webgl_lightningstrike.html 22 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lightning strike</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lightning strike</div>
  12. <script src="../build/three.js"></script>
  13. <script src="js/WebGL.js"></script>
  14. <script src="js/libs/stats.min.js"></script>
  15. <script src='js/libs/dat.gui.min.js'></script>
  16. <script src="js/controls/OrbitControls.js"></script>
  17. <script src="js/geometries/LightningStrike.js"></script>
  18. <script src="js/objects/LightningStorm.js"></script>
  19. <script src="js/math/SimplexNoise.js"></script>
  20. <script src="js/shaders/CopyShader.js"></script>
  21. <script src="js/postprocessing/EffectComposer.js"></script>
  22. <script src="js/postprocessing/RenderPass.js"></script>
  23. <script src="js/postprocessing/ShaderPass.js"></script>
  24. <script src="js/postprocessing/OutlinePass.js"></script>
  25. <script>
  26. if ( WEBGL.isWebGLAvailable() === false ) {
  27. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  28. }
  29. var container, stats;
  30. var camera, scene, renderer, composer, gui;
  31. var currentSceneIndex = 0;
  32. var currentTime = 0;
  33. var sceneCreators = [
  34. createConesScene,
  35. createPlasmaBallScene,
  36. createStormScene
  37. ];
  38. var textureLoader;
  39. var clock = new THREE.Clock();
  40. var raycaster = new THREE.Raycaster();
  41. var mouse = new THREE.Vector2();
  42. init();
  43. animate();
  44. function init() {
  45. container = document.getElementById( 'container' );
  46. renderer = new THREE.WebGLRenderer();
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. renderer.gammaInput = true;
  50. renderer.gammaOutput = true;
  51. container.appendChild( renderer.domElement );
  52. composer = new THREE.EffectComposer( renderer );
  53. stats = new Stats();
  54. container.appendChild( stats.dom );
  55. window.addEventListener( 'resize', onWindowResize, false );
  56. textureLoader = new THREE.TextureLoader();
  57. createScene();
  58. }
  59. function createScene() {
  60. scene = sceneCreators[ currentSceneIndex ]();
  61. createGUI();
  62. }
  63. function onWindowResize() {
  64. scene.userData.camera.aspect = window.innerWidth / window.innerHeight;
  65. scene.userData.camera.updateProjectionMatrix();
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. composer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. //
  70. function createGUI() {
  71. if ( gui ) {
  72. gui.destroy();
  73. }
  74. gui = new dat.GUI( { width: 350 } );
  75. var sceneFolder = gui.addFolder( "Scene" );
  76. scene.userData.sceneIndex = currentSceneIndex;
  77. sceneFolder.add( scene.userData, 'sceneIndex', { "Electric Cones": 0, "Plasma Ball": 1, "Storm": 2 } ).name( 'Scene' ).onChange( function ( value ) {
  78. currentSceneIndex = value;
  79. createScene();
  80. } );
  81. scene.userData.timeRate = 1;
  82. sceneFolder.add( scene.userData, 'timeRate', scene.userData.canGoBackwardsInTime ? -1 : 0, 1 ).name( 'Time rate' );
  83. sceneFolder.open();
  84. var graphicsFolder = gui.addFolder( "Graphics" );
  85. graphicsFolder.add( scene.userData, "outlineEnabled" ).name( "Glow enabled" );
  86. scene.userData.lightningColorRGB = [
  87. scene.userData.lightningColor.r * 255,
  88. scene.userData.lightningColor.g * 255,
  89. scene.userData.lightningColor.b * 255
  90. ];
  91. graphicsFolder.addColor( scene.userData, 'lightningColorRGB' ).name( 'Color' ).onChange( function ( value ) {
  92. scene.userData.lightningMaterial.color.setRGB( value[ 0 ], value[ 1 ], value[ 2 ] ).multiplyScalar( 1 / 255 );
  93. } );
  94. scene.userData.outlineColorRGB = [
  95. scene.userData.outlineColor.r * 255,
  96. scene.userData.outlineColor.g * 255,
  97. scene.userData.outlineColor.b * 255
  98. ];
