webgl_geometry_dynamic.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - dynamic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #666;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - dynamic geometry<br />
  20. left click: forward, right click: backward
  21. </div>
  22. <script src="../build/three.js"></script>
  23. <script src="js/controls/FirstPersonControls.js"></script>
  24. <script src="js/WebGL.js"></script>
  25. <script src="js/libs/stats.min.js"></script>
  26. <script>
  27. if ( WEBGL.isWebGLAvailable() === false ) {
  28. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  29. }
  30. var camera, controls, scene, renderer, stats;
  31. var mesh, geometry, material, clock;
  32. var worldWidth = 128, worldDepth = 128;
  33. init();
  34. animate();
  35. function init() {
  36. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  37. camera.position.y = 200;
  38. clock = new THREE.Clock();
  39. controls = new THREE.FirstPersonControls( camera );
  40. controls.movementSpeed = 500;
  41. controls.lookSpeed = 0.1;
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0xaaccff );
  44. scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
  45. geometry = new THREE.PlaneBufferGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
  46. geometry.rotateX( - Math.PI / 2 );
  47. var position = geometry.attributes.position;
  48. position.dynamic = true;
  49. for ( var i = 0; i < position.count; i ++ ) {
  50. var y = 35 * Math.sin( i / 2 );
  51. position.setY( i, y );
  52. }
  53. var texture = new THREE.TextureLoader().load( 'textures/water.jpg' );
  54. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  55. texture.repeat.set( 5, 5 );
  56. material = new THREE.MeshBasicMaterial( { color: 0x0044ff, map: texture } );
  57. mesh = new THREE.Mesh( geometry, material );
  58. scene.add( mesh );
  59. renderer = new THREE.WebGLRenderer( { antialias: true } );
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. document.body.appendChild( renderer.domElement );
  63. stats = new Stats();
  64. document.body.appendChild( stats.dom );
  65. //
  66. window.addEventListener( 'resize', onWindowResize, false );
  67. }
  68. function onWindowResize() {
  69. camera.aspect = window.innerWidth / window.innerHeight;
  70. camera.updateProjectionMatrix();
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. controls.handleResize();
  73. }
  74. //
  75. function animate() {
  76. requestAnimationFrame( animate );
  77. render();
  78. stats.update();
  79. }
  80. function render() {
  81. var delta = clock.getDelta();
  82. var time = clock.getElapsedTime() * 10;
  83. var position = geometry.attributes.position;
  84. for ( var i = 0; i < position.count; i ++ ) {
  85. var y = 35 * Math.sin( i / 5 + ( time + i ) / 7 );
  86. position.setY( i, y );
  87. }
  88. position.needsUpdate = true;
  89. controls.update( delta );
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>