webgl_geometries_parametric.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - parametric geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - parametric geometries</div>
  12. <script src="../build/three.js"></script>
  13. <script src="js/WebGL.js"></script>
  14. <script src="js/libs/stats.min.js"></script>
  15. <script src="js/CurveExtras.js"></script>
  16. <script src="js/geometries/ParametricGeometries.js"></script>
  17. <script>
  18. if ( WEBGL.isWebGLAvailable() === false ) {
  19. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  20. }
  21. var camera, scene, renderer, stats;
  22. init();
  23. animate();
  24. function init() {
  25. var container = document.getElementById( 'container' );
  26. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  27. camera.position.y = 400;
  28. scene = new THREE.Scene();
  29. //
  30. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  31. scene.add( ambientLight );
  32. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  33. camera.add( pointLight );
  34. scene.add( camera );
  35. //
  36. var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
  37. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  38. map.anisotropy = 16;
  39. var material = new THREE.MeshPhongMaterial( { map: map, side: THREE.DoubleSide } );
  40. //
  41. var geometry, object;
  42. geometry = new THREE.ParametricBufferGeometry( THREE.ParametricGeometries.plane( 100, 100 ), 10, 10 );
  43. geometry.center();
  44. object = new THREE.Mesh( geometry, material );
  45. object.position.set( - 200, 0, 200 );
  46. scene.add( object );
  47. geometry = new THREE.ParametricBufferGeometry( THREE.ParametricGeometries.klein, 20, 20 );
  48. object = new THREE.Mesh( geometry, material );
  49. object.position.set( 0, 0, 200 );
  50. object.scale.multiplyScalar( 5 );
  51. scene.add( object );
  52. geometry = new THREE.ParametricBufferGeometry( THREE.ParametricGeometries.mobius, 20, 20 );
  53. object = new THREE.Mesh( geometry, material );
  54. object.position.set( 200, 0, 200 );
  55. object.scale.multiplyScalar( 30 );
  56. scene.add( object );
  57. //
  58. var GrannyKnot = new THREE.Curves.GrannyKnot();
  59. var torus = new THREE.ParametricGeometries.TorusKnotGeometry( 50, 10, 50, 20, 2, 3 );
  60. var sphere = new THREE.ParametricGeometries.SphereGeometry( 50, 20, 10 );
  61. var tube = new THREE.ParametricGeometries.TubeGeometry( GrannyKnot, 100, 3, 8, true, false );
  62. torus = new THREE.BufferGeometry().fromGeometry( torus );
  63. sphere = new THREE.BufferGeometry().fromGeometry( sphere );
  64. tube = new THREE.BufferGeometry().fromGeometry( tube );
  65. object = new THREE.Mesh( torus, material );
  66. object.position.set( - 200, 0, - 200 );
  67. scene.add( object );
  68. object = new THREE.Mesh( sphere, material );
  69. object.position.set( 0, 0, - 200 );
  70. scene.add( object );
  71. object = new THREE.Mesh( tube, material );
  72. object.position.set( 200, 0, - 200 );
  73. object.scale.multiplyScalar( 2 );
  74. scene.add( object );
  75. //
  76. renderer = new THREE.WebGLRenderer( { antialias: true } );
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. stats = new Stats();
  81. container.appendChild( stats.dom );
  82. window.addEventListener( 'resize', onWindowResize, false );
  83. }
  84. function onWindowResize() {
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. }
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. render();
  92. stats.update();
  93. }
  94. function render() {
  95. var timer = Date.now() * 0.0001;
  96. camera.position.x = Math.cos( timer ) * 800;
  97. camera.position.z = Math.sin( timer ) * 800;
  98. camera.lookAt( scene.position );
  99. scene.traverse( function ( object ) {
  100. if ( object.isMesh === true ) {
  101. object.rotation.x = timer * 5;
  102. object.rotation.y = timer * 2.5;
  103. }
  104. } );
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>