webgl_geometry_convex.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - convex geometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - convex geometry</div>
  11. <script src="../build/three.js"></script>
  12. <script src="js/controls/OrbitControls.js"></script>
  13. <script src="js/math/ConvexHull.js"></script>
  14. <script src="js/geometries/ConvexGeometry.js"></script>
  15. <script src="js/WebGL.js"></script>
  16. <script src="js/libs/stats.min.js"></script>
  17. <script>
  18. if ( WEBGL.isWebGLAvailable() === false ) {
  19. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  20. }
  21. var group, camera, scene, renderer;
  22. init();
  23. animate();
  24. function init() {
  25. scene = new THREE.Scene();
  26. renderer = new THREE.WebGLRenderer( { antialias: true } );
  27. renderer.setPixelRatio( window.devicePixelRatio );
  28. renderer.setSize( window.innerWidth, window.innerHeight );
  29. document.body.appendChild( renderer.domElement );
  30. // camera
  31. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  32. camera.position.set( 15, 20, 30 );
  33. scene.add( camera );
  34. // controls
  35. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  36. controls.minDistance = 20;
  37. controls.maxDistance = 50;
  38. controls.maxPolarAngle = Math.PI / 2;
  39. scene.add( new THREE.AmbientLight( 0x222222 ) );
  40. // light
  41. var light = new THREE.PointLight( 0xffffff, 1 );
  42. camera.add( light );
  43. // helper
  44. scene.add( new THREE.AxesHelper( 20 ) );
  45. // textures
  46. var loader = new THREE.TextureLoader();
  47. var texture = loader.load( 'textures/sprites/disc.png' );
  48. group = new THREE.Group();
  49. scene.add( group );
  50. // points
  51. var vertices = new THREE.DodecahedronGeometry( 10 ).vertices;
  52. for ( var i = 0; i < vertices.length; i ++ ) {
  53. //vertices[ i ].add( randomPoint().multiplyScalar( 2 ) ); // wiggle the points
  54. }
  55. var pointsMaterial = new THREE.PointsMaterial( {
  56. color: 0x0080ff,
  57. map: texture,
  58. size: 1,
  59. alphaTest: 0.5
  60. } );
  61. var pointsGeometry = new THREE.BufferGeometry().setFromPoints( vertices );
  62. var points = new THREE.Points( pointsGeometry, pointsMaterial );
  63. group.add( points );
  64. // convex hull
  65. var meshMaterial = new THREE.MeshLambertMaterial( {
  66. color: 0xffffff,
  67. opacity: 0.5,
  68. transparent: true
  69. } );
  70. var meshGeometry = new THREE.ConvexBufferGeometry( vertices );
  71. var mesh = new THREE.Mesh( meshGeometry, meshMaterial );
  72. mesh.material.side = THREE.BackSide; // back faces
  73. mesh.renderOrder = 0;
  74. group.add( mesh );
  75. var mesh = new THREE.Mesh( meshGeometry, meshMaterial.clone() );
  76. mesh.material.side = THREE.FrontSide; // front faces
  77. mesh.renderOrder = 1;
  78. group.add( mesh );
  79. //
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. }
  82. // function randomPoint() {
  83. // return new THREE.Vector3( THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ) );
  84. // }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. group.rotation.y += 0.005;
  93. render();
  94. }
  95. function render() {
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>