webgl_lights_pointlights.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - point lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - point lights WebGL demo.<br />
  12. Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/loaders/OBJLoader.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script src="js/libs/stats.min.js"></script>
  18. <script>
  19. if ( WEBGL.isWebGLAvailable() === false ) {
  20. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  21. }
  22. var camera, scene, renderer,
  23. light1, light2, light3, light4,
  24. object, stats;
  25. var clock = new THREE.Clock();
  26. init();
  27. animate();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  30. camera.position.z = 100;
  31. scene = new THREE.Scene();
  32. //model
  33. var loader = new THREE.OBJLoader();
  34. loader.load( 'models/obj/walt/WaltHead.obj', function ( obj ) {
  35. object = obj;
  36. object.scale.multiplyScalar( 0.8 );
  37. object.position.y = - 30;
  38. scene.add( object );
  39. } );
  40. var sphere = new THREE.SphereBufferGeometry( 0.5, 16, 8 );
  41. //lights
  42. light1 = new THREE.PointLight( 0xff0040, 2, 50 );
  43. light1.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) ) );
  44. scene.add( light1 );
  45. light2 = new THREE.PointLight( 0x0040ff, 2, 50 );
  46. light2.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) ) );
  47. scene.add( light2 );
  48. light3 = new THREE.PointLight( 0x80ff80, 2, 50 );
  49. light3.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) ) );
  50. scene.add( light3 );
  51. light4 = new THREE.PointLight( 0xffaa00, 2, 50 );
  52. light4.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ) );
  53. scene.add( light4 );
  54. //renderer
  55. renderer = new THREE.WebGLRenderer( { antialias: true } );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. document.body.appendChild( renderer.domElement );
  59. //stats
  60. stats = new Stats();
  61. document.body.appendChild( stats.dom );
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. }
  64. function onWindowResize() {
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. function animate() {
  70. requestAnimationFrame( animate );
  71. render();
  72. stats.update();
  73. }
  74. function render() {
  75. var time = Date.now() * 0.0005;
  76. var delta = clock.getDelta();
  77. if ( object ) object.rotation.y -= 0.5 * delta;
  78. light1.position.x = Math.sin( time * 0.7 ) * 30;
  79. light1.position.y = Math.cos( time * 0.5 ) * 40;
  80. light1.position.z = Math.cos( time * 0.3 ) * 30;
  81. light2.position.x = Math.cos( time * 0.3 ) * 30;
  82. light2.position.y = Math.sin( time * 0.5 ) * 40;
  83. light2.position.z = Math.sin( time * 0.7 ) * 30;
  84. light3.position.x = Math.sin( time * 0.7 ) * 30;
  85. light3.position.y = Math.cos( time * 0.3 ) * 40;
  86. light3.position.z = Math.sin( time * 0.5 ) * 30;
  87. light4.position.x = Math.sin( time * 0.3 ) * 30;
  88. light4.position.y = Math.cos( time * 0.7 ) * 40;
  89. light4.position.z = Math.sin( time * 0.5 ) * 30;
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>