webgl_geometry_text.html 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank" rel="noopener">zz85</a> &amp; alteredq<br/>
  12. type to enter new text, drag to spin the text<br/>
  13. <button id="color">change color</button>
  14. <button id="font">change font</button>
  15. <button id="weight">change weight</button>
  16. <button id="bevel">change bevel</button><br/>
  17. <a id="permalink" href="#">permalink</a>
  18. </div>
  19. <script src="../build/three.js"></script>
  20. <script src="js/utils/GeometryUtils.js"></script>
  21. <script src="js/WebGL.js"></script>
  22. <script src="js/libs/stats.min.js"></script>
  23. <script>
  24. if ( WEBGL.isWebGLAvailable() === false ) {
  25. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  26. }
  27. THREE.Cache.enabled = true;
  28. var container, stats, permalink, hex;
  29. var camera, cameraTarget, scene, renderer;
  30. var group, textMesh1, textMesh2, textGeo, materials;
  31. var firstLetter = true;
  32. var text = "three.js",
  33. height = 20,
  34. size = 70,
  35. hover = 30,
  36. curveSegments = 4,
  37. bevelThickness = 2,
  38. bevelSize = 1.5,
  39. bevelEnabled = true,
  40. font = undefined,
  41. fontName = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  42. fontWeight = "bold"; // normal bold
  43. var mirror = true;
  44. var fontMap = {
  45. "helvetiker": 0,
  46. "optimer": 1,
  47. "gentilis": 2,
  48. "droid/droid_sans": 3,
  49. "droid/droid_serif": 4
  50. };
  51. var weightMap = {
  52. "regular": 0,
  53. "bold": 1
  54. };
  55. var reverseFontMap = [];
  56. var reverseWeightMap = [];
  57. for ( var i in fontMap ) reverseFontMap[ fontMap[ i ] ] = i;
  58. for ( var i in weightMap ) reverseWeightMap[ weightMap[ i ] ] = i;
  59. var targetRotation = 0;
  60. var targetRotationOnMouseDown = 0;
  61. var mouseX = 0;
  62. var mouseXOnMouseDown = 0;
  63. var windowHalfX = window.innerWidth / 2;
  64. var fontIndex = 1;
  65. init();
  66. animate();
  67. function decimalToHex( d ) {
  68. var hex = Number( d ).toString( 16 );
  69. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  70. return hex.toUpperCase();
  71. }
  72. function init() {
  73. container = document.createElement( 'div' );
  74. document.body.appendChild( container );
  75. permalink = document.getElementById( "permalink" );
  76. // CAMERA
  77. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  78. camera.position.set( 0, 400, 700 );
  79. cameraTarget = new THREE.Vector3( 0, 150, 0 );
  80. // SCENE
  81. scene = new THREE.Scene();
  82. scene.background = new THREE.Color( 0x000000 );
  83. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  84. // LIGHTS
  85. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  86. dirLight.position.set( 0, 0, 1 ).normalize();
  87. scene.add( dirLight );
  88. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  89. pointLight.position.set( 0, 100, 90 );
  90. scene.add( pointLight );
  91. // Get text from hash
  92. var hash = document.location.hash.substr( 1 );
  93. if ( hash.length !== 0 ) {
  94. var colorhash = hash.substring( 0, 6 );
  95. var fonthash = hash.substring( 6, 7 );
  96. var weighthash = hash.substring( 7, 8 );
  97. var bevelhash = hash.substring( 8, 9 );
  98. var texthash = hash.substring( 10 );
  99. hex = colorhash;
  100. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  101. fontName = reverseFontMap[ parseInt( fonthash ) ];
  102. fontWeight = reverseWeightMap[ parseInt( weighthash ) ];
  103. bevelEnabled = parseInt( bevelhash );
  104. text = decodeURI( texthash );
  105. updatePermalink();
  106. } else {
  107. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  108. hex = decimalToHex( pointLight.color.getHex() );
  109. }
  110. materials = [
  111. new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } ), // front
  112. new THREE.MeshPhongMaterial( { color: 0xffffff } ) // side
  113. ];
  114. group = new THREE.Group();
  115. group.position.y = 100;
  116. scene.add( group );
  117. loadFont();
  118. var plane = new THREE.Mesh(
  119. new THREE.PlaneBufferGeometry( 10000, 10000 ),
  120. new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } )
  121. );
  122. plane.position.y = 100;
  123. plane.rotation.x = - Math.PI / 2;
  124. scene.add( plane );
  125. // RENDERER
  126. renderer = new THREE.WebGLRenderer( { antialias: true } );
  127. renderer.setPixelRatio( window.devicePixelRatio );
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. container.appendChild( renderer.domElement );
  130. // STATS
  131. stats = new Stats();
  132. //container.appendChild( stats.dom );
  133. // EVENTS
  134. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  135. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  136. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  137. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  138. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  139. document.getElementById( "color" ).addEventListener( 'click', function () {
  140. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  141. hex = decimalToHex( pointLight.color.getHex() );
  142. updatePermalink();
  143. }, false );
  144. document.getElementById( "font" ).addEventListener( 'click', function () {
  145. fontIndex ++;
  146. fontName = reverseFontMap[ fontIndex % reverseFontMap.length ];
  147. loadFont();
  148. }, false );
  149. document.getElementById( "weight" ).addEventListener( 'click', function () {
  150. if ( fontWeight === "bold" ) {
  151. fontWeight = "regular";
  152. } else {
  153. fontWeight = "bold";
  154. }
  155. loadFont();
  156. }, false );
  157. document.getElementById( "bevel" ).addEventListener( 'click', function () {
