webgl_helpers.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - helpers</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script src="../build/three.js"></script>
  11. <script src="js/loaders/GLTFLoader.js"></script>
  12. <script>
  13. var scene, renderer;
  14. var camera, light;
  15. var fnh, vnh;
  16. init();
  17. animate();
  18. function init() {
  19. renderer = new THREE.WebGLRenderer();
  20. renderer.setPixelRatio( window.devicePixelRatio );
  21. renderer.setSize( window.innerWidth, window.innerHeight );
  22. document.body.appendChild( renderer.domElement );
  23. //
  24. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  25. camera.position.z = 400;
  26. scene = new THREE.Scene();
  27. light = new THREE.PointLight();
  28. light.position.set( 200, 100, 150 );
  29. scene.add( light );
  30. scene.add( new THREE.PointLightHelper( light, 15 ) );
  31. var gridHelper = new THREE.GridHelper( 400, 40, 0x0000ff, 0x808080 );
  32. gridHelper.position.y = - 150;
  33. gridHelper.position.x = - 150;
  34. scene.add( gridHelper );
  35. var polarGridHelper = new THREE.PolarGridHelper( 200, 16, 8, 64, 0x0000ff, 0x808080 );
  36. polarGridHelper.position.y = - 150;
  37. polarGridHelper.position.x = 200;
  38. scene.add( polarGridHelper );
  39. var loader = new THREE.GLTFLoader();
  40. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  41. var mesh = gltf.scene.children[ 0 ];
  42. var group = new THREE.Group();
  43. group.scale.multiplyScalar( 50 );
  44. scene.add( group );
  45. // To make sure that the matrixWorld is up to date for the boxhelpers
  46. group.updateMatrixWorld( true );
  47. group.add( mesh );
  48. vnh = new THREE.VertexNormalsHelper( mesh, 5 );
  49. scene.add( vnh );
  50. scene.add( new THREE.BoxHelper( mesh ) );
  51. var wireframe = new THREE.WireframeGeometry( mesh.geometry );
  52. var line = new THREE.LineSegments( wireframe );
  53. line.material.depthTest = false;
  54. line.material.opacity = 0.25;
  55. line.material.transparent = true;
  56. line.position.x = 4;
  57. group.add( line );
  58. scene.add( new THREE.BoxHelper( line ) );
  59. var edges = new THREE.EdgesGeometry( mesh.geometry );
  60. var line = new THREE.LineSegments( edges );
  61. line.material.depthTest = false;
  62. line.material.opacity = 0.25;
  63. line.material.transparent = true;
  64. line.position.x = - 4;
  65. group.add( line );
  66. scene.add( new THREE.BoxHelper( line ) );
  67. scene.add( new THREE.BoxHelper( group ) );
  68. scene.add( new THREE.BoxHelper( scene ) );
  69. } );
  70. //
  71. window.addEventListener( 'resize', onWindowResize, false );
  72. }
  73. function onWindowResize() {
  74. camera.aspect = window.innerWidth / window.innerHeight;
  75. camera.updateProjectionMatrix();
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. }
  78. function animate() {
  79. requestAnimationFrame( animate );
  80. var time = - performance.now() * 0.0003;
  81. camera.position.x = 400 * Math.cos( time );
  82. camera.position.z = 400 * Math.sin( time );
  83. camera.lookAt( scene.position );
  84. light.position.x = Math.sin( time * 1.7 ) * 300;
  85. light.position.y = Math.cos( time * 1.5 ) * 400;
  86. light.position.z = Math.cos( time * 1.3 ) * 300;
  87. if ( fnh ) fnh.update();
  88. if ( vnh ) vnh.update();
  89. renderer.render( scene, camera );
  90. }
  91. </script>
  92. </body>
  93. </html>