webgl_interactive_raycasting_points.html 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - raycasting - points</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - interactive - raycasting - points </div>
  12. <script src="../build/three.js"></script>
  13. <script src="js/WebGL.js"></script>
  14. <script src="js/libs/stats.min.js"></script>
  15. <script>
  16. if ( WEBGL.isWebGLAvailable() === false ) {
  17. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  18. }
  19. var renderer, scene, camera, stats;
  20. var pointclouds;
  21. var raycaster;
  22. var mouse = new THREE.Vector2();
  23. var intersection = null;
  24. var spheres = [];
  25. var spheresIndex = 0;
  26. var clock;
  27. var threshold = 0.1;
  28. var pointSize = 0.05;
  29. var width = 80;
  30. var length = 160;
  31. var rotateY = new THREE.Matrix4().makeRotationY( 0.005 );
  32. init();
  33. animate();
  34. function generatePointCloudGeometry( color, width, length ) {
  35. var geometry = new THREE.BufferGeometry();
  36. var numPoints = width * length;
  37. var positions = new Float32Array( numPoints * 3 );
  38. var colors = new Float32Array( numPoints * 3 );
  39. var k = 0;
  40. for ( var i = 0; i < width; i ++ ) {
  41. for ( var j = 0; j < length; j ++ ) {
  42. var u = i / width;
  43. var v = j / length;
  44. var x = u - 0.5;
  45. var y = ( Math.cos( u * Math.PI * 4 ) + Math.sin( v * Math.PI * 8 ) ) / 20;
  46. var z = v - 0.5;
  47. positions[ 3 * k ] = x;
  48. positions[ 3 * k + 1 ] = y;
  49. positions[ 3 * k + 2 ] = z;
  50. var intensity = ( y + 0.1 ) * 5;
  51. colors[ 3 * k ] = color.r * intensity;
  52. colors[ 3 * k + 1 ] = color.g * intensity;
  53. colors[ 3 * k + 2 ] = color.b * intensity;
  54. k ++;
  55. }
  56. }
  57. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  58. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  59. geometry.computeBoundingBox();
  60. return geometry;
  61. }
  62. function generatePointcloud( color, width, length ) {
  63. var geometry = generatePointCloudGeometry( color, width, length );
  64. var material = new THREE.PointsMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
  65. return new THREE.Points( geometry, material );
  66. }
  67. function generateIndexedPointcloud( color, width, length ) {
  68. var geometry = generatePointCloudGeometry( color, width, length );
  69. var numPoints = width * length;
  70. var indices = new Uint16Array( numPoints );
  71. var k = 0;
  72. for ( var i = 0; i < width; i ++ ) {
  73. for ( var j = 0; j < length; j ++ ) {
  74. indices[ k ] = k;
  75. k ++;
  76. }
  77. }
  78. geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
  79. var material = new THREE.PointsMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
  80. return new THREE.Points( geometry, material );
  81. }
  82. function generateIndexedWithOffsetPointcloud( color, width, length ) {
  83. var geometry = generatePointCloudGeometry( color, width, length );
  84. var numPoints = width * length;
  85. var indices = new Uint16Array( numPoints );
  86. var k = 0;
  87. for ( var i = 0; i < width; i ++ ) {
  88. for ( var j = 0; j < length; j ++ ) {
  89. indices[ k ] = k;
  90. k ++;
  91. }
  92. }
  93. geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
  94. geometry.addGroup( 0, indices.length );
  95. var material = new THREE.PointsMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
  96. return new THREE.Points( geometry, material );
  97. }
  98. function init() {
  99. var container = document.getElementById( 'container' );
  100. scene = new THREE.Scene();
  101. clock = new THREE.Clock();
  102. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  103. camera.position.set( 10, 10, 10 );
  104. camera.lookAt( scene.position );
  105. camera.updateMatrix();
  106. //
  107. var pcBuffer = generatePointcloud( new THREE.Color( 1, 0, 0 ), width, length );
  108. pcBuffer.scale.set( 5, 10, 10 );
  109. pcBuffer.position.set( - 5, 0, 0 );
  110. scene.add( pcBuffer );
  111. var pcIndexed = generateIndexedPointcloud( new THREE.Color( 0, 1, 0 ), width, length );
  112. pcIndexed.scale.set( 5, 10, 10 );
  113. pcIndexed.position.set( 0, 0, 0 );
  114. scene.add( pcIndexed );
  115. var pcIndexedOffset = generateIndexedWithOffsetPointcloud( new THREE.Color( 0, 1, 1 ), width, length );
  116. pcIndexedOffset.scale.set( 5, 10, 10 );
  117. pcIndexedOffset.position.set( 5, 0, 0 );
  118. scene.add( pcIndexedOffset );
  119. pointclouds = [ pcBuffer, pcIndexed, pcIndexedOffset ];
  120. //
  121. var sphereGeometry = new THREE.SphereBufferGeometry( 0.1, 32, 32 );
  122. var sphereMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
  123. for ( var i = 0; i < 40; i ++ ) {
  124. var sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
  125. scene.add( sphere );
  126. spheres.push( sphere );
  127. }
  128. //
  129. renderer = new THREE.WebGLRenderer( { antialias: true } );
  130. renderer.setPixelRatio( window.devicePixelRatio );
  131. renderer.setSize( window.innerWidth, window.innerHeight );
  132. container.appendChild( renderer.domElement );
  133. //
  134. raycaster = new THREE.Raycaster();
  135. raycaster.params.Points.threshold = threshold;
  136. //
  137. stats = new Stats();
  138. container.appendChild( stats.dom );
  139. //
  140. window.addEventListener( 'resize', onWindowResize, false );
  141. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  142. }
  143. function onDocumentMouseMove( event ) {
  144. event.preventDefault();
  145. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  146. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  147. }
  148. function onWindowResize() {
  149. camera.aspect = window.innerWidth / window.innerHeight;
  150. camera.updateProjectionMatrix();
  151. renderer.setSize( window.innerWidth, window.innerHeight );
  152. }
  153. function animate() {
  154. requestAnimationFrame( animate );
  155. render();
  156. stats.update();
  157. }
  158. var toggle = 0;
  159. function render() {
  160. camera.applyMatrix( rotateY );
  161. camera.updateMatrixWorld();
  162. raycaster.setFromCamera( mouse, camera );
  163. var intersections = raycaster.intersectObjects( pointclouds );
  164. intersection = ( intersections.length ) > 0 ? intersections[ 0 ] : null;
  165. if ( toggle > 0.02 && intersection !== null ) {
  166. spheres[ spheresIndex ].position.copy( intersection.point );
  167. spheres[ spheresIndex ].scale.set( 1, 1, 1 );
  168. spheresIndex = ( spheresIndex + 1 ) % spheres.length;
  169. toggle = 0;
  170. }
  171. for ( var i = 0; i < spheres.length; i ++ ) {
  172. var sphere = spheres[ i ];
  173. sphere.scale.multiplyScalar( 0.98 );
  174. sphere.scale.clampScalar( 0.01, 1 );
  175. }
  176. toggle += clock.getDelta();
  177. renderer.render( scene, camera );
  178. }
  179. </script>
  180. </body>
  181. </html>