webgl_interactive_points.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive particles</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - interactive - particles</div>
  12. <script src="../build/three.js"></script>
  13. <script src="js/WebGL.js"></script>
  14. <script src="js/libs/stats.min.js"></script>
  15. <script type="x-shader/x-vertex" id="vertexshader">
  16. attribute float size;
  17. attribute vec3 customColor;
  18. varying vec3 vColor;
  19. void main() {
  20. vColor = customColor;
  21. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  22. gl_PointSize = size * ( 300.0 / -mvPosition.z );
  23. gl_Position = projectionMatrix * mvPosition;
  24. }
  25. </script>
  26. <script type="x-shader/x-fragment" id="fragmentshader">
  27. uniform vec3 color;
  28. uniform sampler2D texture;
  29. varying vec3 vColor;
  30. void main() {
  31. gl_FragColor = vec4( color * vColor, 1.0 );
  32. gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord );
  33. if ( gl_FragColor.a < ALPHATEST ) discard;
  34. }
  35. </script>
  36. <script>
  37. if ( WEBGL.isWebGLAvailable() === false ) {
  38. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  39. }
  40. var renderer, scene, camera, stats;
  41. var particles;
  42. var PARTICLE_SIZE = 20;
  43. var raycaster, intersects;
  44. var mouse, INTERSECTED;
  45. init();
  46. animate();
  47. function init() {
  48. var container = document.getElementById( 'container' );
  49. scene = new THREE.Scene();
  50. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  51. camera.position.z = 250;
  52. //
  53. var vertices = new THREE.BoxGeometry( 200, 200, 200, 16, 16, 16 ).vertices;
  54. var positions = new Float32Array( vertices.length * 3 );
  55. var colors = new Float32Array( vertices.length * 3 );
  56. var sizes = new Float32Array( vertices.length );
  57. var vertex;
  58. var color = new THREE.Color();
  59. for ( var i = 0, l = vertices.length; i < l; i ++ ) {
  60. vertex = vertices[ i ];
  61. vertex.toArray( positions, i * 3 );
  62. color.setHSL( 0.01 + 0.1 * ( i / l ), 1.0, 0.5 );
  63. color.toArray( colors, i * 3 );
  64. sizes[ i ] = PARTICLE_SIZE * 0.5;
  65. }
  66. var geometry = new THREE.BufferGeometry();
  67. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  68. geometry.addAttribute( 'customColor', new THREE.BufferAttribute( colors, 3 ) );
  69. geometry.addAttribute( 'size', new THREE.BufferAttribute( sizes, 1 ) );
  70. //
  71. var material = new THREE.ShaderMaterial( {
  72. uniforms: {
  73. color: { value: new THREE.Color( 0xffffff ) },
  74. texture: { value: new THREE.TextureLoader().load( "textures/sprites/disc.png" ) }
  75. },
  76. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  77. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  78. alphaTest: 0.9
  79. } );
  80. //
  81. particles = new THREE.Points( geometry, material );
  82. scene.add( particles );
  83. //
  84. renderer = new THREE.WebGLRenderer();
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. container.appendChild( renderer.domElement );
  88. //
  89. raycaster = new THREE.Raycaster();
  90. mouse = new THREE.Vector2();
  91. //
  92. stats = new Stats();
  93. container.appendChild( stats.dom );
  94. //
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  97. }
  98. function onDocumentMouseMove( event ) {
  99. event.preventDefault();
  100. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  101. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  102. }
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. function animate() {
  109. requestAnimationFrame( animate );
  110. render();
  111. stats.update();
  112. }
  113. function render() {
  114. particles.rotation.x += 0.0005;
  115. particles.rotation.y += 0.001;
  116. var geometry = particles.geometry;
  117. var attributes = geometry.attributes;
  118. raycaster.setFromCamera( mouse, camera );
  119. intersects = raycaster.intersectObject( particles );
  120. if ( intersects.length > 0 ) {
  121. if ( INTERSECTED != intersects[ 0 ].index ) {
  122. attributes.size.array[ INTERSECTED ] = PARTICLE_SIZE;
  123. INTERSECTED = intersects[ 0 ].index;
  124. attributes.size.array[ INTERSECTED ] = PARTICLE_SIZE * 1.25;
  125. attributes.size.needsUpdate = true;
  126. }
  127. } else if ( INTERSECTED !== null ) {
  128. attributes.size.array[ INTERSECTED ] = PARTICLE_SIZE;
  129. attributes.size.needsUpdate = true;
  130. INTERSECTED = null;
  131. }
  132. renderer.render( scene, camera );
  133. }
  134. </script>
  135. </body>
  136. </html>