  99. graphicsFolder.addColor( scene.userData, 'outlineColorRGB' ).name( 'Glow color' ).onChange( function ( value ) {
  100. scene.userData.outlineColor.setRGB( value[ 0 ], value[ 1 ], value[ 2 ] ).multiplyScalar( 1 / 255 );
  101. } );
  102. graphicsFolder.open();
  103. var rayFolder = gui.addFolder( "Ray parameters" );
  104. rayFolder.add( scene.userData.rayParams, 'straightness', 0, 1 ).name( 'Straightness' );
  105. rayFolder.add( scene.userData.rayParams, 'roughness', 0, 1 ).name( 'Roughness' );
  106. rayFolder.add( scene.userData.rayParams, 'radius0', 0.1, 10 ).name( 'Initial radius' );
  107. rayFolder.add( scene.userData.rayParams, 'radius1', 0.1, 10 ).name( 'Final radius' );
  108. rayFolder.add( scene.userData.rayParams, 'radius0Factor', 0, 1 ).name( 'Subray initial radius' );
  109. rayFolder.add( scene.userData.rayParams, 'radius1Factor', 0, 1 ).name( 'Subray final radius' );
  110. rayFolder.add( scene.userData.rayParams, 'timeScale', 0, 5 ).name( 'Ray time scale' );
  111. rayFolder.add( scene.userData.rayParams, 'subrayPeriod', 0.1, 10 ).name( 'Subray period (s)' );
  112. rayFolder.add( scene.userData.rayParams, 'subrayDutyCycle', 0, 1 ).name( 'Subray duty cycle' );
  113. if ( scene.userData.recreateRay ) {
  114. // Parameters which need to recreate the ray after modification
  115. var raySlowFolder = gui.addFolder( "Ray parameters (slow)" );
  116. raySlowFolder.add( scene.userData.rayParams, 'ramification', 0, 15 ).step( 1 ).name( 'Ramification' ).onFinishChange( function () {
  117. scene.userData.recreateRay();
  118. } );
  119. raySlowFolder.add( scene.userData.rayParams, 'maxSubrayRecursion', 0, 5 ).step( 1 ).name( 'Recursion' ).onFinishChange( function () {
  120. scene.userData.recreateRay();
  121. } );
  122. raySlowFolder.add( scene.userData.rayParams, 'recursionProbability', 0, 1 ).name( 'Rec. probability' ).onFinishChange( function () {
  123. scene.userData.recreateRay();
  124. } );
  125. raySlowFolder.open();
  126. }
  127. rayFolder.open();
  128. }
  129. //
  130. function animate() {
  131. requestAnimationFrame( animate );
  132. render();
  133. stats.update();
  134. }
  135. function render() {
  136. currentTime += scene.userData.timeRate * clock.getDelta();
  137. if ( currentTime < 0 ) {
  138. currentTime = 0;
  139. }
  140. scene.userData.render( currentTime );
  141. }
  142. function createOutline( scene, objectsArray, visibleColor ) {
  143. var outlinePass = new THREE.OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), scene, scene.userData.camera, objectsArray );
  144. outlinePass.edgeStrength = 2.5;
  145. outlinePass.edgeGlow = 0.7;
  146. outlinePass.edgeThickness = 2.8;
  147. outlinePass.visibleEdgeColor = visibleColor;
  148. outlinePass.hiddenEdgeColor.set( 0 );
  149. composer.addPass( outlinePass );
  150. scene.userData.outlineEnabled = true;
  151. return outlinePass;
  152. }
  153. //
  154. function createConesScene() {
  155. var scene = new THREE.Scene();
  156. scene.background = new THREE.Color( 0x050505 );
  157. scene.userData.canGoBackwardsInTime = true;
  158. scene.userData.camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 200, 100000 );
  159. // Lights
  160. scene.userData.lightningColor = new THREE.Color( 0xB0FFFF );
  161. scene.userData.outlineColor = new THREE.Color( 0x00FFFF );
  162. var posLight = new THREE.PointLight( 0x00ffff, 1, 5000, 2 );
  163. scene.add( posLight );
  164. // Ground
  165. var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 200000, 200000 ), new THREE.MeshPhongMaterial( { color: 0xC0C0C0, shininess: 0 } ) );
  166. ground.rotation.x = - Math.PI * 0.5;
  167. scene.add( ground );
  168. // Cones
  169. var conesDistance = 1000;
  170. var coneHeight = 200;
  171. var coneHeightHalf = coneHeight * 0.5;
