webgl_lightprobe.html 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - light probe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - light probe
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/controls/OrbitControls.js"></script>
  15. <script src="js/libs/dat.gui.min.js"></script>
  16. <script src="js/lights/LightProbeGenerator.js"></script>
  17. <script src="js/WebGL.js"></script>
  18. <script>
  19. if ( WEBGL.isWebGLAvailable() === false ) {
  20. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  21. }
  22. var mesh, renderer, scene, camera;
  23. var gui;
  24. var lightProbe;
  25. var directionalLight;
  26. // linear color space
  27. var API = {
  28. lightProbeIntensity: 1.0,
  29. directionalLightIntensity: 0.2,
  30. envMapIntensity: 1
  31. };
  32. init();
  33. function init() {
  34. // renderer
  35. renderer = new THREE.WebGLRenderer( { antialias: true } );
  36. renderer.setPixelRatio( window.devicePixelRatio );
  37. renderer.setSize( window.innerWidth, window.innerHeight );
  38. document.body.appendChild( renderer.domElement );
  39. // tone mapping
  40. //renderer.toneMapping = THREE.LinearToneMapping;
  41. //renderer.toneMappingExposure = API.exposure;
  42. // gamma
  43. renderer.gammaOutput = true;
  44. renderer.gammaFactor = 2.2; // approximate sRGB
  45. // scene
  46. scene = new THREE.Scene();
  47. // camera
  48. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  49. camera.position.set( 0, 0, 30 );
  50. // controls
  51. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  52. controls.addEventListener( 'change', render );
  53. controls.minDistance = 10;
  54. controls.maxDistance = 50;
  55. controls.enablePan = false;
  56. // probe
  57. lightProbe = new THREE.LightProbe();
  58. scene.add( lightProbe );
  59. // light
  60. directionalLight = new THREE.DirectionalLight( 0xffffff, API.directionalLightIntensity );
  61. directionalLight.position.set( 10, 10, 10 );
  62. scene.add( directionalLight );
  63. // envmap
  64. var genCubeUrls = function ( prefix, postfix ) {
  65. return [
  66. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  67. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  68. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  69. ];
  70. };
  71. var urls = genCubeUrls( 'textures/cube/pisa/', '.png' );
  72. new THREE.CubeTextureLoader().load( urls, function ( cubeTexture ) {
  73. cubeTexture.encoding = THREE.sRGBEncoding;
  74. scene.background = cubeTexture;
  75. lightProbe.copy( THREE.LightProbeGenerator.fromCubeTexture( cubeTexture ) );
  76. console.log(lightProbe );
  77. var geometry = new THREE.SphereBufferGeometry( 5, 64, 32 );
  78. //var geometry = new THREE.TorusKnotBufferGeometry( 4, 1.5, 256, 32, 2, 3 );
  79. var material = new THREE.MeshStandardMaterial( {
  80. color: 0xffffff,
  81. metalness: 0,
  82. roughness: 0,
  83. envMap: cubeTexture,
  84. envMapIntensity: API.envMapIntensity,
  85. } );
  86. // mesh
  87. mesh = new THREE.Mesh( geometry, material );
  88. scene.add( mesh );
  89. render();
  90. } );
  91. // gui
  92. gui = new dat.GUI();
  93. gui.width = 300;
  94. gui.domElement.style.userSelect = 'none';
  95. var fl = gui.addFolder( 'Intensity' );
  96. fl.add( API, 'lightProbeIntensity', 0, 1, 0.02 )
  97. .name( 'light probe')
  98. .onChange( function() { lightProbe.intensity = API.lightProbeIntensity; render(); } );
  99. fl.add( API, 'directionalLightIntensity', 0, 1, 0.02 )
  100. .name( 'directional light')
  101. .onChange( function() { directionalLight.intensity = API.directionalLightIntensity; render(); } );
  102. fl.add( API, 'envMapIntensity', 0, 1, 0.02 )
  103. .name( 'envMap')
  104. .onChange( function() { mesh.material.envMapIntensity = API.envMapIntensity; render(); } );
  105. fl.open();
  106. // listener
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. function onWindowResize() {
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. render();
  114. }
  115. function render() {
  116. renderer.render( scene, camera );
  117. }
  118. </script>
  119. </body>
  120. </html>