  158. bevelEnabled = ! bevelEnabled;
  159. refreshText();
  160. }, false );
  161. //
  162. window.addEventListener( 'resize', onWindowResize, false );
  163. }
  164. function onWindowResize() {
  165. windowHalfX = window.innerWidth / 2;
  166. camera.aspect = window.innerWidth / window.innerHeight;
  167. camera.updateProjectionMatrix();
  168. renderer.setSize( window.innerWidth, window.innerHeight );
  169. }
  170. //
  171. function boolToNum( b ) {
  172. return b ? 1 : 0;
  173. }
  174. function updatePermalink() {
  175. var link = hex + fontMap[ fontName ] + weightMap[ fontWeight ] + boolToNum( bevelEnabled ) + "#" + encodeURI( text );
  176. permalink.href = "#" + link;
  177. window.location.hash = link;
  178. }
  179. function onDocumentKeyDown( event ) {
  180. if ( firstLetter ) {
  181. firstLetter = false;
  182. text = "";
  183. }
  184. var keyCode = event.keyCode;
  185. // backspace
  186. if ( keyCode == 8 ) {
  187. event.preventDefault();
  188. text = text.substring( 0, text.length - 1 );
  189. refreshText();
  190. return false;
  191. }
  192. }
  193. function onDocumentKeyPress( event ) {
  194. var keyCode = event.which;
  195. // backspace
  196. if ( keyCode == 8 ) {
  197. event.preventDefault();
  198. } else {
  199. var ch = String.fromCharCode( keyCode );
  200. text += ch;
  201. refreshText();
  202. }
  203. }
  204. function loadFont() {
  205. var loader = new THREE.FontLoader();
  206. loader.load( 'fonts/' + fontName + '_' + fontWeight + '.typeface.json', function ( response ) {
  207. font = response;
  208. refreshText();
  209. } );
  210. }
  211. function createText() {
  212. textGeo = new THREE.TextGeometry( text, {
  213. font: font,
  214. size: size,
  215. height: height,
  216. curveSegments: curveSegments,
  217. bevelThickness: bevelThickness,
  218. bevelSize: bevelSize,
  219. bevelEnabled: bevelEnabled
  220. } );
  221. textGeo.computeBoundingBox();
  222. textGeo.computeVertexNormals();
  223. // "fix" side normals by removing z-component of normals for side faces
  224. // (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
  225. if ( ! bevelEnabled ) {
  226. var triangleAreaHeuristics = 0.1 * ( height * size );
  227. for ( var i = 0; i < textGeo.faces.length; i ++ ) {
  228. var face = textGeo.faces[ i ];
  229. if ( face.materialIndex == 1 ) {
  230. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  231. face.vertexNormals[ j ].z = 0;
  232. face.vertexNormals[ j ].normalize();
  233. }
  234. var va = textGeo.vertices[ face.a ];
  235. var vb = textGeo.vertices[ face.b ];
  236. var vc = textGeo.vertices[ face.c ];
  237. var s = THREE.GeometryUtils.triangleArea( va, vb, vc );
  238. if ( s > triangleAreaHeuristics ) {
  239. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  240. face.vertexNormals[ j ].copy( face.normal );
  241. }
  242. }
  243. }
  244. }
  245. }
  246. var centerOffset = - 0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
  247. textGeo = new THREE.BufferGeometry().fromGeometry( textGeo );
  248. textMesh1 = new THREE.Mesh( textGeo, materials );
  249. textMesh1.position.x = centerOffset;
  250. textMesh1.position.y = hover;
  251. textMesh1.position.z = 0;
  252. textMesh1.rotation.x = 0;
  253. textMesh1.rotation.y = Math.PI * 2;
  254. group.add( textMesh1 );
  255. if ( mirror ) {
  256. textMesh2 = new THREE.Mesh( textGeo, materials );
  257. textMesh2.position.x = centerOffset;
  258. textMesh2.position.y = - hover;
  259. textMesh2.position.z = height;
  260. textMesh2.rotation.x = Math.PI;
  261. textMesh2.rotation.y = Math.PI * 2;
  262. group.add( textMesh2 );
  263. }
  264. }
  265. function refreshText() {
  266. updatePermalink();
  267. group.remove( textMesh1 );
  268. if ( mirror ) group.remove( textMesh2 );
  269. if ( ! text ) return;
  270. createText();
  271. }
  272. function onDocumentMouseDown( event ) {
  273. event.preventDefault();
  274. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  275. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  276. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  277. mouseXOnMouseDown = event.clientX - windowHalfX;
  278. targetRotationOnMouseDown = targetRotation;
  279. }
  280. function onDocumentMouseMove( event ) {
  281. mouseX = event.clientX - windowHalfX;
  282. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  283. }
  284. function onDocumentMouseUp() {
  285. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  286. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  287. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  288. }
  289. function onDocumentMouseOut() {
  290. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  291. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  292. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  293. }
  294. function onDocumentTouchStart( event ) {
  295. if ( event.touches.length == 1 ) {
  296. event.preventDefault();
  297. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  298. targetRotationOnMouseDown = targetRotation;
  299. }
  300. }
  301. function onDocumentTouchMove( event ) {
  302. if ( event.touches.length == 1 ) {
  303. event.preventDefault();
  304. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  305. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  306. }
  307. }
  308. //
  309. function animate() {
  310. requestAnimationFrame( animate );
  311. render();
  312. stats.update();
  313. }
  314. function render() {
  315. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  316. camera.lookAt( cameraTarget );
  317. renderer.clear();
  318. renderer.render( scene, camera );
  319. }
  320. </script>
  321. </body>
  322. </html>