  172. posLight.position.set( 0, ( conesDistance + coneHeight ) * 0.5, 0 );
  173. posLight.color = scene.userData.outlineColor;
  174. scene.userData.camera.position.set( 5 * coneHeight, 4 * coneHeight, 18 * coneHeight );
  175. var coneMesh1 = new THREE.Mesh( new THREE.ConeBufferGeometry( coneHeight, coneHeight, 30, 1, false ), new THREE.MeshPhongMaterial( { color: 0xFFFF00, emissive: 0x1F1F00 } ) );
  176. coneMesh1.rotation.x = Math.PI;
  177. coneMesh1.position.y = conesDistance + coneHeight;
  178. scene.add( coneMesh1 );
  179. var coneMesh2 = new THREE.Mesh( coneMesh1.geometry.clone(), new THREE.MeshPhongMaterial( { color: 0xFF2020, emissive: 0x1F0202 } ) );
  180. coneMesh2.position.y = coneHeightHalf;
  181. scene.add( coneMesh2 );
  182. // Lightning strike
  183. scene.userData.lightningMaterial = new THREE.MeshBasicMaterial( { color: scene.userData.lightningColor } );
  184. scene.userData.rayParams = {
  185. sourceOffset: new THREE.Vector3(),
  186. destOffset: new THREE.Vector3(),
  187. radius0: 4,
  188. radius1: 4,
  189. minRadius: 2.5,
  190. maxIterations: 7,
  191. isEternal: true,
  192. timeScale: 0.7,
  193. propagationTimeFactor: 0.05,
  194. vanishingTimeFactor: 0.95,
  195. subrayPeriod: 3.5,
  196. subrayDutyCycle: 0.6,
  197. maxSubrayRecursion: 3,
  198. ramification: 7,
  199. recursionProbability: 0.6,
  200. roughness: 0.85,
  201. straightness: 0.6
  202. };
  203. var lightningStrike;
  204. var lightningStrikeMesh;
  205. var outlineMeshArray = [];
  206. scene.userData.recreateRay = function () {
  207. if ( lightningStrikeMesh ) {
  208. scene.remove( lightningStrikeMesh );
  209. }
  210. lightningStrike = new THREE.LightningStrike( scene.userData.rayParams );
  211. lightningStrikeMesh = new THREE.Mesh( lightningStrike, scene.userData.lightningMaterial );
  212. outlineMeshArray.length = 0;
  213. outlineMeshArray.push( lightningStrikeMesh );
  214. scene.add( lightningStrikeMesh );
  215. }
  216. scene.userData.recreateRay();
  217. // Compose rendering
  218. composer.passes = [];
  219. composer.addPass( new THREE.RenderPass( scene, scene.userData.camera ) );
  220. createOutline( scene, outlineMeshArray, scene.userData.outlineColor );
  221. // Controls
  222. var controls = new THREE.OrbitControls( scene.userData.camera, renderer.domElement );
  223. controls.target.y = ( conesDistance + coneHeight ) * 0.5
  224. controls.enableDamping = true;
  225. controls.dampingFactor = 0.25;
  226. scene.userData.render = function ( time ) {
  227. // Move cones and Update ray position
  228. coneMesh1.position.set( Math.sin( 0.5 * time ) * conesDistance * 0.6, conesDistance + coneHeight, Math.cos( 0.5 * time ) * conesDistance * 0.6 );
  229. coneMesh2.position.set( Math.sin( 0.9 * time ) * conesDistance, coneHeightHalf, 0 );
  230. lightningStrike.rayParameters.sourceOffset.copy( coneMesh1.position );
  231. lightningStrike.rayParameters.sourceOffset.y -= coneHeightHalf;
  232. lightningStrike.rayParameters.destOffset.copy( coneMesh2.position );
  233. lightningStrike.rayParameters.destOffset.y += coneHeightHalf;
  234. lightningStrike.update( time );
  235. controls.update();
  236. // Update point light position to the middle of the ray
  237. posLight.position.lerpVectors( lightningStrike.rayParameters.sourceOffset, lightningStrike.rayParameters.destOffset, 0.5 );
  238. if ( scene.userData.outlineEnabled ) {
  239. composer.render();
  240. }
  241. else {
  242. renderer.render( scene, scene.userData.camera );
  243. }
  244. };
  245. return scene;
  246. }
  247. //
  248. function createPlasmaBallScene() {
  249. var scene = new THREE.Scene();
  250. scene.userData.canGoBackwardsInTime = true;
  251. scene.userData.camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 100, 50000 );
  252. var ballScene = new THREE.Scene();
