * 2 ), material );
  56. object.position.set( 100, 0, 0 );
  57. scene.add( object );
  58. object = new THREE.Mesh( new THREE.RingBufferGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
  59. object.position.set( 300, 0, 0 );
  60. scene.add( object );
  61. //
  62. object = new THREE.Mesh( new THREE.CylinderBufferGeometry( 25, 75, 100, 40, 5 ), material );
  63. object.position.set( - 300, 0, - 200 );
  64. scene.add( object );
  65. var points = [];
  66. for ( var i = 0; i < 50; i ++ ) {
  67. points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
  68. }
  69. object = new THREE.Mesh( new THREE.LatheBufferGeometry( points, 20 ), material );
  70. object.position.set( - 100, 0, - 200 );
  71. scene.add( object );
  72. object = new THREE.Mesh( new THREE.TorusBufferGeometry( 50, 20, 20, 20 ), material );
  73. object.position.set( 100, 0, - 200 );
  74. scene.add( object );
  75. object = new THREE.Mesh( new THREE.TorusKnotBufferGeometry( 50, 10, 50, 20 ), material );
  76. object.position.set( 300, 0, - 200 );
  77. scene.add( object );
  78. //
  79. renderer = new THREE.WebGLRenderer( { antialias: true } );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. document.body.appendChild( renderer.domElement );
  83. stats = new Stats();
  84. document.body.appendChild( stats.dom );
  85. //
  86. window.addEventListener( 'resize', onWindowResize, false );
  87. }
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. //
  94. function animate() {
  95. requestAnimationFrame( animate );
  96. render();
  97. stats.update();
  98. }
  99. function render() {
  100. var timer = Date.now() * 0.0001;
  101. camera.position.x = Math.cos( timer ) * 800;
  102. camera.position.z = Math.sin( timer ) * 800;
  103. camera.lookAt( scene.position );
  104. scene.traverse( function ( object ) {
  105. if ( object.isMesh === true ) {
  106. object.rotation.x = timer * 5;
  107. object.rotation.y = timer * 2.5;
  108. }
  109. } );
  110. renderer.render( scene, camera );
  111. }
  112. </script>
  113. </body>
  114. </html>