webgl_interactive_voxelpainter.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - voxel painter - webgl<br>
  21. <strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel
  22. </div>
  23. <script src="../build/three.js"></script>
  24. <script src="js/WebGL.js"></script>
  25. <script>
  26. if ( WEBGL.isWebGLAvailable() === false ) {
  27. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  28. }
  29. var camera, scene, renderer;
  30. var plane, cube;
  31. var mouse, raycaster, isShiftDown = false;
  32. var rollOverMesh, rollOverMaterial;
  33. var cubeGeo, cubeMaterial;
  34. var objects = [];
  35. init();
  36. render();
  37. function init() {
  38. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  39. camera.position.set( 500, 800, 1300 );
  40. camera.lookAt( 0, 0, 0 );
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0xf0f0f0 );
  43. // roll-over helpers
  44. var rollOverGeo = new THREE.BoxBufferGeometry( 50, 50, 50 );
  45. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  46. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  47. scene.add( rollOverMesh );
  48. // cubes
  49. cubeGeo = new THREE.BoxBufferGeometry( 50, 50, 50 );
  50. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, map: new THREE.TextureLoader().load( 'textures/square-outline-textured.png' ) } );
  51. // grid
  52. var gridHelper = new THREE.GridHelper( 1000, 20 );
  53. scene.add( gridHelper );
  54. //
  55. raycaster = new THREE.Raycaster();
  56. mouse = new THREE.Vector2();
  57. var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
  58. geometry.rotateX( - Math.PI / 2 );
  59. plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
  60. scene.add( plane );
  61. objects.push( plane );
  62. // lights
  63. var ambientLight = new THREE.AmbientLight( 0x606060 );
  64. scene.add( ambientLight );
  65. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  66. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  67. scene.add( directionalLight );
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. document.body.appendChild( renderer.domElement );
  72. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  73. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  74. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  75. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  76. //
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. }
  84. function onDocumentMouseMove( event ) {
  85. event.preventDefault();
  86. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  87. raycaster.setFromCamera( mouse, camera );
  88. var intersects = raycaster.intersectObjects( objects );
  89. if ( intersects.length > 0 ) {
  90. var intersect = intersects[ 0 ];
  91. rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
  92. rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  93. }
  94. render();
  95. }
  96. function onDocumentMouseDown( event ) {
  97. event.preventDefault();
  98. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  99. raycaster.setFromCamera( mouse, camera );
  100. var intersects = raycaster.intersectObjects( objects );
  101. if ( intersects.length > 0 ) {
  102. var intersect = intersects[ 0 ];
  103. // delete cube
  104. if ( isShiftDown ) {
  105. if ( intersect.object !== plane ) {
  106. scene.remove( intersect.object );
  107. objects.splice( objects.indexOf( intersect.object ), 1 );
  108. }
  109. // create cube
  110. } else {
  111. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  112. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  113. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  114. scene.add( voxel );
  115. objects.push( voxel );
  116. }
  117. render();
  118. }
  119. }
  120. function onDocumentKeyDown( event ) {
  121. switch ( event.keyCode ) {
  122. case 16: isShiftDown = true; break;
  123. }
  124. }
  125. function onDocumentKeyUp( event ) {
  126. switch ( event.keyCode ) {
  127. case 16: isShiftDown = false; break;
  128. }
  129. }
  130. function render() {
  131. renderer.render( scene, camera );
  132. }
  133. </script>
  134. </body>
  135. </html>