  253. ballScene.background = new THREE.Color( 0x454545 );
  254. // Lights
  255. var ambientLight = new THREE.AmbientLight( 0x444444 );
  256. ballScene.add( ambientLight );
  257. scene.add( ambientLight );
  258. var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  259. light1.position.set( 1, 1, 1 );
  260. ballScene.add( light1 );
  261. scene.add( light1 );
  262. var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
  263. light2.position.set( -0.5, 1, 0.2 );
  264. ballScene.add( light2 );
  265. scene.add( light2 );
  266. // Plasma ball
  267. scene.userData.lightningColor = new THREE.Color( 0xFFB0FF );
  268. scene.userData.outlineColor = new THREE.Color( 0xFF00FF );
  269. scene.userData.lightningMaterial = new THREE.MeshBasicMaterial( { color: scene.userData.lightningColor, side: THREE.DoubleSide } );
  270. var r = "textures/cube/Bridge2/";
  271. var urls = [ r + "posx.jpg", r + "negx.jpg",
  272. r + "posy.jpg", r + "negy.jpg",
  273. r + "posz.jpg", r + "negz.jpg" ];
  274. var textureCube = new THREE.CubeTextureLoader().load( urls );
  275. textureCube.format = THREE.RGBFormat;
  276. textureCube.mapping = THREE.CubeReflectionMapping;
  277. var sphereMaterial = new THREE.MeshPhysicalMaterial( {
  278. transparent: true,
  279. depthWrite: false,
  280. opacity: 0.15,
  281. color: 0,
  282. metalness: 1,
  283. roughness: 0,
  284. reflectivity: 0,
  285. envMap: textureCube
  286. } );
  287. var sphereHeight = 300;
  288. var sphereRadius = 200;
  289. scene.userData.camera.position.set( 5 * sphereRadius, 2 * sphereHeight, 6 * sphereRadius );
  290. var sphereMesh = new THREE.Mesh( new THREE.SphereBufferGeometry( sphereRadius, 80, 40 ), sphereMaterial );
  291. sphereMesh.position.set( 0, sphereHeight, 0 );
  292. ballScene.add( sphereMesh );
  293. var sphere = new THREE.Sphere( sphereMesh.position, sphereRadius );
  294. var spherePlasma = new THREE.Mesh( new THREE.SphereBufferGeometry( sphereRadius * 0.05, 24, 12 ), scene.userData.lightningMaterial );
  295. spherePlasma.position.copy( sphereMesh.position );
  296. spherePlasma.scale.y = 0.6;
  297. scene.add( spherePlasma );
  298. var post = new THREE.Mesh(
  299. new THREE.CylinderBufferGeometry( sphereRadius * 0.06, sphereRadius * 0.06, sphereHeight, 6, 1, true ),
  300. new THREE.MeshLambertMaterial( { color: 0x020202 } )
  301. );
  302. post.position.y = sphereHeight * 0.5 - sphereRadius * 0.05 * 1.2;
  303. scene.add( post );
  304. var box = new THREE.Mesh( new THREE.BoxBufferGeometry( sphereHeight * 0.5, sphereHeight * 0.1, sphereHeight * 0.5 ), post.material );
  305. box.position.y = sphereHeight * 0.05 * 0.5;
  306. scene.add( box );
  307. var rayDirection = new THREE.Vector3();
  308. var rayLength = 0;
  309. var vec1 = new THREE.Vector3();
  310. var vec2 = new THREE.Vector3();
  311. scene.userData.rayParams = {
  312. sourceOffset: sphereMesh.position,
  313. destOffset: new THREE.Vector3( sphereRadius, 0, 0 ).add( sphereMesh.position ),
  314. radius0: 4,
  315. radius1: 4,
  316. radius0Factor: 0.82,
  317. minRadius: 2.5,
  318. maxIterations: 6,
  319. isEternal: true,
  320. timeScale: 0.6,
  321. propagationTimeFactor: 0.15,
  322. vanishingTimeFactor: 0.87,
  323. subrayPeriod: 0.8,
  324. ramification: 5,
  325. recursionProbability: 0.8,
  326. roughness: 0.85,
  327. straightness: 0.7,
  328. onSubrayCreation: function ( segment, parentSubray, childSubray, lightningStrike ) {
  329. lightningStrike.subrayConePosition( segment, parentSubray, childSubray, 0.6, 0.9, 0.7 );
  330. // Sphere projection
  331. vec1.subVectors( childSubray.pos1, lightningStrike.rayParameters.sourceOffset );
  332. vec2.set( 0, 0, 0 );
  333. if ( lightningStrike.randomGenerator.random() < 0.7 ) {
  334. vec2.copy( rayDirection ).multiplyScalar( rayLength * 1.0865 );
  335. }
  336. vec1.add( vec2 ).setLength( rayLength );
  337. childSubray.pos1.addVectors( vec1, lightningStrike.rayParameters.sourceOffset );
  338. }
  339. };
  340. var lightningStrike;
  341. var lightningStrikeMesh;
  342. var outlineMeshArray = [];
  343. scene.userData.recreateRay = function () {
  344. if ( lightningStrikeMesh ) {
  345. scene.remove( lightningStrikeMesh );
  346. }
  347. lightningStrike = new THREE.LightningStrike( scene.userData.rayParams );
  348. lightningStrikeMesh = new THREE.Mesh( lightningStrike, scene.userData.lightningMaterial );
  349. outlineMeshArray.length = 0;
  350. outlineMeshArray.push( lightningStrikeMesh );
  351. outlineMeshArray.push( spherePlasma );
  352. scene.add( lightningStrikeMesh );
  353. }
  354. scene.userData.recreateRay();
  355. // Compose rendering
  356. composer.passes = [];
  357. composer.addPass( new THREE.RenderPass( ballScene, scene.userData.camera ) );
  358. var rayPass = new THREE.RenderPass( scene, scene.userData.camera );
  359. rayPass.clear = false;
  360. composer.addPass( rayPass );
  361. var outlinePass = createOutline( scene, outlineMeshArray, scene.userData.outlineColor );
  362. scene.userData.render = function ( time ) {
  363. rayDirection.subVectors( lightningStrike.rayParameters.destOffset, lightningStrike.rayParameters.sourceOffset );
  364. rayLength = rayDirection.length();
  365. rayDirection.normalize();
  366. lightningStrike.update( time );
  367. controls.update();
  368. outlinePass.enabled = scene.userData.outlineEnabled;
  369. composer.render();
  370. };
  371. // Controls
  372. var controls = new THREE.OrbitControls( scene.userData.camera, renderer.domElement );
  373. controls.target.copy( sphereMesh.position );
  374. controls.enableDamping = true;
  375. controls.dampingFactor = 0.25;
  376. // Sphere mouse raycasting
  377. window.addEventListener( 'mousemove', onTouchMove );
  378. window.addEventListener( 'touchmove', onTouchMove );
  379. function onTouchMove( event ) {
  380. var x, y;
  381. if ( event.changedTouches ) {
  382. x = event.changedTouches[ 0 ].pageX;
  383. y = event.changedTouches[ 0 ].pageY;
  384. } else {
  385. x = event.clientX;
  386. y = event.clientY;
  387. }
  388. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  389. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  390. checkIntersection();
  391. }
  392. var intersection = new THREE.Vector3();
  393. function checkIntersection() {
  394. raycaster.setFromCamera( mouse, scene.userData.camera );
  395. var result = raycaster.ray.intersectSphere( sphere, intersection );
  396. if ( result !== null ) {
  397. lightningStrike.rayParameters.destOffset.copy( intersection );
  398. }
  399. }
  400. return scene;
  401. }
  402. //
  403. function createStormScene() {
  404. var scene = new THREE.Scene();
  405. scene.background = new THREE.Color( 0x050505 );
  406. scene.userData.canGoBackwardsInTime = false;
  407. scene.userData.camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 20, 10000 );
  408. // Lights
  409. scene.add( new THREE.AmbientLight( 0x444444 ) );
  410. var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  411. light1.position.set( 1, 1, 1 );
  412. scene.add( light1 );
  413. var posLight = new THREE.PointLight( 0x00ffff );
  414. posLight.position.set( 0, 100, 0 );
  415. scene.add( posLight );
  416. // Ground
  417. var GROUND_SIZE = 1000;
  418. scene.userData.camera.position.set( 0, 0.2, 1.6 ).multiplyScalar( GROUND_SIZE * 0.5 );
  419. var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( GROUND_SIZE, GROUND_SIZE ), new THREE.MeshLambertMaterial( { color: 0x072302 } ) );
  420. ground.rotation.x = - Math.PI * 0.5;
  421. scene.add( ground );
  422. // Storm
  423. scene.userData.lightningColor = new THREE.Color( 0xB0FFFF );
  424. scene.userData.outlineColor = new THREE.Color( 0x00FFFF );
  425. scene.userData.lightningMaterial = new THREE.MeshBasicMaterial( { color: scene.userData.lightningColor } );
  426. var rayDirection = new THREE.Vector3( 0, -1, 0 );
  427. var vec1 = new THREE.Vector3();
  428. var vec2 = new THREE.Vector3();
  429. scene.userData.rayParams = {
  430. radius0: 1,
  431. radius1: 0.5,
  432. minRadius: 0.3,
  433. maxIterations: 7,
  434. timeScale: 0.15,
  435. propagationTimeFactor: 0.2,
  436. vanishingTimeFactor: 0.9,
  437. subrayPeriod: 4,
  438. subrayDutyCycle: 0.6,
  439. maxSubrayRecursion: 3,
  440. ramification: 3,
  441. recursionProbability: 0.4,
  442. roughness: 0.85,
  443. straightness: 0.65,
  444. onSubrayCreation: function ( segment, parentSubray, childSubray, lightningStrike ) {
  445. lightningStrike.subrayConePosition( segment, parentSubray, childSubray, 0.6, 0.6, 0.5 );
  446. // Plane projection
  447. rayLength = lightningStrike.rayParameters.sourceOffset.y;
  448. vec1.subVectors( childSubray.pos1, lightningStrike.rayParameters.sourceOffset );
  449. var proj = rayDirection.dot( vec1 );
  450. vec2.copy( rayDirection ).multiplyScalar( proj );
  451. vec1.sub( vec2 );
  452. var scale = proj / rayLength > 0.5 ? rayLength / proj : 1;
  453. vec2.multiplyScalar( scale );
  454. vec1.add( vec2 );
  455. childSubray.pos1.addVectors( vec1, lightningStrike.rayParameters.sourceOffset );
  456. }
  457. };
  458. // Black star mark
  459. var starVertices = [];
  460. var prevPoint = new THREE.Vector3( 0, 0, 1 );
  461. var currPoint = new THREE.Vector3();
  462. for ( var i = 1; i <= 16; i++ ) {
  463. currPoint.set( Math.sin( 2 * Math.PI * i / 16 ), 0, Math.cos( 2 * Math.PI * i / 16 ) );
  464. if ( i % 2 === 1 ) {
  465. currPoint.multiplyScalar( 0.3 );
  466. }
  467. starVertices.push( 0, 0, 0 );
  468. starVertices.push( prevPoint.x, prevPoint.y, prevPoint.z );
  469. starVertices.push( currPoint.x, currPoint.y, currPoint.z );
  470. prevPoint.copy( currPoint );
  471. }
  472. var starGeometry = new THREE.BufferGeometry();
  473. starGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( starVertices, 3 ) );
  474. var starMesh = new THREE.Mesh( starGeometry, new THREE.MeshBasicMaterial( { color: 0x020900 } ) );
  475. starMesh.scale.multiplyScalar( 6 );
  476. //
  477. var storm = new THREE.LightningStorm( {
  478. size: GROUND_SIZE,
  479. minHeight: 90,
  480. maxHeight: 200,
  481. maxSlope: 0.6,
  482. maxLightnings: 8,
  483. lightningParameters: scene.userData.rayParams,
  484. lightningMaterial: scene.userData.lightningMaterial,
  485. onLightningDown: function ( lightning ) {
  486. // Add black star mark at ray strike
  487. var star1 = starMesh.clone();
  488. star1.position.copy( lightning.rayParameters.destOffset );
  489. star1.position.y = 0.05;
  490. star1.rotation.y = 2 * Math.PI * Math.random();
  491. scene.add( star1 );
  492. }
  493. } );
  494. scene.add( storm );
  495. // Compose rendering
  496. composer.passes = [];
  497. composer.addPass( new THREE.RenderPass( scene, scene.userData.camera ) );
  498. createOutline( scene, storm.lightningsMeshes, scene.userData.outlineColor );
  499. // Controls
  500. var controls = new THREE.OrbitControls( scene.userData.camera, renderer.domElement );
  501. controls.target.y = GROUND_SIZE * 0.05;
  502. controls.enableDamping = true;
  503. controls.dampingFactor = 0.25;
  504. scene.userData.render = function ( time ) {
  505. storm.update( time );
  506. controls.update();
  507. if ( scene.userData.outlineEnabled ) {
  508. composer.render();
  509. }
  510. else {
  511. renderer.render( scene, scene.userData.camera );
  512. }
  513. };
  514. return scene;
  515. }
  516. </script>
  517. </body>
  518. </html>